Halo 4 Custom Forge Map Playable Walkthrough

Alright so I finally got around to finishing up the sketchup for my Halo 4 design, Think Again, the successor to Think Twice. It is nowhere near what Think Twice is so no worries. It is definitely not final as it needs LOS blockers, and still needs some tweaks to the pieces, measuring, and what not, but the layout is close to where I want it to be. It takes the gimmicky mechanic of Think Twice’s center and tries to apply it to something that has the potential to be more competitive than Think Twice was.

Below is a link to a Unity Webplayer in which you can walk around the map, it will prompt you to download the Unity Webplayer plugin if you don’t already have it. I’ve setup team lighting at the bases and a single directional light to simulate how I would setup lighting for the map in Halo 4. The controls are WASD to move, Shift to sprint, Spacebar to Jump, and you can also do minor things like switch weapon with Q/E and reload with R. You can also zoom with your right mouse button. And of course fire with left. There is an object in the center of the open side platform that is a placeholder for a man cannon/lift. You aren’t supposed to be able to walk through the barred windows on the map. The scaling is right locally from piece to piece, but the jump height/body height, etc. is all off… lol. This was created with replicates of the forgeworld objects to scale. Glass will be added accordingly where it will be appropriate, but open side will have no glass over it.

http://think-again.comuf.com

Would love opinions, obviously you can’t play it, but general thoughts would be nice. :slight_smile:

Link doesnt work. I used to make sketches of my maps until I got told by someone on bnet to stop posting them lol.