Halo 4 covenant design

Look I don’t want to seem like one of the whiny people complaining about every detail of halo 4 so I’m gonna try and stay on point. I didn’t much care for the way the covenant looked in halo 4. They kind of look like humanoid dinos and they still look cool but they look drastically different from previous halos. Minus the hunters they looked bad -Yoink-. First problem is with the jackals. In all the other halos it was made clear they were supposed to be bird like creatures mixed with well jackals. They seem to keep there shape sort of in halo 4 but if you had never played a halo game I wouldn’t know why these alligator like creatures were called jackals.the grunts I didn’t have a problem with because they look pretty much like how you would guess a grunt would look like w/o a mask. Most importantly the elites. They kind of ruined everything I loved about them. Everything from the sleeveless armor to the pale blistered skin. The elites from bungies trilogy had grayish black sleek reptilian skin and 343 should use that as well as the armor from halo ce and halo 2 as a reference. The language also wasn’t as unique as the wort language from halo ce.

I’d also like to add that I didn’t intend for this to be hate for 343. I posted this because I want them to see this and maybe consider my opinions for there next halo games. Unlike many people that had problems with halo 4 I do believe 343 cares about there fans and that they read feedback. A perfect example is how they needed the boltshot and the dmr because of the weapon balance issues. I personally liked halo 4 and consider it a great game. That being said I do consider halo 4 to be the worst halo game to date due to the fact that nothing about the game kept me wanting to play more than an hour at a time. Remember if you don’t complain about problems they’ll never get fixed.
Peace

Yeah, I wasn’t too keen on their designs in Halo 4 either. The Grunts and Jackals looked NOTHING like they previously did and while it has since be rectified with talk of sub-species and such, I just think they changed the design because they could. The Elites in the Covenant remnant I can better stomach given their origin as the “backwater hicks” of their species as far as the canon is concerned, however.

That said, I don’t feel like the Covenant really did anything in Halo 4, they were really just fan-service in case the Prometheans failed to captivate players as enemies and I would say they definitely failed. I wish their leader Jul 'Mdama had a bigger role to play in the Campaign. So much potential to explain how they came to be and their interactions with the Didact, but it was wasted.

I definitely agree with all that was said, I did not care at all for the covenant in halo 4 the jackals were hideous as well as the elites. As a player who preferred to identify with the sangheili in books as well as games, it came as an even bigger disappointment. I say they changed them for no reason so they can change them back to what they are supposed to look like. Not back to the Reach variants either. The good old classic elites with differentiating armor colors and limited armor variety. Remember good ol Halo 2? You’re fighting through high charity during the purge of the elites, and the first silver sword elite with that triangular headpiece comes charging out of your next door? After the scrum of brutes vs. hunters and elites. Back in that time, he was a SERIOUS threat and it still sticks in memory.
Which brings me to the next point I was going to get into: it isn’t just the aesthetics of the new covies that failed for me, but it was their functionality and battlefield presence as well.

i’d love the elite design from halo legends ‘the package’

> Yeah, I wasn’t too keen on their designs in Halo 4 either. The Grunts and Jackals looked NOTHING like they previously did and while it has since be rectified with talk of sub-species and such, I just think they changed the design because they could. The Elites in the Covenant remnant I can better stomach given their origin as the “backwater hicks” of their species as far as the canon is concerned, however.
>
> That said, I don’t feel like the Covenant really did anything in Halo 4, they were really just fan-service in case the Prometheans failed to captivate players as enemies and I would say they definitely failed. I wish their leader Jul 'Mdama had a bigger role to play in the Campaign. So much potential to explain how they came to be and their interactions with the Didact, but it was wasted.

I have to agree with Cobra’s post. I truly disliked the way the Storm Covenant looked. Yet, they looked much more fierce in this game than in prev. titles. Elites, its as if they had less armor intact. i would’ve preferred the Elites from Halo: Reach over Halo: 4 Elites, tbh. Also, I agree, that it seems we fought more against the Prometheans than our common enemy, which I was pretty upset about. Then again, it would’ve been nicer if we had two previous species returned (Brutes and Drones).

