Halo 4 = CHANGE

Im honestly getting tired of everyone saying they hate all the new additions to Halo and want it made like Halo 3 was. Honestly I think you should realize that ok classic playlists are ok but there is always going to be new gametypes and abilities and etc in games change is going to happen and you cant stop it. Honestly i think halo is moving forward and is great are there things that could be better yes but nothing is going to go completely perfect every time and 343i did a great job and are doing their best in my opinion and are going to get better at it stop hating on them and just accept that change is going to happen and they will make the next Halo’s even better and remember this game has only been out about 3 months now they will fix glitches and get things going soon.

I agree with this. A Halo 3 with better graphics just wouldn’t sell. Halo 3 was an amazing game but without change the franchise would get stale for most people. I know there are some people that want no change at all but I feel like a game like that would be appealing to people who are not die-hard Halo players.

We do want change we dont want a reskin of halo 3. However we want the core gameplay to remain in tact and have that change feel natural. Nothing about the change in halo 4 feels natural and it sure doesnt keep the core gameplay.

Halo 1-3 style gameplay is dated somewhat. Lack of Sprint is probably the biggest issue, making the gameplay feel slow and drawn out. Many would say that Sprinting doesn’t belong in Halo, but 343 did a fantastic job with it in this game. It’s perfect.

What DOESN’T belong is:

-Killcams
-Loadouts
-Lack of real weapon spawns

If we got a compromise in there, it would be incredible.

> we want the core gameplay to remain in tact and have that change feel natural. Nothing about the change in halo 4 feels natural and it sure doesnt keep the core gameplay.

Franchise low population numbers speak for themselves. Most people hate the changes. If you like them then good for you but don’t get mad when people disagree with you.

I never said i was mad its just ridiculous and all the changes are just steps forward now i agree some could be thrown out or need to be worked in better but what im getting at is the game is pretty good if you give it a chance most people just say they hate it over and over and just quit playing it all together.

> What DOESN’T belong is:
>
> -Killcams
> -Loadouts
> -Lack of real weapon spawns

I don’t see what is wrong with Killcams. They haven’t had a real negative impact from my experience.

Loadouts are fine as long as they address stuff like the Jetpack, Boltshot, and DMR. Jetpack breaks map flow, Boltshot ruins CQC, and the DMR is the DMR.

Overall though, I think that Halo 5 should use a system similar to what MLG is using. Starting with a middle of the road utility weapon and scavenging for weapons is just classic Halo. The MLG POD system compliments the game well in my opinion though, people say they don’t like AAs in general, but I think they are fun in controlled quantities.

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People like you are ruining this franchise, OP.

I can write a twenty page paper about why some of these new “changes” hurt the playability of this game for everyone. Some of these new implementations are bad. There is no argument from any competent Halo player.

> Halo 1-3 style gameplay is dated somewhat. Lack of Sprint is probably the biggest issue, making the gameplay feel slow and drawn out. Many would say that Sprinting doesn’t belong in Halo, but 343 did a fantastic job with it in this game. It’s perfect.
>
> What DOESN’T belong is:
>
> -Killcams
> <mark>-Loadouts</mark>
> -Lack of real weapon spawns
>
> If we got a compromise in there, it would be incredible.

What’s wrong with having your own options to start a game off? Please don’t say that this is a COD thing too. This is universally except now as a most comfortable way to play multiplayer.

Halo didn’t evolve into this, the game was changed too much too fast. At the least, there should have been a classic multiplayer playlist with this level of change.

Thanks for this thread, because I am also tired of the negative vibes going on.

Yes, Halo 4 isn’t perfect. Yes, I would also like to see some changes back to more Vanilla Halo.

The point is, I’m pretty damn sure the 343i know the hardcore community are not happy. But the negative threads just keep on coming. Yes, they’re silence only makes things worse, but at the same time, 343i have got to focus on improving the MP and trying new ideas.

Sure, the changes were fast and furious. But it’s happened. No amount of “they should have done this, not that” comments will change that.

Broolcorysto, where are the classic playlists?

Just saying.

> Sure, the changes were fast and furious. But it’s happened. No amount of “they should have done this, not that” comments will change that.

No but it will provide feedback for Halo 5 which is still in development.

I do like Halo 4, but…they took away too much, and I do feel it left us with “Call of Halo”.

How would the COD/Black Ops crowd feel with too much Halo in their game? They would leave in droves. This very thing has happened to Halo 4. I witheld judgment until after this weekend, and now it is after 7:00 pm PST, pretty much over for most players…HaloCharts.com shows they barely cracked 86k on Saturday 01/19/13, and today, 01/20/13, barely over 88K: Current tracking status on www.halocharts.com

Too much TAKEN AWAY for the new, there has to be the heart of Halo to be sustainable…others have described it better then I can, but I don’t have the itch to play like I did in Halo 2-Reach. I am one of the many who felt let down, like your mom substituting raisins for all the chocolate chips in your cookies, in fact, just gave you a box of rasins and said “There you go!”

