Halo 4 Can Still Be The Best Halo Yet! (But It Needs Us)

After 9 months of waiting we all got to finally see Halo 4 in action. Though our first look was very brief, it combined with a flurry of new info has been enough to completely blow up these forums with equal parts praises and rants and people complaining about other people complaining.

I realize a lot of you saw what you thought may be the end of Halo. Sprint, Armor abilities, Progression system, and now this “perk” debacle. The short glimpse and the knowledge of those few details were enough for a lot of people to right the game off.

Well I’ll tell you what I see. i see a game that has a lot of potential. I see a game with a foundation for greatness. i see a game, that if we come together right now, can be all we ever wanted. But I need you. We all need one another to band together and support this thread right here to show 343 what we want. We want a no gimmick, competitive Halo 4 day 1 and this is what needs to happen.

First we address the good for today. The graphics are good, the maps are built for more competitive play, The BR returns, no bloom, increased movement and jump heights.

The fact that these changes are in the game tells me we have a lot to work with.

Now the concerning issues. Sprint is in the game, there is some sort of progression system, armor abilities, customizable loadouts, and some sort of “perkish” feature.

Some of those words are down right cringe worthy for a Halo fan, and even i myself was a little unsettled when I first read them. But I quickly got over it and realized that Halo 4 can still be the game we want it to be. With bloom gone, the BR returning and movement made into a more fast paced speed, the core foundation for Halo 4 has the chance to create very competitive environments.

If 343 does this right and listens to us. It can do all of its innovative new stuff and still offer the non casual community a great experience. All we have to do is design the playlists to which the new progression based custom multiplayer is seperate from the competitive traditional multiplayer without creating to many playlists and splitting populations too severely.

Lets say we gave 343 specific playlists in which they could do whatever they wanted in.
There can be a seperate section of the playlists devoted to this progression system. It will remove the position of the Social Playlist so now we have

Ranked Playlists
Progression Playlists ( for lack of better name)
Community Playlists
Cooperative Playlists
Action Sack

in the progression playlists, 343 industries can do whatever they want. They wanna add perks? fine. They wanna add armor abilities? fine. They wanna add flying purple hippos that drop napalm strikes over the maps? fine. Do that here. This is the section where 343 can take all there ideas that the comp community gets upset about and throw them in. it is exciting because now there isn’t a social playlist. There is simply the game, and the competitive game. The progression playlists will no longer act as a casual playground or a break from ranked endeavors. It is now a very big part of the game that includes a lot of innovations in gamemodes. When your flying around with a jetpack and leveling up your character, it isn’t as if you are playing the lesser part of the game because it is “social” You are simply playing the game.

The progression Playlist will include

Free for All
Team Slayer
Team Objective
Big Team

that’s a good foundation. Depending on the popularity and community wishes after the game is announced, more playlists can be added to this section.

Now we get to the Ranked Playlists. These playlists are for you. the thought of jetpacks and loadouts make you sick. People starting on uneven grounds and enhancing there character with perks is unacceptable to you. Well this is where you need to be.

playlists include

Lone Wolves
Team Slayer
Team Doubles
Team Objective
Team Swat
Team Snipers
Team Classic
MLG

These playlists are completely void of any custom loadouts and progression system. There are no perks, and armor ability spawns here. In Lone Wolves, Team Slayer, Dubs, and Objective everyone spawns with the same thing, all armor you have acquired in progression system loses its " perk" bonuses and simply becomes an aesthetic piece. Your loadouts are not able to be accessed and everyone spawns with the exact same thing. If, and this is a big if, armor abilities were to be featured in any of these playlists they would be item pick ups. ( sprint is up for debate with these)

In playlists like Team Swat and team Snipers, it wouldn’t make sense for loadouts or " perks" to be present because these 2 modes are both weapon specific, skill based modes. I do however feel sprint belongs in these playlists. In snipers we are going to be in open environments and need a way to get around quickly and with swat everything is a 1 shot kill precission weapon game. I do believe there should be a classic variant in each playlist with no sprint and in Classic Swat it is just you your br and pistol. No sprint or other precission weapons on map.

Finally for ranked there is the MLG. Have faith they will make an incredibly competitive experience and with the emphasis already shown on the BR and arena style maps, one of Reach’s biggest problems with MLG have already been fixed.

