Halo 4 Competitive Settings Discussion

Competitive Halo, to me, means a style of play that goes out of its way to assure the best Halo team wins the game, while emphasizing quality mechanics and removing randomness when necessary.

It can mean allowing a full game to shine, such as Halo CE, or it can mean stripping a game down to its basics, like in Halo 3. Regardless, the goal remains the same. Define what allows Halo to separate people accurately on basis of skill, and build settings around it.

The style of play has come to mean a lot to certain parts of the community, and I know many of us want to see Halo 4 reach its full potential in a competitive sense. Halo is fun to us all in different ways, and I hope that the presence of a (hopefully) consistent competitive discussion thread will help ideas and feedback shine through.

We may not have a whole lot to go on as of right now, but as time goes on, and more information is revealed to us, I think having a decently compacted source of feedback from this portion of the community will be healthy.

I will start off by saying that Halo 4 needs to knock it out of the park. I was slightly disappointed by seeing Sprint and the BR, but I do know that so far, no mechanics are being forced on competitive settings that we shouldn’t be able to change. I hope that when we learn more, we see that the guns are accurate, that the kill times are faster, and that the game can effectively separate the good players from the great players.

I look forward to seeing what fellow competitive Halo players want out of this game.

I want skill to be accurately represented. I’m tired of being no-scoped with the Reach sniper every other time I challenge a sniper. And that’s just one example. Dual wielding SMGs? Failed. Equipment? Failed. Sprint? Failed. Three strikes and you’re out. Time to go back to the basics. I’m open to see what 343 brings to the Halo table, but we better have our pessimism caps on. Prepare for the worst, hope for the best.

I agree with everything said above. One of the things that people don’t usually address is power-ups. Specifically, I hope 343i brings back the cube OS and pyramid Camo because the giant orbs that have plagued H3/Reach block lines of sight because they’re huge, block nades, and aren’t as aesthetically pleasing. The original powerups were smaller and looked cooler. Additionally, I would love if 343i brought back H1 weapon physics so we could actually nade weapons/power-ups again.

-No sprint
-No armor advantages
-No perks
-1-50 system so people actually want to win.
-BR starts
-Symmetrical maps, and certain extra-balanced asymmetrical maps (Guardian, for example.)
-Improved movement speed to make up for no sprint
-Only certain vehicles (No Hornets, for example)
-Fixed weapon respawn times
-Remove all other unconfirmed inconsistencies
-Done.

Also, more colorful maps. I hate the new gritty look of H4. Halo was never about this boring, bland art until Reach, which is barely even considered a Halo game by many.

> -No sprint
> -No armor advantages
> -No perks
> -1-50 system so people actually want to win.
> -BR starts
> -Symmetrical maps, and certain extra-balanced asymmetrical maps (Guardian, for example.)
> -Improved movement speed to make up for no sprint
> -Only certain vehicles (No Hornets, for example)
> -Fixed weapon respawn times
> -Remove all other unconfirmed inconsistencies
> -Done.
>
> Also, more colorful maps. I hate the new gritty look of H4. Halo was never about this boring, bland art until Reach, which is barely even considered a Halo game by many.

no offense but that sounds so dull and it will just be back to halo 3 and h4 won’t seem new at all… In my opinon

> > -No sprint
> > -No armor advantages
> > -No perks
> > -1-50 system so people actually want to win.
> > -BR starts
> > -Symmetrical maps, and certain extra-balanced asymmetrical maps (Guardian, for example.)
> > -Improved movement speed to make up for no sprint
> > -Only certain vehicles (No Hornets, for example)
> > -Fixed weapon respawn times
> > -Remove all other unconfirmed inconsistencies
> > -Done.
> >
> > Also, more colorful maps. I hate the new gritty look of H4. Halo was never about this boring, bland art until Reach, which is barely even considered a Halo game by many.
>
> no offense but that sounds so dull and it will just be back to halo 3 and h4 won’t seem new at all… In my opinon

Okay, well based off the information we have right now, this is the most competitive experience possible.

