Halo 4 compared to the rest of the series.

After writing a massive response to the thread a while back I didn’t want it to go to waste so just for you, I took the liberty of giving it a whole thread for itself. I hope this causes lots of discussions surrounding Halo 2 and Halo 4 -two games which the community are arguing about which is the best. (Oh and I also added a poll just for the sake of discussion).

Enjoy!

Right, I will go through your points section by section and argue what I believe to be a perfectly valid counter argument.

HCE -

The Halo CE was simple and too the point. It stuck to the principle weapon roles sticking close to its genre as an arena shooter. 1 sniper, close range, mid range, ect. keeping the maps free of clutter and allowing each player to learn the skills needed for each weapon. Camping was rendered difficult as weapons killed quickly and grenades were powerful. Although there were no weapons designed to destroy or disable vehicles the player was forced to either kill its passengers or learn how to use grenades properly. Many of the CE maps had few vehicles anyway and those which did were either designed specifically for vehicular combat (blood gulch) or had sections which were completely vehicle free (sidewinder). Needless to say CE was far from ready for XBL as it was a difficult game and required lots of skill to play. The kill times were quick if you knew how to play otherwise it could take a full pistol clip just to drop one player. For this reason Halo CE has been regarded as the competitive milestone for Halo by many players.

H2 -

Introduction of many new weapon roles providing a good development of the original Halo formula. The (accidental) introduction of skillful button combos for those players who did know how to use them and for those who didn’t it introduced a whole new level of skill to the game. Things like ‘superjumping’ also appeared which did no less than destroyed the maps (however this could be easily solved today) although in real life matches most players did not get the opportunity to use them (as they were too busy getting shot at). Glitches were riddled throughout the game although I do not count these towards Halo 2 overall MM score as they are things which can be easily fixed today as programming has significantly advanced since then.

Halo 2 was an important milestone for strategy in Halo as well. Charging in with SMGs often ended in dying and control of key positions and power weapon spawns became essential. Melee was also rendered low power - yet again adding upon the amount of skill you needed to play the game at a high level as you were expected to kill your enemy using weapons/headshots rather than resort to ambushing (with melee) or beating down your opponent before he could lower your shields.

The ways to counter vehicles had increased from the first Halo something which was needed for XBL. Boarding, plasma pistols and rocket-lock on were all added; and more importantly could all be avoided if you were good enough. The allowed players to develop the skill behind driving vehicles, destroying/disabling vehicles whilst still making driving vehicles fun (instead of just being constantly stuck, plasma pistolled or lasered like in Reach).

There were however a few bugs within the game (aside from the glitches). The weapon spawning did have issues however (as mentioned in the OP so I won’t go into that) although one could argue that this meant you had to find and kill opponents to continue the game (for this reason it wasn’t too much of an issue within MM). The BR was also extremely powerful however this is where the community divides - was the BR OP or were the other weapons nerfed? IMO the BR was fine the way it was however its laser accuracy did cause many problems and this issue was addressed in Halo 3 (where the BR was rendered annoyingly inaccurate). A mix of the Halo 2 BR and the Halo 3 BR was be a nice compromise. The ranking system was also broken however this was fixed in the later years of Halo 2’s life (I think after the release of Halo 3).

Overall Halo 2 is a good example of a skillful Halo individual to other shooters. With brilliant maps, a good weapon set which remained uncluttered and with amazing reply value (as it too so long to learn all the skills need to get good) Halo 2 remains to have the best MM in any Halo IMO.

H3 -

Many would argue that Halo 3 was simply a watered down version of Halo 2 which I can sympathise with. We do both agree that vehicles were rendered useless. The god awful laser (a weapon I despise) whose sole purpose seems to be destroying any fun you could have in vehicles over the past two games. Frustrating equipment such as the power drain and the ability to carry 4 stick grenades (two sticks, two spikes) did not help either.

The games weapons were also lacking. Aside from the laser, several new weapons were added, cluttering up the sandbox. I’m fine with lots of weapons in the forge for mainly custom games but including them in MM was just useless cutter. The AR was reasonably balanced however you could argue it was slightly too nerfed. The BR had spread which made it frustrating and limiting its range. The BR still required skill to use but battles also had an element of luck which is unbelievable for a game praised so highly in MLG. For the record equipment also seemed unnecessary (although you didn’t mention it)

The ranking system certainly aided this game’s success. Its competitive nature and addictiveness encouraged players to continue playing keeping the game at the XBL # 1 for 2 years - Impressive! This remains to be one of the most popular Halos to date however I personally found it lacking in certain areas.

