Just not how you’re used to.
While I agree Halo 4 has “transcended” into a “class based” shooter, Halo 4 still has potential to be competitive. Just not in the way you’re used to. I understand what the competitive community is concerned about, and they’re reasons are (For the most part) completely legitimate. What you must understand is that 3 years of development isn’t going to be turned around just like that. But what I see Halo 4 is doing is bringing up a new kind of competitive FPS to the table. Yes, balance is key. But who’s to say that everything isn’t balanced, or will be balanced?
Anyways, I’m going to bring the main point to the table.
Halo 4 is based off of teamwork. Wholly.
You must understand this, there is no more “truly” “balanced” FFA. Don’t expect that. What Halo 4 is doing is focusing on teamwork to be successful, and more than ever before in Halo. Without teamwork in this game, I’m sure you’re screwed. What I can see with these “armor mods” (Tactical, Support, and Specializations) is that they can all be used competitively and are meant to be used together, tactically. Think of it. Using the “rogue” armor mod to find the enemy, then one player distracts while another with “wet works” comes around and assassinates him. It’s still about outsmarting your opponent, only now “on a grander scale” This could allow for critical thinking and very in-depth team planning.
Halo 4 has potential. Lots of it. The only thing we should be concerned about now is overall balance of the game, like weapons, armor mods, AA’s, and such. Good maps wouldn’t hurt, either. The only thing I ask of the WHOLE community, not specifically the casuals or the competitive players, is to not whine about stuff and to critize it, if you must, in a way that will actually “help” the game balance and flow.