<mark>Warning lots of text ahead, better grab a coffee.</mark> If your not a fan of long Threads don’t worry, I’ll write a list of all the pro’s and cons at the end of the review however I do recommend reading the full review to know my reasons for the pros and cons.
Its been 7 weeks since the release of Halo 4 and after spending a fair amount of time with it I decided to finally pool together all my thoughts on the game and share them.
Please note that I’ve tried to explain my thoughts the best I can but if you disagree or don’t fully understand what I mean then I would be happy to clarify.Also in some of the sections I resorted to using bulletpoints because I got lazy but if you would like explanations just ask.
Also try to avoid responses like “you’re an idiot.” (Even if you disagree your not really doing 343i proud or the community proud by using demeaning terms)
So lets begin with the campaign (story and level design)
Prologue and Dawn
Im going to be honest, I was really impressed with how 343 combined the events of Halo Fall of Reach In the prologue, and naturally went into the events of the Kilo-5 trilogy without going into too much detail. I was also impressed with how Cortana (and to some extent the chief) showed more emotion in Dawn’s opening cinematic, showing a combination of vulnerability, happiness and sadness all at the same time . Kudos to the voice actors and motion capture actors and directors .
However I did find the fact that after 4 years of in cryo both the chief and Cortana aren’t the least bit curious as to why they were attacked by an elite a bit weird. They simply brush it off with “A lot can happen in 4 years” which I suppose is appropriate given Master Chief’s military background (trained to be ready for anything) but given Cortana’s curiosity in these sort of situations (see Halo 1 and Halo 2) I was hoping Cortana would say something like, “I’ll begin Hacking their networks” to show that the player isn’t the only one confused in this situation.
I also personally didn’t like the fact that 3 minutes after waking up ,I was pretty shooting everything that breathes within a 5 mile radius. That pretty much destroyed the pacing of what could have been a great start to a game. And I think it’s a problem which good story driven games recognise and address by having a slow start to the game inorder to immerse the player (see Dishonoured, Far cry 3, Bioshock infinite 5 minute intro and to some extent Assassins creed 3’s intro). Therefore I believe a better approach to easing people into combat would’ve been to have combat in the first half of the mission optional, putting a lot of emphasis on the chief sneaking through the level while avoiding detection only to be discovered by a patrolling elite while at the FOD’s command centre. This also would have been a great opportunity to have “new” hidden collectibles or more terminals detailing the Spartan 2 programme.
I also found the” we’re flying toward the planet section” really lacking, I thought it would have been a great opportunity to show the zero-G capabilities of the mljnior armour by having us fly/jump toward an escape pod while avoid Debris from the ships or better yet allow us to fly an escape pod into the planet.
Requiem
Requiem starts off strong just like dawn with a strong emphasis on magnifying Cortana’s and showing Chiefs human side .Again props to the voice actors, motion actors, writers and directors of this scene.
I also loved the little segment were you come out of the cave only to behold a large beautiful landscape (skybox). However if I were to improve that section I would have had a little first person cinematic at that moment with chief lowering his weapon , walking slowly out the cave and Cortana saying something to fit the mood like “ Well , You DO always take me to the nicest places.” But Im fully aware that Chief and Cortana had more pressing issues than checking out the scenery with Cortana’s rampancy and all however it would have been a nice to hear Cortana say that as a nice Halo 2 throw back.
I also appreciated the fact that this level was relatively open with space for vehicles and hidden weapon caches to reward those who explored the level.
However Requiem was the first of many levels which I noticed a reoccurring problem in 343i’s level design philosophy which is “Shine over detail”. Simply put, there was no section in the level which made me go “ Wow . This place WAS really home to an ancient civilisation” which is a shame because 343i even said in one of their vidocs that they wanted to tell the story of the Forerunners through Requiem and the concept art is heavily influenced by Aztec architecture .
I also didn’t like the fact that the only interaction we got in the level (and throughout the campaign) with High level elites was shooting them in the face. This level was probably the best place to showcase how the covenant had changed by having the chief interact with a dying elite or better yet by discovering a covenant terminal (sort of like the one with the prophet of Regret from Halo 2). Even if they weren’t the focus or the main enemies of the game ,the covenant should have received an adequate amount on in game exposition to strengthen the plot since they play a vital role in it.
However I liked the “O -Yoink-” moment at the end of the level when the Knights finally make an appearance in the game that was awesome, although I would have had the scene occur in first person , but that’s just a preference and really has no bearing on how much I loved /hated the game.
Continued on Page 2

