Halo 4 Cutscenes...

… should resemble those from Halo Wars. I know they outsourced the work and that may be ‘un-Halo-like,’ but it turned out amazing. Watching HW cutscenes is like a movie.

OMG the Halo Wars cutscenes are so frakking beautiful.

It works in Halo Wars because it’s a RTS. Does any RTS actually have in-game cutscenes?

If they were in a FPS they would detract from the immersion.

I’m thinking they will be better. some of the cut scenes in CEA were absolutely beautiful, and that’s when the old graphics were still in there just covered up. I guarantee they will be much better than even Halo Wars.

I agree. Also, on a small side note, I think they should make it where the cutscene shows what weapon the player was holding during the level like the cutscenes in Halo 2. I always enjoyed walking out of the scarab with an energy sword. :slight_smile:

> It works in Halo Wars because it’s a RTS. <mark>Does any RTS actually have in-game cutscenes?</mark>
>
> If they were in a FPS they would detract from the immersion.

Age of Mythology does. :stuck_out_tongue: Although I completely agree with what you’re saying, Halo should continue using in-game graphics for cutscenes.

I loved coming out if the scarab with the energy sword to it made me feel so awesome.

Well, the reach cutscenes looked awesome, and considering 343i are using a probably highly modified reach engine, I’m sure the cutscenes will hold up just as great. It just doesn’t feel right using CGI cutscenes when you’ve got an amazing game engine to show off.

> … should resemble those from Halo Wars. I know they outsourced the work and that may be ‘un-Halo-like,’ but it turned out amazing. Watching HW cutscenes is like a movie.

Hmmm… I’ve neverseen Halo Wars’ cutscenes. The only Halo games I haven’t played is Wars and ODST. But I’ll go check out Halo Wars’ cutscenes a bit.

> > … should resemble those from Halo Wars. I know they outsourced the work and that may be ‘un-Halo-like,’ but it turned out amazing. Watching HW cutscenes is like a movie.
>
> Hmmm… I’ve neverseen Halo Wars’ cutscenes. The only Halo games I haven’t played is Wars and ODST. But I’ll go check out Halo Wars’ cutscenes a bit.

If you haven’t seen them then you really dont know what your missing. They are probably some of the best game cutscenes of all time.

Maybe Halo Wars cutscenes are CGI? Of course they will look better, all the other halo games use the actual in game engine just with better lighting effects etc compared to the actual in game graphics.

Halo Wars was amazing but should Halo 4 do that? Sort of. The scenes should have intense moments focusing on multiple characters here and there…but it shouldnt stray off from in-game cut-scenes.

> It works in Halo Wars because it’s a RTS. Does any RTS actually have in-game cutscenes?
>
> If they were in a FPS they would detract from the immersion.

A bunch of RTS use in-game cutscenes.

But anyway, I think they should go the root of all past Halo and have them in-game, but with extra polish.

> I agree. Also, on a small side note, I think they should make it where the cutscene shows what weapon the player was holding during the level like the cutscenes in Halo 2. I always enjoyed walking out of the scarab with an energy sword. :slight_smile:

I’m afraid that would be impossible. In order to have cutscenes that have the quality of the Halo Wars cutscenes, the cutscenes would need to be pre-rendered. With prerendered cutscenes you don’t have the freedom to put objects there that aren’t in the initial cutscene.

In-game cutscenes are much better than pre-rendered for the reasons that they keep the graphics and art style consistent and can also give better immersion when the character is holding the same weapon in the cutscene that the player had before it.

But really, in the end it’s all about the graphical quality. With the quality of modern games, pre-rendered cutscenes aren’t needed because the engine already has capability to make graphics that are good enough for the cutscene.

To me, its a toss up. I get the argument about immersion in the game and using the engine for FPS cut scenes.

That being said, its a pretty silly argument when the good cut scenes involve things that you’d never experience in-game. For example, in Halo 2 when the cut scenes are all the Covenant in the hall and the Prophets are there and everyone’s all armored up…that could have been a CG cut scene because nowhere in the game do you come across 100 elites just standing there talking.

And with Halo: Reach, there’s never a moment where all 6 characters are just chilling out in a blown up building talking on a radio. So why do I care if its done with the Reach engine? But I get why the cutscene where Carter flies the Pelican into the Scarab was done in-game. It makes sense. But with all the camera abilities they use now? Cut scenes are nothing like playing the game, unless you can play the game with a camera that zips around the action and gets crazy closeups of things around you.

Halo Wars had great cutscenes that were well worth watching.

I don’t know that all the Halo 4 cutscenes should be that stark of a contrast between the game engine and what you see between levels, but I don’t think it would hurt to include some stuff that is created beyond the game engine.

> To me, its a toss up. I get the argument about immersion in the game and using the engine for FPS cut scenes.
>
> That being said, its a pretty silly argument when the good cut scenes involve things that you’d never experience in-game. For example, in Halo 2 when the cut scenes are all the Covenant in the hall and the Prophets are there and everyone’s all armored up…that could have been a CG cut scene because nowhere in the game do you come across 100 elites just standing there talking.
>
> And with Halo: Reach, there’s never a moment where all 6 characters are just chilling out in a blown up building talking on a radio. So why do I care if its done with the Reach engine? But I get why the cutscene where Carter flies the Pelican into the Scarab was done in-game. It makes sense. But with all the camera abilities they use now? Cut scenes are nothing like playing the game, unless you can play the game with a camera that zips around the action and gets crazy closeups of things around you.
>
> Halo Wars had great cutscenes that were well worth watching.
>
> I don’t know that all the Halo 4 cutscenes should be that stark of a contrast between the game engine and what you see between levels, but I don’t think it would hurt to include some stuff that is created beyond the game engine.

The biggest things are graphical and artistic differencies. The cutscenes would just seem out of place when you suddenly have nothing that looks like the game. With low detailed games like Halo Wars it was different because the engine didn’t have much detail to begin with, thereby they could just go with pre-rendered without it looking out of place. But with high detail graphics it’s a whole different thing.

And finally, why would we need pre-rendered cutscenes when the engine can get almost as good results, but with more graphical and artistic consistency? Surely, they could look pretty, but I’d rather take the consistency over hyper detailed photorealistic look. Because in the end, the game benefits much more from consistency than pretty looks.

I don’t know why you replied that to me. I said I’m fine either way. I understand why its better to have engine rendered cutscenes.

i was just saying that I wouldn’t mind if they had CGI scenes as well, because at a certain point, the immersion isn’t that big of a factor when you’re presenting the player with something beyond the scope of the game.

Personally, I didn’t like the cinematics from Halo Wars. Although, that was mostly due to the terrible acting and writing. But after Halo wars, I finally saw what Bungie was always on about: CG cinematics separating the player from the game and whatnot.

I would rather 343i keep with the tradition and render the cinematics the same way they render the game.

> I don’t know why you replied that to me. I said I’m fine either way. I understand why its better to have engine rendered cutscenes.
>
> i was just saying that I wouldn’t mind if they had CGI scenes as well, because at a certain point, the immersion isn’t that big of a factor when you’re presenting the player with something beyond the scope of the game.

Oh sorry, I just thought you were more towards CGI scenes than in-game. But anyhow, consider that just as more reasoning to my previous post of why I would rather have in-game than CGI.