> > > -No sprint
> > > -No armor advantages
> > > -No perks
> > > -1-50 system so people actually want to win.
> > > -BR starts
> > > -Symmetrical maps, and certain extra-balanced asymmetrical maps (Guardian, for example.)
> > > -Improved movement speed to make up for no sprint
> > > -Only certain vehicles (No Hornets, for example)
> > > -Fixed weapon respawn times
> > > -Remove all other unconfirmed inconsistencies
> > > -Done.
> > >
> > > Also, more colorful maps. I hate the new gritty look of H4. Halo was never about this boring, bland art until Reach, which is barely even considered a Halo game by many.
> >
> > no offense but that sounds so dull and it will just be back to halo 3 and h4 won’t seem new at all… In my opinon
>
> Okay, well based off the information we have right now, this is the most competitive experience possible.

so they can’t try anything new? Its a new game so let them think of something new with the ranking system… The ranking system was h3 so if you want it then go play h3… Ya it would be nice to have it but still let them try something new…

> -No sprint
> -No armor advantages
> -No perks
> -1-50 system so people actually want to win.
> -BR starts
> -Symmetrical maps, and certain extra-balanced asymmetrical maps (Guardian, for example.)
> -Improved movement speed to make up for no sprint
> -Only certain vehicles (No Hornets, for example)
> -Fixed weapon respawn times
> -Remove all other unconfirmed inconsistencies
> -Done.
>
> Also, more colorful maps. I hate the new gritty look of H4. Halo was never about this boring, bland art until Reach, which is barely even considered a Halo game by many.

I don’t mind AAs as long as they are placed on the map. That way they function similarly to powerups.

Don’t underestimate asymmetrical maps because designed well, a good asymmetrical map beats a symmetrical map any day of the week IMO. Some of the best Halo maps in the series are asymmetrical (Damnation, Chill Out, Lockout). I’m hoping 343i puts a balance of well designed asymmetrical and symmetrical maps in Halo 4.

We need a good netcode because H3’s netcode was really bad and I got alot of unregistered bloodshots or preferably dedicated servers.

> so they can’t try anything new? Its a new game so let them think of something new with the ranking system… The ranking system was h3 so if you want it then go play h3… Ya it would be nice to have it but still let them try something new…

New additions are welcome has long as they don’t take anything away from the core Halo formula. Things like sprint and perks do not fit in that category so they shouldn’t be added to the game. Halo 2 had a ranking system similar to Halo 3’s 1-50 except it used the ELO formula instead of True-Skill. The 1-50 system isn’t Halo 3 it defines Halo matchmaking and works to provide incentive, and competitive matches. Bungie tried to do something new with Arena in Reach and the results of that are pretty clear. We should just stick to something that works.

The only way I wouldn’t mind AA was if they were in Social XD.

> > so they can’t try anything new? Its a new game so let them think of something new with the ranking system… The ranking system was h3 so if you want it then go play h3… Ya it would be nice to have it but still let them try something new…
>
> New additions are welcome has long as they don’t take anything away from the core Halo formula. Things like sprint and perks do not fit in that category so they shouldn’t be added to the game. Halo 2 had a ranking system similar to Halo 3’s 1-50 except it used the ELO formula instead of True-Skill. The 1-50 system isn’t Halo 3 it defines Halo matchmaking and works to provide incentive, and competitive matches. Bungie tried to do something new with Arena in Reach and the results of that are pretty clear. We should just stick to something that works.

This 100%. Additions like perks compromise Halo’s style of gameplay, which is that all players start off on an equal footing (same weapon, grenades, abilities, etc.). Perks or loadouts changes that style completely and Halo suddenly isn’t so Halo anymore.

sicfish here

to restate that was stated already to emphasis importance.

Its imperative we have a fast strafe again, and on top of that precision weapons are kept a single shot with as little aim magnetism and auto aim as we can get away with.

