things I want to be optional in a FULL OUT CUSTOM Game Type
setting any amount of primary objectiv
setting any amount of secondary objective
setting any designation old or new to halo
such as:
hill capture designation
hill capture prevention designation
hill capture reveal
<mark>(items via designation spawn to map)</mark>
hill capture retract - remove
<mark>(items via designation retract from map)</mark>
hill capture team reversal
<mark>(item belong to opposing team)</mark>
hill redirect placement process A-Z
<mark>(items move based on a straight line to points)</mark>
hill item linking
<mark>(link a item to activate a hill or feature of any kind)</mark>
hill map item physics alter
<mark>(space floating or whatever you imagine XD super gravity on a crate flying down a hall way lol)</mark>
hill ground gravity axis
<mark>(wall/ceiling walking or just heavy slopes)</mark>
hill player traits
hill invisible solid barrier
<mark>(use to smooth out what you need that magnet cant or block those pesky bounds off)</mark>
hill repulse barrier
<mark>(bounce off the barrier you try to pass like a 1 sided sheild on both ends able to shoot through still)</mark>
hill one way sheild barrier
<mark>(basically a 1 way sheild of your custom size)</mark>
and so many more ideas all fairly simple but advanced to immense measure together
with a few of these you can make some all new gametypes. Here I will call out a custom game for you just to get you started
TERRITORIES TAG
A map with bases and you set the bases to get shades and cover and anything else in some ways it can make the base stand out or build on from the ground for you.
Once you capture it via hill marker. The objects will appear over a set amount of time, you have to maintain the base for it to get functional and doing so adds points
the game registers the amount of items that spawn in the game based on captured bases and the points add as the items spawn into play though some of these items like shades can be destroyed or damaged taking away from the points pool.
items needed at minimum
hill primary - territories
hill capture reveal
hill capture retract - remove
hill capture team reversal
and any other option you wish to add to liven the map
Now don’t judge the idea based on its QUICK description if we ever see anything like this its bound to go far infact we can probably see some of these in forge already that have not been anounced of course as we all know about the players traits I added it in the list to cover all options not just the ideal ones people would want.