Halo 4 Custom Gametypes

With Halo 4’s release less than 10 days away, I’ve begun writing down a list of every popular gametype I’ll be recreating in Halo 4.
Here’s the list so far:

-Teacher/Classroom
-Cops & Robbers
-Predator
-Ghost Busters
-Duck Hunt
-Dodgeball
-Garbage Man/Trash Compactor
-Halo
-Hot Pursuit/Cops & Speeders
-Old Men/Scooters
-Hunger Games
-Sharks & Minoes
-Home Invasion/Break In
-Splatter Monkey
-Frogger
-Cat & Mouse
-Sword Arena/Gladiator Arena/Sword Duel
-Drive or Die
-Assassin’s Creed
-Octagon
-Slender
-Sword Tournament
-Protect the President/White House(if mvp is in h4)
-Jenga Wall
-Whack A Mole
-Ice Cream Man
-Fat Kid
-Simon Says
-Zeus
-Pac Man
-Joust
-Tumble Tower
-Meteor Shower
-Border Jumpers
-Sky Castle
-5 Levels of Terror

If any popular custom gametypes are not in that list, please tell me.
Thank You.

P.S. - All helpful posts will recieve a Thank.

List of gametypes added on:

-Tower of Power
-Sumo
-Monster Trucks/Rent-A-Car/Crash-Up Derby
-Trench Warfare
-Hall Wars
-Santa
-Omega Journey

Tower of Power

Although it is hard to do in H3/Reach since you can break off the turret.

Flood. It was a gametype I played in Halo 3. It might be on the list under a different name, I don’t know. Anyway, It’s an infection gametype where the zombies are super fast and have hammers, and the survivors best way of survival is to jump into a Warthog of Mongoose and try to outrun the zombies. It was best played on Sandtrap.

Also, how is sumo not on the list?!

> Tower of Power
>
> Although it is hard to do in H3/Reach since you can break off the turret.

Also, this. I’ve always wished there was an option to turn off turret-ripping.

I know that Monster Trucks is pretty popular, I didn’t see it there but it could be under a different name.

Thanks! And by the way, good effort! Looking forward to some Friday Night Customs after graduation, I still play halo 3 customs but it’s not the same with such a small number of people.

> > Tower of Power
> >
> > Although it is hard to do in H3/Reach since you can break off the turret.
>
> Also, this. I’ve always wished there was an option to turn off turret-ripping.

Yeah I know. I think they should make it where if you turn off weapon pick ups it also turns off turret ripping. Or just have it as its own option.

Its funny how ToP was one of the few games in Halo 2 that didn’t require an honor system yet in Halo 3 and Reach where you can customize just about everything to where no honor system is needed, you need one to play ToP.

It has not been confirmed yet, but if like I fear the flood game mode restricts zombies to use only their brandnewly crafted swordarm weapon, then several of these classics will die with this thread.

> It has not been confirmed yet, but if like I fear the flood game mode restricts zombies to use only their brandnewly crafted swordarm weapon, then several of these classics will die with this thread.

If that were the case you could always go back to the way Zombies (Flood) was originally played in Halo 2 (normal team slayer but when you got killed you switched teams and weapon.)

edit: nervermind. I forgot some of them required different traits.

> > It has not been confirmed yet, but if like I fear the flood game mode restricts zombies to use only their brandnewly crafted swordarm weapon, then several of these classics will die with this thread.
>
> If that were the case you could always go back to the way Zombies (Flood) was originally played in Halo 2 (normal team slayer but when you got killed you switched teams and weapon.)
>
> edit: nervermind. I forgot some of them required different traits.

sounds like that would be a bit of an issue with a larger lobby.

> > > It has not been confirmed yet, but if like I fear the flood game mode restricts zombies to use only their brandnewly crafted swordarm weapon, then several of these classics will die with this thread.
> >
> > If that were the case you could always go back to the way Zombies (Flood) was originally played in Halo 2 (normal team slayer but when you got killed you switched teams and weapon.)
> >
> > edit: nervermind. I forgot some of them required different traits.
>
> sounds like that would be a bit of an issue with a larger lobby.

You could always kick people. :stuck_out_tongue:

> It has not been confirmed yet, but if like I fear the flood game mode restricts zombies to use only their brandnewly crafted swordarm weapon, then several of these classics will die with this thread.

I just remembered that you could change the color of the zombie in the player traits so “flood” is probably just a color in H4. So you should be able to change to a different color (ie a spartan).

> Flood. It was a gametype I played in Halo 3. It might be on the list under a different name, I don’t know. Anyway, It’s an infection gametype where the zombies are super fast and have hammers, and the survivors best way of survival is to jump into a Warthog of Mongoose and try to outrun the zombies. It was best played on Sandtrap.

Its called resident evil I believe, and it was extremely fun, survivors have warthogs, choppers mongooses and ghosts and run from zombies who were weak but were as fast as your warthog at top speed and were completely invisible. There was a weapon area where you could get br’s/snipers ect, but also you could choose whether to drive around or hold up in a stronghold such as the infamous elephant. Good times.

Trench Warfare and Hall Wars (and I mean Hall wars not Halo Wars :slight_smile: )

Double post! ARGH!!

> Trench Warfare and Hall Wars (and I mean Hall wars not Halo Wars :slight_smile: )

What is “Hall Wars”?
Please describe it.

Santa (humans in houses, zombies enter from chimney)
Bull Run (Ghost i guess now since no chopper :frowning:
Omega Journey

> > Flood. It was a gametype I played in Halo 3. It might be on the list under a different name, I don’t know. Anyway, It’s an infection gametype where the zombies are super fast and have hammers, and the survivors best way of survival is to jump into a Warthog of Mongoose and try to outrun the zombies. It was best played on Sandtrap.
>
> Its called resident evil I believe, and it was extremely fun, survivors have warthogs, choppers mongooses and ghosts and run from zombies who were weak but were as fast as your warthog at top speed and were completely invisible. There was a weapon area where you could get br’s/snipers ect, but also you could choose whether to drive around or hold up in a stronghold such as the infamous elephant. Good times.

No it doesn’t have a name everybody had their own version but the ones I had played didn’t have the zombies invisible.

There was one that had 4 levels that had a courtyard where zombies spawned and hallways leading up around it to the top of the map.

> There was one that had 4 levels that had a courtyard where zombies spawned and hallways leading up around it to the top of the map.

That’s Fat Kid.

> Santa (humans in houses, zombies enter from chimney)
> Bull Run (Ghost i guess now since no chopper :frowning:
> Omega Journey

Bull Run is too similar to Ice Cream Man.
Though Santa is similar to Home Invasion, I will add it.
And I’ll also add Omega Jouney.
Thanks.

To bad you will not be able to make a lot of them in Halo 4 because you can’t give weapons to zombies…