Halo: 4? Community Maps or not?

I don’t know about you guys, but the two things I hate the most about Halo 4.
They are -
-Yoink!- Community Maps!, and
-Yoink!- Slayer playlists, with Slayer PRO in them!

I really wish that 343 Industries would make separate playlists for the community and slayer pro variants. I rarely play Halo 4 now because it became crap after those two additions.

You know, there are a lot of other options to play in Halo 4 than ‘-blam!- Community maps, and -blam!- Slayer playlists with pro in it’.

To stay close to your post. I don’t think, Halo 4 became ‘crap’ after those additions. It’s a nice change to the average gameplay.
But sure it would be interesting, if they would split up those game types and do seperate playlists out of them. But I guess, this would lead to less population in both playlists then when they are combined. Probably the reasons why 343 did not split them up.

To the community playlists. Yes, there might be some, that are not good, and other’s, which are better. That’s up to everybody himself. In my opinion most of them are well done, not to forget the time that the creators put in them. Maybe you should explain a bit more, why they all are ‘crap’ in your opinion.

Also. If you want to share your opinion to the community and to 343, this threads here might be the better place to share:

Infinity Slayer Feedback Thread

Community Forge Island Feedback Thread

Yeah I agree. How dare they add in free balanced maps which are non downloadable content, before adding pro setting gametypes to replace the randomness and bull of Infinity settings. I would much rather play on Complex all day where everybody uses Active Camo and Boltshots.

Where is your logic? You have no reasoning to hate them…

I like the community maps, they’re better designed than the majority of the default maps and they keeps things different and interesting. Some people don’t like that they have to learn how to play a new map, but to that I say…adapt.

As for Slayer Pro, its the best thing in Infinity slayer. Radar makes for standoffish, grenade spaming, bolt shot camping and DMR camo gameplay. All of these things we can do without.

My suggestion, is learn to appreciate the good side of the two things you mentioned. There’s a lot to like about them.

Thanks, I didn’t notice that thread before.

> Yeah I agree. How dare they add in free balanced maps which are non downloadable content, before adding pro setting gametypes to replace the randomness and bull of Infinity settings. I would much rather play on Complex all day where everybody uses Active Camo and Boltshots.
>
> Where is your logic? You have no reasoning to hate them…

Um… yeah, you must be matched with pretty nooby players then… cause whenever I play I don’t experience it that much… and even if I do… just spot them and 5 shot them… easy…

And the community maps are crap, especially because they feel like they were made by
-Yoink!ng- with NO ideas how to put spawns, because everytime I spawn in maps like opus, o scythe, and I have to walk for 2 minutes to the other side of the map where the enemies are, trying to find 1 guy, and when I finally find someone to kill, it’s not 1, but the whole -Yoink!ng- team who groupshots me. Or, I spawn right
into the sightlines of the entire group. I can learn the map layout, but Halo is getting a LOT more like CoD. Much more than you think. Horribly unbalanced.

> > Yeah I agree. How dare they add in free balanced maps which are non downloadable content, before adding pro setting gametypes to replace the randomness and bull of Infinity settings. I would much rather play on Complex all day where everybody uses Active Camo and Boltshots.
> >
> > Where is your logic? You have no reasoning to hate them…
>
> Um… yeah, you must be matched with pretty nooby players then… cause whenever I play I don’t experience it that much… and even if I do… just spot them and 5 shot them… easy…
>
> And the community maps are crap, especially because they feel like they were made by
> -Yoink!ng- with NO ideas how to put spawns, because everytime I spawn in maps like opus, o scythe, and I have to walk for 2 minutes to the other side of the map where the enemies are, trying to find 1 guy, and when I finally find someone to kill, it’s not 1, but the whole -Yoink!ng- team who groupshots me. Or, I spawn right
> into the sightlines of the entire group. I can learn the map layout, but Halo is getting a LOT more like CoD. Much more than you think. Horribly unbalanced.

The community maps are more Halo-like than any map out the box. Especially the new Forge Island maps.

The launch maps are the ones that feel like they belong in COD with camping corners and rooms to hide in. Community maps are what H4 needed. The problem I see is arena style maps dont work well with Sprint, AAs and PODs.

This is the new Halo. Crazy randomness and ridiculous map design due to ridiculous gameplay features. Instead of the simple to play, difficult to master Halo of old.

Sorry you dont like them but I love them. Halo 4 is about 5x better than it was months ago. Sadly all these traditional additions are too little to late.

> > Yeah I agree. How dare they add in free balanced maps which are non downloadable content, before adding pro setting gametypes to replace the randomness and bull of Infinity settings. I would much rather play on Complex all day where everybody uses Active Camo and Boltshots.
> >
> > Where is your logic? You have no reasoning to hate them…
>
> Um… yeah, you must be matched with pretty nooby players then… cause whenever I play I don’t experience it that much… and even if I do… just spot them and 5 shot them… easy…
>
> And the community maps are crap, especially because they feel like they were made by
> -Yoink!ng- with NO ideas how to put spawns, because everytime I spawn in maps like opus, o scythe, and I have to walk for 2 minutes to the other side of the map where the enemies are, trying to find 1 guy, and when I finally find someone to kill, it’s not 1, but the whole -Yoink!ng- team who groupshots me. Or, I spawn right
> into the sightlines of the entire group. I can learn the map layout, but Halo is getting a LOT more like CoD. Much more than you think. Horribly unbalanced.