Reach - Or rather the mess that was Reach

Where to start? I’ll stick to your structure. The DMR’s range was too long however this was balanced by bloom (hence why in Halo 4 it is so game-breaking).

Sprint allowed players to damage elements of map design however this caused less problems than in Halo 4 as instant re-spawns were not available and it was not default. Sprint as an AA was a poor decision and it is better as default however this does cause some problems in certain gametypes.

Grenades were too powerful often downing a players shields instantly or even killing them. It encouraged constant grenade spamming which was annoying as hell. Stickys however were great. I would say the the majority of the concern in the game was in AA in relation to map design.

This game was very biased towards certain players (like myself in Reach check my K/D, my K/D should NEVER have gotten this high it is game breaking) although some would call this a good balance IMO it is more game destroying than helping.

Although from a weapons point-of-view the game is balanced nicely my only issue being with the laser again - get rid of it in the multiplayer!

Vehicles were very unbalanced ranging from either being too over powered or too underpowered. Lighter vehicles tended to be underpowered (especially the physics when shot at). One plasma pistol shock (and the lock on was too powerful in that game) and you were all guaranteed to die. Whereas air vehicles were very powerful when used correctly. And of course everything was destroyed by the laser >:(

The DMR bloom was like the BR spread but worse. Rot in hell bloom.

Reach didn’t help itself through piss-poor map design. Often many of the routes deigned by bungie to navigate the map were destroyed by the jetpack AA. It rendered control points useless eliminating map flow. Maps could be designed around jetpack although it is difficult to do, it can be done (just). Map design was also just generally poor. Maps like Swordbase and Countdown were full of camping spots and wide open unplayable areas (unless you enjoyed getting killed). Putting wide open spaces in the middle of maps does not work! Remakes did also not suit Reach’s gameplay and reinforces the idea that maps need to be designed with the game in mind, not just random, unchanged remakes.

H4 - Here it is

Personally I see the possibly for a great Halo - a diamond, covered in Yoink!. I have so many issues so I will just split them into broken and fixable.

Broken:

Complex. So long as the weapons are the way they are this map promotes camping (or rather just staying in one place instead of ambushing players) and it has unbalanced objective gametypes (CTF being the worst so far).

Fixable:

Weapons. The boltshot (OP and glitches) -shotguns for everone why not?!, DMR (OP) too long range, Carbine (nerfed) - too weak to compete with the other weapons, laser (GET RID OF IT.) - I don’t need to say why if you read my other post, binary rifle (not sure what to do with this) - too powerful? not for MGL gametypes? Not sure what to do here and the BR (nerfed) -useless to anything but the carbin in 1V1s.

AA: Active Camo (get rid of it)- I think we all know why I want this gone, Promethian Vision (get rid of it in at least pro gametypes).

Map ordinance de-spawning: When something has a de-spawning rate of under 15 seconds, someone needs to get fired.

Personal ordinance: Again not sure what to do here. Keep it out of pro gametypes at the very least.

Loadouts: Not too bothered… keep them out of pro and get rid off the boltshot and plasma pistol as they damage combat (vehicle combat for the plasma pistol). Customisation is nice but not really needed, like I said not really that bothered.

-end of problems

Map design for the most part is reasonable, Complex and Ragnarock being the main -Yoink!–ups

Everything else you haven’t mentioned and I CBA (can’t be -Yoinked!-) to go into it. Here, have these complementary videos:

http://www.youtube.com/watch?v=bQHdYqp_E4A&feature=my_liked_videos&list=LLx56Mx93GwCtfIfcbvR1s8A

This one is prior to Halo 4:

http://www.youtube.com/watch?v=T5ItTXmzjqo&feature=my_liked_videos&list=LLx56Mx93GwCtfIfcbvR1s8A

There is one last thing which really pissed me off (which I have made red so it must be important): 343’s apparent lack of testing, reluctancy to release a beta (which would have solved so many problems) and disrespect for Halos past and the competitive community. There are no classic gametypes, no statements being released by 343 and I feel forgotten about as part of the community. Where is the love 343?

SUMMARY -

Halo 4 is better than Reach and a see good Halo game which has been covered in gimmicks in a desperate attempt to pull in CoD fans. It is salvageable but needs A LOT of work.

Better to be red, than dead

And here is a Halo poll:

https://forums.halowaypoint.com/yaf_postst151688_The-Halo-4-Poll.aspx STILL COLLECTING INFO!