Halo 4 catering too much to beginners??

I’ve been playing halo since the days of LAN parties and the thing that I liked most about the series’ multiplayer was the skill factor. If I am better than you in Halo (and playing smart) I will usually kill you. For me this is what made Halo more fun than games like COD. It was fun learning maps, weapon locations, and spawn times and using that knowledge to my advantage in multiplayer. It also made communication and teamwork a big advantage as well. It saddens me that all this stuff I am reading seems to be taking Halo closer and closer to being another COD clone (albeit a space faring, futuristic one). The worst part of it all is the catering to new players, The majority of people that will be playing Halo 4 day one will not be new to the halo franchise. I understand wanting to introduce new players to how Halo works, but I feel that should be done in its own section of the game (with a special playlist or something like that). I don’t think the experience as a whole should be watered down to make it “more fun” for new players because it makes it less fun for the players who have stuck with Halo for the past 10 years. Just my thoughts. I am of course going to play Halo 4 to feel out 343’s changes…here is hoping for the best.

Two additional things. First, 343 if you are going to have al this unlockable stuff could you please have unlocks that occur to the highest level (basically don’t just give us a 1 credit helmet after acquiring 20 million credits…what am I supposed to do with all these left over credits in reach??). Second, who doesn’t want snipers on small maps? No scoping is another part of Halo that makes it Halo (just look at all the youtube videos).

> I’ve been playing halo since the days of LAN parties and the thing that I liked most about the series’ multiplayer was the skill factor. If I am better than you in Halo (and playing smart) I will usually kill you. For me this is what made Halo more fun than games like COD. It was fun learning maps, weapon locations, and spawn times and using that knowledge to my advantage in multiplayer. It also made communication and teamwork a big advantage as well. It saddens me that all this stuff I am reading seems to be taking Halo closer and closer to being another COD clone (albeit a space faring, futuristic one). The worst part of it all is the catering to new players, The majority of people that will be playing Halo 4 day one will not be new to the halo franchise. I understand wanting to introduce new players to how Halo works, but I feel that should be done in its own section of the game (with a special playlist or something like that). I don’t think the experience as a whole should be watered down to make it “more fun” for new players because it makes it less fun for the players who have stuck with Halo for the past 10 years. Just my thoughts. I am of course going to play Halo 4 to feel out 343’s changes…here is hoping for the best.
>
> Two additional things. First, 343 if you are going to have al this unlockable stuff could you please have unlocks that occur to the highest level (basically don’t just give us a 1 credit helmet after acquiring 20 million credits…what am I supposed to do with all these left over credits in reach??). Second, who doesn’t want snipers on small maps? No scoping is another part of Halo that makes it Halo (just look at all the youtube videos).

Just wait, from everything they’ve show so far, it HIGHLY appears that they’ve been listening to their community. competitive players won’t be left out, just as they’ve never been left out. Buy the game and see it first hand.

If you read my post I said I said I was going to the buy the game and see for myself how it all works out. Also I am not sure Reach really did much for the competitive crowd. It was kind of a lackluster effort there, especially with the Arena. I really hope I can get my 50 (and try to maintain it) in Halo 4.

No, its trying to maximize its marketing and sales. In the end, its all profit, but if employees really put their heart and soul into it, we will have a classic Halo.

> No, its trying to maximize its marketing and sales. In the end, its all profit, but if employees really put their heart and soul into it, we will have a classic Halo.

God, I’m so sick of this type of comment X(

> Just wait, from everything they’ve show so far, it HIGHLY appears that they’ve been listening to their community. competitive players won’t be left out, just as they’ve never been left out. Buy the game and see it first hand.

I agree.
Also its good to see some positivity on the forums for a change.^^

Its mainstream gaming at its finest. Can’t undo what has already been done.

> No scoping is another part of Halo that makes it Halo

It reminds me of COD. I guess in COD it is technically quick-scoping, but I mean the little kid mentality of being a “l33t sniper”.

Yeah, they don’t care about us long time Halo players, they just want to make as much profit as possible by catering to different fanbases.

> > No scoping is another part of Halo that makes it Halo
>
> It reminds me of COD. I guess in COD it is technically quick-scoping, but I mean the little kid mentality of being a “l33t sniper”.

Lol I’m such a sore sport in regards to the sniper. Honestly, if I could remove it from Halo I would. Even the campaign missions. I just don’t find it fun to use (I’m not that bad with it btw), and it’s horrifyingly frustrating to get killed by it. It also complicates the active camo AA, but that’s another topic.