With Love,
Your Mom,
~AnonomissX~

> > Halo 1-3 style gameplay is dated somewhat. Lack of Sprint is probably the biggest issue, making the gameplay feel slow and drawn out. Many would say that Sprinting doesn’t belong in Halo, but 343 did a fantastic job with it in this game. It’s perfect.
> >
> > What DOESN’T belong is:
> >
> > -Killcams
> > <mark>-Loadouts</mark>
> > -Lack of real weapon spawns
> >
> > If we got a compromise in there, it would be incredible.
>
> What’s wrong with having your own options to start a game off? Please don’t say that this is a COD thing too. This is universally except now as a most comfortable way to play multiplayer.

Because they are not balanced? With equal starts everyone is on the same footing and it is up to you to find what you need. Being able to spawn with anything you may ever need for a situation is again unbalanced. This has led to vehicle gameplay terrible.

Call me old fashioned or what have you but i want to play a game were im the exact same as someone else and not worry about how long they have played. I want to be able to scrounge around for the crap i need. I want to know i beat that guy because i was better not because he had a better loadout setup.

And ill touch slightly on the lack of variety, halo was never a classed based shooter. It was arena, seeing as it has moved to class based now the fps genre has a severe lack of variety when it comes to the way you can play.

> > Halo 1-3 style gameplay is dated somewhat. Lack of Sprint is probably the biggest issue, making the gameplay feel slow and drawn out. Many would say that Sprinting doesn’t belong in Halo, but 343 did a fantastic job with it in this game. It’s perfect.
> >
> > What DOESN’T belong is:
> >
> > -Killcams
> > <mark>-Loadouts</mark>
> > -Lack of real weapon spawns
> >
> > If we got a compromise in there, it would be incredible.
>
> What’s wrong with having your own options to start a game off? Please don’t say that this is a COD thing too. This is universally except now as a most comfortable way to play multiplayer.

Load outs in Halo will always have balance issues. The guns are just too unique. Ultimately it makes the game feel repetitive and dull. I feel like I pick the best weapon to spawn with and I use it over and over. Previous Halo game required me to get proficient with most of the weapons so that I could get the most out of the best available weapon.

> > > Halo 1-3 style gameplay is dated somewhat. Lack of Sprint is probably the biggest issue, making the gameplay feel slow and drawn out. Many would say that Sprinting doesn’t belong in Halo, but 343 did a fantastic job with it in this game. It’s perfect.
> > >
> > > What DOESN’T belong is:
> > >
> > > -Killcams
> > > <mark>-Loadouts</mark>
> > > -Lack of real weapon spawns
> > >
> > > If we got a compromise in there, it would be incredible.
> >
> > What’s wrong with having your own options to start a game off? Please don’t say that this is a COD thing too. This is universally except now as a most comfortable way to play multiplayer.
>
> Load outs in Halo will always have balance issues. The guns are just too unique. Ultimately it makes the game feel repetitive and dull. I feel like I pick the best weapon to spawn with and I use it over and over. Previous Halo game required me to get proficient with most of the weapons so that I could get the most out of the best available weapon.

It also got rid of map control, there is no reason not to camp now or to push towards a weapon spawn.

> Lack of Sprint is probably the biggest issue, making the gameplay feel slow and drawn out

The solution is so simple its elementary, yet people still don’t see it:

If players walk too slow, just make them walk faster.

It’s first grade logic, and yet it works. I never felt slow walking across blood gulch, because movement speed was actually decent back then.

In TF2 the scout is very fast, but I can also fire while running and double jumping without having to lower my gun or mash the x button. Being able to move and fire at the same time not only adds depth and challenge, its one of the reasons Halo CE was originally successful.

Sprint is an stupid, gimmicky and pointless change, I’ve said it constantly and I will continue to say it. You want to talk about drawing the game out, not being able to shoot your opponent while chasing them and then waiting for it to recharge draws the game out…

Don’t forget the lack of a proper playlist system! If you were a causal and played just for the hell of it, the social playlist was for you. If you were a little more underground and played for the win every time then that’s where the ranked playlist was at.

No, I’m not bashing the casuals out there. I’m basically saying the lack of [ranked] playlists is unnerving. Especially these rotating playlists! I like team snipers but I can only enjoy it for a week before it’s gone. That’s not cool.

Easy fix: Model the playlist system like Halo 3 and call it a day. It’s lazy, yes, but that system worked for every other Halo before and I failed to see an issue.

What I don’t want is this whole game to basically be a beta for Halo 5 (which we most likely won’t even get a public beta for).

> Halo 1-3 style gameplay is dated somewhat. Lack of Sprint is probably the biggest issue, making the gameplay feel slow and drawn out. Many would say that Sprinting doesn’t belong in Halo, but 343 did a fantastic job with it in this game. It’s perfect.
>
> What DOESN’T belong is:
>
> -Killcams
> -Loadouts
> -Lack of real weapon spawns
>
> If we got a compromise in there, it would be incredible.

Sprint is a fake sense of “fast” gameplay. It literally speeds up your character. That is it. There are so many more, and just as important factors to fast gameplay than just player speed.

Rate of encounters
Kill times
Rate of deaths
lack of camping
Speed of actions(reloading, switching weapons)

These have just as big of an effect on how fast paced the game is. Play a game on Heretic in Halo 3 and tell me it is slow paced.

343 took the easy way out by adding sprint to give playes a simple, one dimensional feel of fast gameplay, when they could have done it by using the above factors.