It’s 343’s fault if map spawns are bad; they chose the map for MM. I personally haven’t had any spawning issues that I can remember, and enjoy most of the maps. One thing I remember that Bungie had said before is that they expected the community to create better maps than them with Forge. It isn’t any surprise either, considering the amount of creativity an entire playerbase could have compared to a single studio.

I hope that 343 takes design influence from these maps. They play better than most default maps, even on Infinity Slayer. Fix any spawning issues and you have pretty nice looking maps, some resembling good symmetric arena maps that still accomodate sprint.

And “horribly balanced”? Have you played Infinity Slayer?

> > > Yeah I agree. How dare they add in free balanced maps which are non downloadable content, before adding pro setting gametypes to replace the randomness and bull of Infinity settings. I would much rather play on Complex all day where everybody uses Active Camo and Boltshots.
> > >
> > > Where is your logic? You have no reasoning to hate them…
> >
> > Um… yeah, you must be matched with pretty nooby players then… cause whenever I play I don’t experience it that much… and even if I do… just spot them and 5 shot them… easy…
> >
> > And the community maps are crap, especially because they feel like they were made by
> > -Yoink!ng- with NO ideas how to put spawns, because everytime I spawn in maps like opus, o scythe, and I have to walk for 2 minutes to the other side of the map where the enemies are, trying to find 1 guy, and when I finally find someone to kill, it’s not 1, but the whole -Yoink!ng- team who groupshots me. Or, I spawn right
> > into the sightlines of the entire group. I can learn the map layout, but Halo is getting a LOT more like CoD. Much more than you think. Horribly unbalanced.
>
> <mark>It’s 343’s fault if map spawns are bad; they chose the map for MM</mark>. I personally haven’t had any spawning issues that I can remember, and enjoy most of the maps. One thing I remember that Bungie had said before is that they expected the community to create better maps than them with Forge. It isn’t any surprise either, considering the amount of creativity an entire playerbase could have compared to a single studio.
>
> I hope that 343 takes design influence from these maps. They play better than most default maps, even on Infinity Slayer. Fix any spawning issues and you have pretty nice looking maps, some resembling good symmetric arena maps that still accomodate sprint.
>
> And “horribly balanced”? Have you played Infinity Slayer?

SilverStreak0, it is not 343’s fault. You can’t blame anything on 343 Industries if map spawns are ‘bad’. If you can blame anyone, than the creators of the map, and the community itself.

Because the community, so us, did respond to those maps in threads like I did mention somewhere above . And if the majority of the community is satisfied with those spawns, then the MM-team will think, they like it, we take it. That’s why I posted the links to the threads, so everyone can respond too. The Matchmaking Team reads every post, and tries to find the best way to satisfy all of us. They do a great job there.

CEDRICK1LL, I can understand your point with the spawns. I don’t like it either, that you can spawn on the other side of the map. But when this happens, then because of game balance. Most of the time this happens in objective games, like CTF, and there’s no point to spawn near the enemies flag.
And when it happens in Slayer, then because of the engine. Because it’s not fair either to spawn in the enemies back. The spwans are so set that

  1. you can re-organize when you spawn,
  2. you can’t get shot immediately when you spawn (Complex and Grifball are exceptions), and
  3. you can’t shoot the enemy immediately without they know where you are.

But I can’t say, there are no issues. It did happen to me too, that I got spawnkilled. Or move a few metres and get sniped from some [insert curses] on Ragnarok. But that’s how it is.

Like said, if there are any issues, respond on the right thread on the War Games feedback forum, and you all get heard.

Also, it’s nice to give a thank to posts like mine, when you appreciate them :slight_smile:

Community maps + Slayer Pro… You are gaining more respect 343, thanks. Seriously I’m finally starting to like more this game.

I can understand the frustration with spawns on community made maps, some of them are frustrating. However I would rather deal with that than play some of the default maps cause some of these forge maps like Opus and Shutout are flat out amazing. These maps are what this game needed bad. I will take bad spawns over dealing with campers on Adrift.

> SilverStreak0, it is not 343’s fault. You can’t blame anything on 343 Industries if map spawns are ‘bad’. If you can blame anyone, than the creators of the map, and the community itself.
>
> Because the community, so us, did respond to those maps in threads like I did mention somewhere above . And if the majority of the community is satisfied with those spawns, then the MM-team will think, they like it, we take it. That’s why I posted the links to the threads, so everyone can respond too. The Matchmaking Team reads every post, and tries to find the best way to satisfy all of us. They do a great job there.
[/quote]
Of course, if a map’s spawns are bad the creator is to blame. But, 343 controls what enters matchmaking. Community maps should be going through play tests beforehand to make sure they DO play fairly. If they don’t, then the creator or 343 itself would fix the changes so it is ready. Otherwise, it wouldn’t be in MM.
>
> All I’m saying is that 343 has the power to control what goes online; if a map they put up sucks it’s still their fault. The threads you posted are indeed for feedback, I understand that. They receive feedback, though, AFTER their integration into MM.
>
> Like I have said before, I enjoy the maps and have not had any bad spawning issues. Therefore I disagree with the OP.

OP, I really want to rage hard, but I will try to contain myself.

The community maps are of the same quality if not superior to maps from Halo 2 and Halo 3. They are damn good maps, and they are one of the few things keeping me remotely interested in the game.

And Slayer Pro isn’t ideal, but it still manages to cut out the vast majority of -Yoink- that infinity settings contain.

> Bad spawns.

Ok, fair enough. I never said the maps were perfect, they could use some work. But they have potential.