> > Yeah, I wasn’t too keen on their designs in Halo 4 either. The Grunts and Jackals looked NOTHING like they previously did and while it has since be rectified with talk of sub-species and such, I just think they changed the design because they could. The Elites in the Covenant remnant I can better stomach given their origin as the “backwater hicks” of their species as far as the canon is concerned, however.
> >
> > That said, I don’t feel like the Covenant really did anything in Halo 4, they were really just fan-service in case the Prometheans failed to captivate players as enemies and I would say they definitely failed. I wish their leader Jul 'Mdama had a bigger role to play in the Campaign. So much potential to explain how they came to be and their interactions with the Didact, but it was wasted.
>
> I have to agree with Cobra’s post. I truly disliked the way the Storm Covenant looked. Yet, they looked much more fierce in this game than in prev. titles. Elites, its as if they had less armor intact. i would’ve preferred the Elites from Halo: Reach over Halo: 4 Elites, tbh. Also, I agree, that it seems we fought more against the Prometheans than our common enemy, which I was pretty upset about. <mark>Then again, it would’ve been nicer if we had two previous species returned (Brutes and Drones</mark>).

When Halo 4 was first announced back in 2011, I was expecting there not to be much of the Covenant in the game at all. Well, I was expecting that not all Covenant species would be in the game (like Brutes or Drones). Halo 4 kinda references Covenant species that appeared in Halo CE; Grunts, Jackals, Elites, and Hunters.

They look ugly. I personally think the only good thing comming out of the new designs is the diversification of the specie’s appearance, so all the individuals don’t look the same.

> I definitely agree with all that was said, I did not care at all for the covenant in halo 4 the jackals were hideous as well as the elites. As a player who preferred to identify with the sangheili in books as well as games, it came as an even bigger disappointment. I say they changed them for no reason so they can change them back to what they are supposed to look like. Not back to the Reach variants either. The good old classic elites with differentiating armor colors and limited armor variety. Remember good ol Halo 2? You’re fighting through high charity during the purge of the elites, and the first silver sword elite with that triangular headpiece comes charging out of your next door? After the scrum of brutes vs. hunters and elites. Back in that time, he was a SERIOUS threat and it still sticks in memory.
> Which brings me to the next point I was going to get into: it isn’t just the aesthetics of the new covies that failed for me, but it was their functionality and battlefield presence as well.

I thought I was the only one that thought that. I like the Reach elites too because of just how much more muscular they looked, but the elites from the originals I would have definitely liked more. These “storm” elites aren’t all that intimidating, effective, and honestly, they’re armor is just way too skimpy. Even some of them have to be wondering “Um, what happened to all the armor we had five years ago?” That’s in Halo universe time, of course.

I don’t like the lack of armor, particularly on the forearms and lips. It makes them look wimpy in comparison. I also thought that the sharp “backwards horn” on the helmet was a defining part of their armor, and this was removed in some ranks.

> I don’t like the lack of armor, particularly on the forearms and lips. It makes them look wimpy in comparison. I also thought that the sharp “backwards horn” on the helmet was a defining part of their armor, and this was removed in some ranks.

Maybe their armor is like that because it shows that they’re just a small terrorist faction, and not some super advanced alien empire with powerful armor.

> Maybe their armor is like that because it shows that they’re just a small terrorist faction, and not some super advanced alien empire with powerful armor.

IMHO - The most impressive Elites are in Halo Reach, as seen in the Winter Contingency mission cutscene inside the building where Noble finds the Latch-key.

> > Maybe their armor is like that because it shows that they’re just a small terrorist faction, and not some super advanced alien empire with powerful armor.
>
> IMHO - The most impressive Elites are in Halo Reach, as seen in the Winter Contingency mission cutscene inside the building where Noble finds the Latch-key.

Yeah, the Sangheili Field Marshals and Zealots from Reach were some of the best looking warriors of their race. The Ultras were pretty great too. And who could forget the infamous B.O.B.?

