Halo has been continuous with great features like Firefight and Forge. I believe they should add a new feature, nothing like Firefight for Forge but something that helps the player.
The feature would be called Combat Grounds, In combat grounds you make a custom game that uses bots like real players. This could be used to simply make you a better player and see where your making your mistakes. Maybe you haven’t played for a week or something and you need to get back into the groove of your epicness. Now they could imply this into a multiplayer list like they did Score Attack. This could really help the player out in multiplayer. You could even include objective games to help you better at objective games.
What sets this apart from Firefight? Well in firefight you can’t kill Spartans and elites and Spartans are way different.
What do you think?
Or you could just play MM with real people instead of 343 wasting resources on the development of dumb AI that try and behave like people, but utterly fail. Seriously, bots don’t behave like players do. So ‘training’ with 'em won’t help your MP game anymore than playing campaign would. Trust me.
so like Cod combat training? sounds awesome.
> Or you could just play MM with real people instead of 343 wasting resources on the development of dumb AI that try and behave like people, but utterly fail. Seriously, bots don’t behave like players do. So ‘training’ with 'em won’t help your MP game anymore than playing campaign would. Trust me.
What about new players?
> > Or you could just play MM with real people instead of 343 wasting resources on the development of dumb AI that try and behave like people, but utterly fail. Seriously, bots don’t behave like players do. So ‘training’ with 'em won’t help your MP game anymore than playing campaign would. Trust me.
>
> What about new players?
Firefight, campaign.
Or you knovv those special playlists for nevv players only -_-.
> so like Cod combat training? sounds awesome.
At least bots won’t betray you for taking the sniper rifle or grabbing the Warthog…
I really enjoyed Black Ops’ Combat Training mode and I wouldn’t mind seeing one in Reach. Bots don’t teamkill, bots don’t talk trash, bots don’t intentionally betray just because you got a power weapon before them, etc etc.
> Or you could just play MM with real people instead of 343 wasting resources on the development of dumb AI that try and behave like people, but utterly fail. Seriously, bots don’t behave like players do. So ‘training’ with 'em won’t help your MP game anymore than playing campaign would. Trust me.
It would help people with learning to line up head shots on Spartan-sized enemies, but that’s something you can already do in MM. I agree with everything you said.
If 343 is going to make a new gameplay mode, they should make a new gameplay mode. Why would anyone play this instead of MM?
It’s not easy to create smart bots, especially in a game like Halo. I would prefer they spent their time perfecting the campaign.
Would I like to see bots in Halo? Sure, why not. Would I prefer it to a solid campaign? Absolutely not.
> It’s not easy to create smart bots, especially in a game like Halo. I would prefer they spent their time perfecting the campaign.
>
> Would I like to see bots in Halo? Sure, why not. Would I prefer it to a solid campaign? Absolutely not.
This.
> > so like Cod combat training? sounds awesome.
>
> At least bots won’t betray you for taking the sniper rifle or grabbing the Warthog…
>
> I really enjoyed Black Ops’ Combat Training mode and I wouldn’t mind seeing one in Reach. Bots don’t teamkill, bots don’t talk trash, bots don’t intentionally betray just because you got a power weapon before them, etc etc.
The bots in Combat Training worked because CoD’s gameplay is extremely simple: aim, fire, kill, repeat.
Halo is more complicated then CoD, much more complicated. AI wouldn’t work as well, if at all.
While I can see some enjoyment out of this, in the long run it simply isn’t worth the time or effort. At best, a gametype like this would be useful if you want to learn how to use a particular weapon, or if you’re experimenting with different strategies. Even then, you’re FAR better off just going onto regular player vs. player gametypes. No ingame AI, no matter how sophisticated, can give you the same result as facing off against another human.
Sure, GOW3 has AI bots for multiplayer.
it can be done but it may not work for Halo 4.