The coop pl is simply

campaign matchmaking
Survival Firefight

All it needs at start, add more later depending on population

and Action Sack

Action Sack ( custom crazy gamemodes)
Living Dead
Griffball
Race

action Sack is for party gamemodes. wouldn’t make sense in Ranked because they are just for fun, but wouldn’t make sense in progression because everything is set.

Now lets head on back up to progression for a minute. With the progression playlists your loadout is carried over between playlists. the 4 playlists here are almost there own game. There will be no Slayer BR’s, or specific types of gamemodes because you have your own loadout that you can choose from everytime. I also feel like it should have its own rank.

To wrap this up, I believe the ranking system should go like this.

Progression rank: 1-100
Truskill rank: 1-50

To get your progression rank up you simply play the game and like Reach you will get there. You can create and customize your own loadout and do whatever you want here.

in ranked playlists each individual playlist has its own mini 1-50 system that you can work your way through and then an overall 1-50 system. You essentially have 2 separate ranks because there are essentially 2 separate parts of the game.

You can make this happen. “Perks”, Armor abilitis, and loadouts are a reality with Halo 4. But it doesn’t have to be a death sentence. The opportunities for awesome Halo experiences are still there but 343 needs to know we want it. This is just a concept. I am but one man and if you have ideas and things you would like to add I would love to hear and if its well received I will put it in main thread and give credit.

Halo 4 needs this. It needs to be for every player. Whether you spend all day leveling up your spartan and creating loadouts, or dukeing it out over competitive arenas. Or running around killing zombies, to playing some firefight with your buddies. Halo 4 needs to be about all of us. Not just the cod fanatic, not just the mlg pro, and not just the casual player. It needs to be for everyone.

Please support this thread and check back in everyday. save the web page, share it with your friends, do anything to get this seen.

We need this. We need a Halo for all. To show your support please thank this post so we have a way of counting its supporters. If for some reason you are against this idea please tell so why in the comments. And if you would like to voice your own ideas feel free, i may add them.

thank you so much for reading guys. If 343 does this I think Halo 4’s future may still be bright. And after investing over an hour in to this article, I now wait for Halo 4 with excitement and hope, no longer sadness and dissapointment.

Thank to show support

Community suggestions:

Ranked BTB < iGU Crow iZ Bak >

Didn’t read past the title.

What do you mean still? The game hasn’t even had a beta yet.

oops

> Didn’t read past the title.
>
> What do you mean still? The game hasn’t even had a beta yet.

There is no beta, just read the thread, and be open minded

> Didn’t read past the title.

Oh god, I loled hard.

> > Didn’t read past the title.
>
> Oh god, I loled hard.

Haha ya, not necessarily the first comment you wanna see when you just spent the last 2 hours writing a forum post.

but guys I encourage you when theres time to read it.

You don’t have a BTB Ranked playlist… i really don’t mind what they do, halo will be enjoyed with friends. Xbox Parties has ruined game communication. This might be the ultimate reason i enjoyed halo 2 more then all

> You don’t have a BTB Ranked playlist… i really don’t mind what they do, halo will be enjoyed with friends. Xbox Parties has ruined game communication. This might be the ultimate reason i enjoyed halo 2 more then all

Yes I know. I didn’t really think BTB fit the ranked category because it has vehicles, and what not. I don’t think loadouts would have as much of an effect on BTB maps

> Didn’t read past the title.
>
> What do you mean still? The game hasn’t even had a beta yet.

> > Didn’t read past the title.
> >
> > What do you mean still? The game hasn’t even had a beta yet.

again, i would appreciate you read in spare time.

and again no beta.

And for future reference. If it was TLDR. You don’t need to tell me. though bumps are appreciated.

I kinda figured you weren’t a BTB player. I have since halo 2, just different style combat. Although i respectfully disagree after getting to a 47 in BTB on halo 3. Only to run into full teams of 50s that all had GREAT communication and tactics for each map.

Only 1 issue that i have with it being ranked is the higher you get, the less people there are to find, and the ones that you do once you are that high normally had two afkers on your team.

> I kinda figured you weren’t a BTB player. I have since halo 2, just different style combat. Although i respectfully disagree after getting to a 47 in BTB on halo 3. Only to run into full teams of 50s that all had GREAT communication and tactics for each map.
>
> Only 1 issue that i have with it being ranked is the higher you get, the less people there are to find, and the ones that you do once you are that high normally had two afkers on your team.