> > > Yeah, I wasn’t too keen on their designs in Halo 4 either. The Grunts and Jackals looked NOTHING like they previously did and while it has since be rectified with talk of sub-species and such, I just think they changed the design because they could. The Elites in the Covenant remnant I can better stomach given their origin as the “backwater hicks” of their species as far as the canon is concerned, however.
> > >
> > > That said, I don’t feel like the Covenant really did anything in Halo 4, they were really just fan-service in case the Prometheans failed to captivate players as enemies and I would say they definitely failed. I wish their leader Jul 'Mdama had a bigger role to play in the Campaign. So much potential to explain how they came to be and their interactions with the Didact, but it was wasted.
> >
> > I have to agree with Cobra’s post. I truly disliked the way the Storm Covenant looked. Yet, they looked much more fierce in this game than in prev. titles. Elites, its as if they had less armor intact. i would’ve preferred the Elites from Halo: Reach over Halo: 4 Elites, tbh. Also, I agree, that it seems we fought more against the Prometheans than our common enemy, which I was pretty upset about. <mark>Then again, it would’ve been nicer if we had two previous species returned (Brutes and Drones</mark>).
>
> When Halo 4 was first announced back in 2011, I was expecting there not to be much of the Covenant in the game at all. Well, I was expecting that not all Covenant species would be in the game (like Brutes or Drones). Halo 4 kinda references Covenant species that appeared in Halo CE; Grunts, Jackals, Elites, and Hunters.

True. Hopefully the next title brings both species back, that way we have a more exciting fight against the Storm Covies.

They’re not called storm covenant…

Halo 4’s armour design is likely hesdurian with Hesdurian design suppliers. Plus it would help differentiate friendly and unfriendly sangheili if they were mixed. They are likely meant to look more feral. The commander elites look fine, storm elites too. The hesdurians likely favour the open arms aesthetic. Remember sangheili are a lot about looks.

> They’re not called storm covenant…

It’s Covenant remnant right?

> > > > Yeah, I wasn’t too keen on their designs in Halo 4 either. The Grunts and Jackals looked NOTHING like they previously did and while it has since be rectified with talk of sub-species and such, I just think they changed the design because they could. The Elites in the Covenant remnant I can better stomach given their origin as the “backwater hicks” of their species as far as the canon is concerned, however.
> > > >
> > > > That said, I don’t feel like the Covenant really did anything in Halo 4, they were really just fan-service in case the Prometheans failed to captivate players as enemies and I would say they definitely failed. I wish their leader Jul 'Mdama had a bigger role to play in the Campaign. So much potential to explain how they came to be and their interactions with the Didact, but it was wasted.
> > >
> > > I have to agree with Cobra’s post. I truly disliked the way the Storm Covenant looked. Yet, they looked much more fierce in this game than in prev. titles. Elites, its as if they had less armor intact. i would’ve preferred the Elites from Halo: Reach over Halo: 4 Elites, tbh. Also, I agree, that it seems we fought more against the Prometheans than our common enemy, which I was pretty upset about. <mark>Then again, it would’ve been nicer if we had two previous species returned (Brutes and Drones</mark>).
> >
> > When Halo 4 was first announced back in 2011, I was expecting there not to be much of the Covenant in the game at all. Well, I was expecting that not all Covenant species would be in the game (like Brutes or Drones). Halo 4 kinda references Covenant species that appeared in Halo CE; Grunts, Jackals, Elites, and Hunters.
>
> True. Hopefully the next title brings both species back, that way we have a more exciting fight against the Storm Covies.

Understandable. As long as they aren’t the main threat, best to leave that for the Forerunner-in-origin enemies.

I’m hoping that they made the change so that when we’re fighting alongside the Arbiter’s forces we’ll be able to easily tell the difference between friend and foe.

> I’m hoping that they made the change so that when we’re fighting alongside the Arbiter’s forces we’ll be able to easily tell the difference between friend and foe.

Yes, I agree to that

> > > Maybe their armor is like that because it shows that they’re just a small terrorist faction, and not some super advanced alien empire with powerful armor.
> >
> > IMHO - The most impressive Elites are in Halo Reach, as seen in the Winter Contingency mission cutscene inside the building where Noble finds the Latch-key.
>
> Yeah, the Sangheili Field Marshals and Zealots from Reach were some of the best looking warriors of their race. The Ultras were pretty great too. And who could forget the infamous B.O.B.?

Well, there are two main reasons why the Covenant looked better in Reach. One, we’re encountering the Covenant at the top of their game. No backwater troops here, this was a REAL fleet. Well fed, well trained, and well armed. Winter Contingency? More like Worst Nightmare.

The second reason is because Reach was Bungie’s last chance to do a Halo game so they pulled out all the stops. They learned a lot about animation with ODST and it showed in Reach. They also crammed every Covenant species they could into the game and made them look fantastic for a final bow.

For story reasons the Covenant races probably shouldn’t look as prosperous or even healthy as they did back in the day, but in some respects 343i clearly took some liberties without careful consideration cough Unggoy cough.