Halo 4 Custom Game Idea (Creator)

Hey,
In Halo 3, a large amount of fun was gained from the Custom Games that the community played.
For some reason in Halo Reach they removed a couple of the options and as such…

less options = Less “Unique” custom games
Less gametypes = Less Fun
Less fun = worse then Halo 3 with CG

So I would love to see Halo 3’s Custom game Options with the addition of a UNIQUE gametype in which you can create your own gametype from the ground up… like this:

> = main menu
>> = Sub menu
>>> = Sub-Sub Menu
>>>> = Sub-Sub-Sub Menu etc YOU GET THE POINT

UNIQUE GAMETYPE
>SCORING
>> How are points gained (Check boxes for how you want points to be gained)
>> How much for each objective (how much per kill/flag/ball/hill)

>>>KILLS SCORING
>>>>How many points for kills with (weapon) or (weapon type)
^^ can be tailored to specific weapons and weapon types
>>>>How many points for kills with melee
>>>>How many points for Assassinations
>>>>How many points for kill as (Special Player 1) << this can be made as a juggernaut setting…
>>>> etc. to be added later

>>>FLAG SCORING
>>>>How many points for flag return
>>>>How many points for killing flag carrier
>>>>How many points for returning flag

>>>BALL SCORING
>>>>How many Points per second for holding ball
>>>>How many points for Killing ball Carrier
>>>>Contested balls (on/off)

>>>HILL SCORING
>>>>how many points per second in hill
>>>>how many points for kills in hill
>>>>Contested Hills (on/off)

> Team Unique Options (to be customized for each team)
>> Species <<< Human/Elite/Both
>> Color <<< Set color, this applies to everything BUT “Armour detail”
>> Armour << Set the specific armour that the players are allowed to use
>>>Armour Effects (on/off)

>> Base Player Traits
>>> Shields & Health
>>>> Health %
>>>> Shield %
>>>> Leach %

>>> Weapons, Equipment & damage
>>>> Starting Weapon << Choose from EVERY weapon in the game.
>>>> Secondary Weapon
>>>> Equipment << choose behaviour: None, One use, Rechargeable, Unlimited
>>>> Damage %
>>>>> Damage % with (weapon) << Nerfable guns

>>> Gravity & Speed
>>>> Gravity %
>>>> Speed %
>>>> Jump Height %
>>>> Movement behaviour <<< Chose: Accelerating, Instantanious,
>>> Motion Tracker & appearance << choose armour, and good/bad/shifty camo

MORE TO BE ADDED LATER…

But you get the idea, with a system like this… creation is premoted and nothing can get in the way of making a good gametype.

Another idea I had was for weapon damages to be customizable in a special menu in forge, as to nerf some weapons and premote the use of others… also for CTF and stuff, the item would be tagged in forge, that way, you could have say… a SPLASER as a flag.

What do you guys think… this could make some awesome gametypes IMO.

reserved for later ideas