Well I guess it would all depend on population. If after a few months Halo 4 is thriving, then ya a ranked btb would be fine. If its sought after

> > I kinda figured you weren’t a BTB player. I have since halo 2, just different style combat. Although i respectfully disagree after getting to a 47 in BTB on halo 3. Only to run into full teams of 50s that all had GREAT communication and tactics for each map.
> >
> > Only 1 issue that i have with it being ranked is the higher you get, the less people there are to find, and the ones that you do once you are that high normally had two afkers on your team.
>
> Well I guess it would all depend on population. If after a few months Halo 4 is thriving, then ya a ranked btb would be fine. If its sought after

yea which i guess brings me to my 2nd thing: Ranked Swat. This greatly appealed to casuals, i just wonder if this would be more progressive, or ranked style combat. and if it was ranked, would it have the population it does now? I wonder… i think so, but i don’t want to have level 40s on my team that got it in swat, or ffa in team based games. Getting a 45 was fairly easy in FFA after all

Nope.

It’s a new game. As competitive as you want to make it from the get-go, new players will be more interested in trying out the new maps, weapons, and game mechanics 343 threw in.

You can’t adjust the game that easily to competitive settings without looking at the new features.

> > > I kinda figured you weren’t a BTB player. I have since halo 2, just different style combat. Although i respectfully disagree after getting to a 47 in BTB on halo 3. Only to run into full teams of 50s that all had GREAT communication and tactics for each map.
> > >
> > > Only 1 issue that i have with it being ranked is the higher you get, the less people there are to find, and the ones that you do once you are that high normally had two afkers on your team.
> >
> > Well I guess it would all depend on population. If after a few months Halo 4 is thriving, then ya a ranked btb would be fine. If its sought after
>
> yea which i guess brings me to my 2nd thing: Ranked Swat. This greatly appealed to casuals, i just wonder if this would be more progressive, or ranked style combat. and if it was ranked, would it have the population it does now? I wonder… i think so, but i don’t want to have level 40s on my team that got it in swat, or ffa in team based games. Getting a 45 was fairly easy in FFA after all

Ya but there are individual ranks per playlist. So if someone got a lvl 40 in swat he would still only be lvl 1 in Team Slayer. but there is also a universal truskill rank. I just based it on Halo 3 pretty much. i know it was flawed, and I’m not saying it has to be like that in Halo 4. But there are ways to fix it for sure. And yes Swat is in ranked simply because it is competitive. and also I believe it was ranked in Halo 3 as well.

> Didn’t read past the title.

They don’t need us.

> Nope.
>
> It’s a new game. As competitive as you want to make it from the get-go, new players will be more interested in trying out the new maps, weapons, and game mechanics 343 threw in.
>
> You can’t adjust the game that easily to competitive settings without looking at the new features.

This is ultimately my final decision too, gaming is ultimately going to this style of ranking, and unlocking system. As long as there’s not unlocking style weapons, i’ll be ok with this.

> Nope.
>
> It’s a new game. As competitive as you want to make it from the get-go, new players will be more interested in trying out the new maps, weapons, and game mechanics 343 threw in.
>
> You can’t adjust the game that easily to competitive settings without looking at the new features.

like i said, its up for discussion. But it actually makes sense if you think about it. Swat, Snipers wouldn’t have a loadout/ progression system anyway.

and i do believe there should be a competitive offering on day 1. Because yes, I will probably dive in to progression to check out the new stuff. But I don’t see me being there for more than an hour before I head on in to Ranked and fire up my 4 shot.

> > Nope.
> >
> > It’s a new game. As competitive as you want to make it from the get-go, new players will be more interested in trying out the new maps, weapons, and game mechanics 343 threw in.
> >
> > You can’t adjust the game that easily to competitive settings without looking at the new features.
>
> This is ultimately my final decision too, gaming is ultimately going to this style of ranking, and unlocking system. As long as there’s not unlocking style weapons, i’ll be ok with this.

Well I’ve never been one to do something simply because others do it. I am simply trying to show that it is possible for Halo 4 to be competitive and feature all this new content.

If 343 adds all this new content does that mean you don’t want any ranked competitive modes? That’s shunning a very passionate part of the community.