> I’ve been playing halo since the days of LAN parties and the thing that I liked most about the series’ multiplayer was the skill factor. If I am better than you in Halo (and playing smart) I will usually kill you.
Always nice to see another Halo: CE player. With that said, no game, no franchise for that matter, can remain the same forever. We had a decade end with a tribute to the future of Halo gamers (i.e. Halo: Reach) and a new system that was meant to surpass all others. Whether it did on certain elements or not is for another discussion, the point is: innovation, or change, is inevitable. As someone who has participated in various games both console and non-console based, I can safely tell you games over the years must change to attract new gamers to the field. Expecting the same people, the same crowd, year after year is not a wise option because ultimately, not everyone can be happy about a game’s mechanics.
> For me this is what made Halo more fun than games like COD. It was fun learning maps, weapon locations, and spawn times and using that knowledge to my advantage in multiplayer. It also made communication and teamwork a big advantage as well. It saddens me that all this stuff I am reading seems to be taking Halo closer and closer to being another COD clone (albeit a space faring, futuristic one). The worst part of it all is the catering to new players, The majority of people that will be playing Halo 4 day one will not be new to the halo franchise.
You don’t know that. As for your experience and with regard to the skill factor part in the original part, I’ll tell you the same thing I’ve always said, “You are the past. You have brought the pain before and your not only expected to do it again in this new game, but in every game you continue to play. You are a veteran. A person who doesn’t need to lead by words, but by example.” You have the experience of all Halo’s you’ve played. No different then any of the others who have and myself in terms of which games we share. So bring that experience into the new trilogy.
> I understand wanting to introduce new players to how Halo works, but I feel that should be done in its own section of the game (with a special playlist or something like that).
In my opinion, this would not work too well. One playlist being a standalone is not what a new player wants to be limited to. They will want a game who can play and feel the way original players felt during Halo: CE PC and Halo 2. An entire game designed for us to work with it.
> I don’t think the experience as a whole should be watered down to make it “more fun” for new players because it makes it less fun for the players who have stuck with Halo for the past 10 years. Just my thoughts. I am of course going to play Halo 4 to feel out 343’s changes…here is hoping for the best.
I agree. but then again, my experience leads me to know I’ll perform well with what the game gives me. No matter what the game introduces. I’ve changed my play style with each Halo game for a reason. Each Halo game is unique and powerful in its own accord and if you want to be good at them, you need to find the formula which works for you.
> Two additional things. First, 343 if you are going to have al this unlockable stuff could you please have unlocks that occur to the highest level (basically don’t just give us a 1 credit helmet after acquiring 20 million credits…what am I supposed to do with all these left over credits in reach??).
I completely agree with this.
> Second, who doesn’t want snipers on small maps? No scoping is another part of Halo that makes it Halo (just look at all the youtube videos).
Snipers, like the name implies, is meant for long range combat. They also never said snipers wouldn’t be there, they just said more map environment specific weapons would show up. I.E. Swords, rockets, and shotguns.