I realize the br is back but frankie did touch on a single shot weapon mlg would be happy with. It would be great if we could customize the crap out of this weapon to our liking.

Next up we need out of the box great maps to return. We cant as a community survive on user created maps, we need lead designers for maps to really not go overboard with useless space on maps and return to arena smaller to mid size maps like maps of the past in h1 and h2.

Lastly for this all to come together 1-50 system needs to be brought back and a hard to reach level 50, so players are matched pretty dam close to players of their skill.

I can go on for hours but those are the core that 343 needs to nail first then everything else will be a bonus.

One thing I really, really hope we have is the ability to keep EVERYONE on an even playing field in terms of these rumored “perks”. I hope that there is no experience advantage through the game that gives your spartan a mathematical advantage over another person. That just should not be something competitive settings should have to go through.

> Also, more colorful maps. I hate the new gritty look of H4. Halo was never about this boring, bland art until Reach, which is barely even considered a Halo game by many.

Gritty? What vidoc where you watching?

Wraparound is Forerunner, yes. But look up. Look at all that beautiful light reaching down from the heavens!
War House is a UNSC base. With a cyclops being built in the center. I think the colors on this are a lot better than Reach’s too.
And… wait. There were no other maps shown. How did you come to think Halo 4 was gritty?

Look at the Halo 3-4 Master Chief comparison. The new Chief is actually a little brighter.

I think the graphics look amazing. The detail is very nice, and the maps look pretty good so far.

-Increased Base Movement Speed.
-No Sprint on-spawn.
-All AAs on map as pickups.
-Perks disabled.
-Choice of precision weapon starts.

I think that’s a decent compromise.

> One thing I really, really hope we have is the ability to keep EVERYONE on an even playing field in terms of these rumored “perks”. I hope that there is no experience advantage through the game that gives your spartan a mathematical advantage over another person. That just should not be something competitive settings should have to go through.

Non-mathematical perks would be interesting. A visor that shows a grid for estimating distances, shows grenade trajectories, or enhances color contrast would be something.

Skill and competitive is opinions. I say default is skillful because it is based around being able to deal with anything in the game being thrown at you. Watering down and removing defaulted thinks just caters to what ever playstyle the creator wants. Catering with custom gametypes I see as giving up trying to be better at the harder default setting that allow anything than to be good at a very small set of skills with limited maps, restrictive weapon/item sandbox,lack of vehicles, and very altered game settings.

I think playing anything but vanilla is taking away the true competition and replacing it with the weird skill set that was popularized in recent generations of games. Team work and individual skill is still important in default settings. Randomness and ballance are also opinion when everyone starts off equally anyhow on a game in pretty much any game with default settings.

Competitive should be about doing what you need to help your team win. Not worrying about settings and what map to play or any of the stat crap that started in Halo 2. Playing to win is what it is to be competitive.

I was happy with 343’s implication of more than one viable precision weapon, and I can only hope that we can incorporate a few into competition.

Although it looks as though the BR will be the main weapon in regular matchmaking.

> Skill and competitive is opinions. I say default is skillful because it is based around being able to deal with anything in the game being thrown at you. Watering down and removing defaulted thinks just caters to what ever playstyle the creator wants. Catering with custom gametypes I see as giving up trying to be better at the harder default setting that allow anything than to be good at a very small set of skills with limited maps, restrictive weapon/item sandbox,lack of vehicles, and very altered game settings.
>
>
> I think playing anything but vanilla is taking away the true competition and replacing it with the weird skill set that was popularized in recent generations of games. Team work and individual skill is still important in default settings. Randomness and ballance are also opinion when everyone starts off equally anyhow on a game in pretty much any game with default settings.

That’s cool, you can think that way all you want.

I mean, your first sentence kinda gives away what you are trying to do, and I’m pretty sure the people here aren’t dumb enough to feed you.

You will be able to enjoy Halo 4, I’m sure. We are talking about what it will take for US to enjoy Halo 4.