They could just copy and paste the gutas and add 2-4 strips of coding.
It would be like campaign but on a mp map
MS would not lose than much money if they added then to one mp map would they ?
It could be a turn on/off option
why not have it
they would not exactly be bots more like ai on the map with a basic script like the sentinels only difference is they can fight back.
Just one map
Whats are you talking about?
Or add sentinels with more or less the same kind of coding.
Putting the Gutas or Sentinels in Halo 4 would take more than just doing “copy and paste” of two lines of code. Creating a game is much more complex than that.
If I’m not mistaken Gutas are the dinosaur like things from Reach. Sure, but make it something that actually lives on Recuiem.
I honestly thought this was gonna be a halo is copying cod thread…
Im so confused…
> Whats are you talking about?
I’m talking about an option to have ai on 1-2 halo 4 maps it could be gutas from halo reach or sentinels or a new kind of creature and does not have to “break the map”.
They can have simple coding and be on built in maps.
Note: halo reach built in maps could be forged.
> > Whats are you talking about?
>
> I’m talking about an option to have ai on 1-2 halo 4 maps it could be gutas from halo reach or sentinels or a new kind of creature and does not have to “break the map”.
> They can have simple coding and be on built in maps.
>
> Note: halo reach built in maps could be forged.
Wait, so you mean something like 2401 Penitent Tangent who was floating around on Backwash in Halo 2?
> I honestly thought this was gonna be a halo is copying cod thread…
>
> Im so confused…
I was expecting something different as well, although I was expecting it to be about copy & paste as a possible Forge feature.
OT:
I agree with Hotrod192. Adding them would be way more complicated than a simple “copy and paste.”
Ok ok I agree it would take more coding then what I’ve stated but I’m sure they could still add them.
Yes I mean the monitor from backwash and the sentinels from halo 3 construct and isolation only difference is they can attack you if you have them enabled and if you attack them first or get too close or other reasons.
> If I’m not mistaken Gutas are the dinosaur like things from Reach. Sure, but make it something that actually lives on Recuiem.
Sentinels.
Or there could be other life forms there similar to moa and gutas.
This thread went straight over my head
I don’t want some idiot in my team getting negative kills cause of AI!
> I don’t want some idiot in my team getting negative kills cause of AI!
1 this would be an option on custom games
2 they would only attack if you start the fight
3 not kills would count if killed by them (killed by garudains) or it could not no team gets a negative
and for those who don’t understand
it’s just an ai who can attack but if not they will just fly around or walk around (if enabled)
Picture playing on halo 3’s isolation you decide to shoot the sentinels flying by and after x shots at them they start shooting at you. If you try to go under ground they try to follow you and kill you. If they can’t seem to find you they return to flying around like before.
> > I don’t want some idiot in my team getting negative kills cause of AI!
>
> 1 this would be an option on custom games
>
> 2 they would only attack if you start the fight
>
> 3 not kills would count if killed by them (killed by garudains) or it could not no team gets a negative
>
> and for those who don’t understand
> it’s just an ai who can attack but if not they will just fly around or walk around (if enabled)
>
> Picture playing on halo 3’s isolation you decide to shoot the sentinels flying by and after x shots at them they start shooting at you. If you try to go under ground they try to follow you and kill you. If they can’t seem to find you they return to flying around like before.
yeah but they could assist in killing, example: a noob in your team starts shooting the natives, all of a sudden he’s running away stripped of his shields. Next moment a member from the other team comes and simply melees him once. There u go an easy kill for the other team.
I think it would be better if instead of shooting you the AI said something, like as if the IWBHD skull was on.
I guess that would be a free kill but note in would be a custom game option and the ai would pursue and fight both teams.
Now the teams can team up and kill the ai or have a team FFA.
A kill is a kill
if a noob did this means there is a noob in your party.
It’s like multi teams green team lowers health of blue team blue team runs then gets killed by red.
Copying and pasting AI is one of the worst decisions.
The AI must be adjusted. Anyone who’s who modded Halo PC and/or Custom Edition does this. If they’re not adjusted, then they should be placed/spawn near/in vehicles/turrets so they can operate them and be of use.
That doesn’t mean that it’s impossible for actively moving AI in mp. Anniversary’s Installation 04 Firefight seemed to use as little as scripting as possible for the initial 4 ODSTs; the ODSTs slowly make their way down the base. But they can’t get in vehicles. 
Anyways, with a little good placement and scripting, the AI could work in mp. I’ve read that High Ground was supposed to have AI. But if you want actively moving ones, that’s going to take a lot of work.
Ok so no copy and pasting but see it can work for at least one mp map they don’t have to move around the whole map just a part of it were the players can go to fight them if the players wish to do so.
How long do you think it would take them to add this to one map ?
I’m not sure how long but I can see them appearing as easter eggs. Personally, I hope they can appear. Ghosts of Halo games have always fascinated me. It’s why I chose this name.