The reason vanilla Halo is where it is now is because of the departure from core gameplay mechanics between Halo 1 and Halo 2. They played/controlled very differently, but each game after Halo 2 played very similar with how the physics were and how the player actions/movements were handled. Each successive Halo game thereafter became subpar in terms of gameplay mechanics, etc., and somehow lost that perfect balance of skill-demanding AND casual-friendly that Halo 1 gameplay mechanics had.
-Continue below for each Halo’s glory moments-
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For Halo 4, they need to seriously return to what made each Halo game better than the others. For this, I will point out the absolute BEST parts of each Halo game that beat the others.
Halo 1:
-Each weapon was POWERFUL! Each had its own niche in the sandbox with unique abilities and it was so simple. From the extremely skill-based Pistol (might as well throw a rifle skin on it because that was its role in the sandbox since there were only a few number of weapons) to the most difficult weapon to use in Halo game (Halo 1 Sniper) to even the slow-stun effect of the PR, each weapon was useful (except the Needler lol).
-This is where we need to be again and honestly, Reach was the closest of any other Halo game to get to this point. All the weapons in Reach, for the most part, have their beneficial roles that make them useful. Halo 2 and Halo 3 had so many weak weapons that were virtually useless to pick up. Point here is to never nerf (unless it’s obviously overpowered), just buff the weaker/useless things.
-Amazing color palette. Halo 2 began the trend of a more bland color scheme, but Halo 3 brought some colors back. ODST was dark and vibrant in many areas, but Reach brought the grit and dullness back to Halo. We need Halo back to being vibrant and EYE POPPING with blues being blue. Greens being green. I don’t want to see sand/brown/dull colors being abused anymore. The fact we’re going Forerunner in this Trilogy gives me hope to seeing more futuristic lighting/colors/vibrancy to our worlds again.
-Diversity in environments both in the campaign/multiplayer.
-The gunplay was the most satisfying. This was due to the mechanics/gameplay and the simplified nature of the game.
-Most skill-based.
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Halo 2:
-Maps. MAPS. MAPS! The multiplayer maps in Halo 2 was by far the best maps in all of Halo. Halo 1 had great maps, but the DLC option in Halo 2 added so many great maps with various settings that it was glorious! I think most people would agree with this right here.
-Dual wielding. Why not have it in Halo 4? The problem Bungie created with dual wielding was that they made each individual weapon weaker when dual wielded. For example: the Halo 3 Pistol was 5 shots to kill (5 trigger presses), but when dual wielded, it took 7 shots to kill (4 trigger presses when L/R are pressed simutaneously). How does that make any sense? It should stay at 5 shots to kill, meaning only 3 trigger presses. Like I said before, always buff, never unnecessarily nerf.
-Ranking system. They should make it somewhere between Halo 2 and Halo 3. Halo 2 was wayyyy too difficult to rank up whereas Halo 3 was too easy. A medium between the two would work best.
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Halo 3:
-The Vehicles. Reach had some additions that were better, but the Vehicle combat in Halo 3 was far superior with Halo 2 close behind.
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Halo ODST
-The music I believe was the best in this game than any other Halo game as a whole.
-Firefight maps. The Firefight maps in ODST were way better than Reach, so let’s take a note from them.
-Nickname system.
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Halo Reach
-The sheer customization options in all gametypes, including Firefight, even to customizing your armor (although buying armor based on how much you play is pretty bad IMO).
-Forge/Custom Games/Theater (aside from the lack of 4 people watching together).
-Online matchmaking. Everything from the voting system to the party system to the less laggy games.
-Weapon/Vehicle diversity.
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So with all that being said, 343i don’t let us down! One last note I just thought of… Maybe they should make the Pistol hitscan, but the DMR projectile like the Halo 1 Pistol so you’d have to lead your shots (also like the Halo 3 BR except without spread). Hmmmmm… Oh and let’s not make this same mistake again.
Thoughts? Additions?