> > > Yeah I agree. How dare they add in free balanced maps which are non downloadable content, before adding pro setting gametypes to replace the randomness and bull of Infinity settings. I would much rather play on Complex all day where everybody uses Active Camo and Boltshots.
> > >
> > > Where is your logic? You have no reasoning to hate them…
> >
> > Um… yeah, you must be matched with pretty nooby players then… cause whenever I play I don’t experience it that much… and even if I do… just spot them and 5 shot them… easy…
> >
> > And the community maps are crap, especially because they feel like they were made by
> > -Yoink!ng- with NO ideas how to put spawns, because everytime I spawn in maps like opus, o scythe, and I have to walk for 2 minutes to the other side of the map where the enemies are, trying to find 1 guy, and when I finally find someone to kill, it’s not 1, but the whole -Yoink!ng- team who groupshots me. Or, I spawn right
> > into the sightlines of the entire group. I can learn the map layout, but Halo is getting a LOT more like CoD. Much more than you think. Horribly unbalanced.
>
> <mark>It’s 343’s fault if map spawns are bad; they chose the map for MM</mark>. I personally haven’t had any spawning issues that I can remember, and enjoy most of the maps. One thing I remember that Bungie had said before is that they expected the community to create better maps than them with Forge. It isn’t any surprise either, considering the amount of creativity an entire playerbase could have compared to a single studio.
>
> I hope that 343 takes design influence from these maps. They play better than most default maps, even on Infinity Slayer. Fix any spawning issues and you have pretty nice looking maps, some resembling good symmetric arena maps that still accomodate sprint.
>
> And “horribly balanced”? Have you played Infinity Slayer?
SilverStreak0, it is not 343’s fault. You can’t blame anything on 343 Industries if map spawns are ‘bad’. If you can blame anyone, than the creators of the map, and the community itself.
Because the community, so us, did respond to those maps in threads like I did mention somewhere above . And if the majority of the community is satisfied with those spawns, then the MM-team will think, they like it, we take it. That’s why I posted the links to the threads, so everyone can respond too. The Matchmaking Team reads every post, and tries to find the best way to satisfy all of us. They do a great job there.
CEDRICK1LL, I can understand your point with the spawns. I don’t like it either, that you can spawn on the other side of the map. But when this happens, then because of game balance. Most of the time this happens in objective games, like CTF, and there’s no point to spawn near the enemies flag.
And when it happens in Slayer, then because of the engine. Because it’s not fair either to spawn in the enemies back. The spwans are so set that
- you can re-organize when you spawn,
- you can’t get shot immediately when you spawn (Complex and Grifball are exceptions), and
- you can’t shoot the enemy immediately without they know where you are.
But I can’t say, there are no issues. It did happen to me too, that I got spawnkilled. Or move a few metres and get sniped from some [insert curses] on Ragnarok. But that’s how it is.
Like said, if there are any issues, respond on the right thread on the War Games feedback forum, and you all get heard.
Also, it’s nice to give a thank to posts like mine, when you appreciate them 