I like the way the game is shaping up.
However I feel that videogaming as a whole is being dumbed down and made ‘beginner-friendly’.

Egoraptor touched upon this subject in episode 2 of Sequelitis.

It is but there is still hope they dont soft all the gameplay

> Its mainstream gaming at its finest. Can’t undo what has already been done.

Thank God for PC.

And Off Topic: what is all this BS I keep hearing about Halo being the most anticipated game of 2012? Who crapped that one out of their -Yoink-?

Catering to new players =/= catering to “bad” players. There is a difference. A player who is brand new to Halo 4 might actually be extremely well versed at other games and might have years of experience in other competitive shooters.

A new player can enter the game and immediately start to succeed via raw aiming point-and-shoot skills. Out of the box they can have an equal shot at fighting their way to a power weapons and instantly start to dominate opponents.

Teamwork, map knowledge, weapon knowledge, communication will still be major factors. But simply having knowledge over your opponent is no guarantee for success.

> I’ve been playing halo since the days of LAN parties and the thing that I liked most about the series’ multiplayer was the skill factor. If I am better than you in Halo (and playing smart) I will usually kill you.

Always nice to see another Halo: CE player. With that said, no game, no franchise for that matter, can remain the same forever. We had a decade end with a tribute to the future of Halo gamers (i.e. Halo: Reach) and a new system that was meant to surpass all others. Whether it did on certain elements or not is for another discussion, the point is: innovation, or change, is inevitable. As someone who has participated in various games both console and non-console based, I can safely tell you games over the years must change to attract new gamers to the field. Expecting the same people, the same crowd, year after year is not a wise option because ultimately, not everyone can be happy about a game’s mechanics.

> For me this is what made Halo more fun than games like COD. It was fun learning maps, weapon locations, and spawn times and using that knowledge to my advantage in multiplayer. It also made communication and teamwork a big advantage as well. It saddens me that all this stuff I am reading seems to be taking Halo closer and closer to being another COD clone (albeit a space faring, futuristic one). The worst part of it all is the catering to new players, The majority of people that will be playing Halo 4 day one will not be new to the halo franchise.

You don’t know that. As for your experience and with regard to the skill factor part in the original part, I’ll tell you the same thing I’ve always said, “You are the past. You have brought the pain before and your not only expected to do it again in this new game, but in every game you continue to play. You are a veteran. A person who doesn’t need to lead by words, but by example.” You have the experience of all Halo’s you’ve played. No different then any of the others who have and myself in terms of which games we share. So bring that experience into the new trilogy.

> I understand wanting to introduce new players to how Halo works, but I feel that should be done in its own section of the game (with a special playlist or something like that).

In my opinion, this would not work too well. One playlist being a standalone is not what a new player wants to be limited to. They will want a game who can play and feel the way original players felt during Halo: CE PC and Halo 2. An entire game designed for us to work with it.

> I don’t think the experience as a whole should be watered down to make it “more fun” for new players because it makes it less fun for the players who have stuck with Halo for the past 10 years. Just my thoughts. I am of course going to play Halo 4 to feel out 343’s changes…here is hoping for the best.

I agree. but then again, my experience leads me to know I’ll perform well with what the game gives me. No matter what the game introduces. I’ve changed my play style with each Halo game for a reason. Each Halo game is unique and powerful in its own accord and if you want to be good at them, you need to find the formula which works for you.

> Two additional things. First, 343 if you are going to have al this unlockable stuff could you please have unlocks that occur to the highest level (basically don’t just give us a 1 credit helmet after acquiring 20 million credits…what am I supposed to do with all these left over credits in reach??).

I completely agree with this.

> Second, who doesn’t want snipers on small maps? No scoping is another part of Halo that makes it Halo (just look at all the youtube videos).

Snipers, like the name implies, is meant for long range combat. They also never said snipers wouldn’t be there, they just said more map environment specific weapons would show up. I.E. Swords, rockets, and shotguns.

> Yeah, they don’t care about us long time Halo players, they just want to make as much profit as possible by catering to different fanbases.

Where has that been said at all. Literally, you’re bitter that you’ve heard about these new changes but have not experienced any of them for yourself (nor seen any of them), so you’re taking that and assuming they’re just trying to make profit.

I’m sure you assumed that Battlefield 3 was just trying to steal CoD players, right? Please, god, just give it a rest. You and everyone else knows they AREN’T doing that. They care about the long time players just as much as the new players (which would be a lot, in your eyes, towards new players). Hell, they even put in the BR. There ya go. Reason #1.