Halo 4 Bullet Magnetism Needs Toned Down

EDIT 2: Added 1080p video of Promethean weapons bullet magnetism.
EDIT: Added a video of covenant weapons and prepared OP for future edits.

I recorded a video over LAN detailing Bullet Magnetism of all the Human weapons on Halo 4.

A certain degree of bullet magnetism is required because of the inherent inaccuracy of controller.

But this much is absolutely absurd.

This only includes footage over system link. With the added functions of latency compensation it gets even more ridiculous.

Halo 4
Human Weapons Magnetism
Covenant Weapons Magnetism
Promethean Weapons Magnetism

Halo Reach
Halo 3
Halo 2
Halo

This explains why crouch shotting, jump shotting and strafing actually doesn’t provide nearly as effective as it used it to, the effort of doing it isn’t worth the risk because this kind of bullet magnetism, combined with the absurd aim assist makes all of the above nearly impossible.

Do you remember when they released that 6 second clip of someone using the BR to kill someone on Haven? We raised the point that the Bullet magnetism was way too high, but were we listened to? No.

I highly doubt they’ll fix this, although It’s a major issue and is one of the things that’s ruining the game for me. I have actually been killed around corners, it’s so annoying.

It seems very much intentional, like the extremely large head hitboxes which make headshots stupidly easy.

Whilst i’d like it to be ‘fixed’ I very much doubt it will get changed.

The reason I hardly play this game.

The worst part is that this is done over LAN.

So you don’t even see the effects of latency compensation which make this much worse.

Isn’t this how much Halo 2 has, dang?!

Thank you for doing this. I fear that with all of the other complaining going on (and rightfully so) that they might overlook this if they decide to do a title update. (which they should) It’s incredibly annoying and blatantly lowers the skill gap by quite a lot.

> Isn’t this how much Halo 2 has, dang?!

Generally speaking Halo 2 had alot less. Except for the sniper rifle and plasma pistol which had more.

> > Isn’t this how much Halo 2 has, dang?!
>
> Generally speaking Halo 2 had alot less. Except for the sniper rifle and plasma pistol which had more.

And the rocket launcher and plasma rifle too.

Oh, thank you. I have been interested to see how the bullet magnetism actually behaves in this game. But frankly, it really isn’t very different from what it has been previously. The bullet magnetism formula has always been so disappointingly simple that as long as the reticule is red, the bullets will always hit the opponent (with the exception of the Rocket Launcher).

It’s unfortunate, but not unsurprising. I think they should move to more elegant magnetism algorithms in the future as with the reticules being so large in Halo, that kind of algorithm really makes it too easy to use any weapon. It’s the reason why precision weapons are so easy to get kills with and why encounters mostly end with one player dead and the other lacking shields.

This makes me understand why DMR it’s so op ._.

> It seems very much intentional, like the extremely large head hitboxes which make headshots stupidly easy.
>
> Whilst i’d like it to be ‘fixed’ I very much doubt it will get changed.

The head hitbox is exactly as large as the head of the player model. It’s not “extremely large” but exactly the size it should be. Why you get headshots so easily is completely due to bullet magnetism and nothing else.

> > > Isn’t this how much Halo 2 has, dang?!
> >
> > Generally speaking Halo 2 had alot less. Except for the sniper rifle and plasma pistol which had more.
>
> And the rocket launcher and plasma rifle too.

As a matter of fact, aside from a couple of weapons that had more magnetism (BR, rocket launcher, and possibly some other weapons I am not exactly sure about), Halo 2 had the exact same amount of magnetism. Generally speaking, you could say that Halo 2 had more bullet magnetism than Halo 4.

> > > Isn’t this how much Halo 2 has, dang?!
> >
> > Generally speaking Halo 2 had alot less. Except for the sniper rifle and plasma pistol which had more.
>
> And the rocket launcher and plasma rifle too.

Plasma Rifle is not in Halo 4. And the Storm Rifle has more magnetism than the Plasma Rifle. Also, the only real magnetism rockets in Halo 2 had was the anti-air lock-on.

> > > > Isn’t this how much Halo 2 has, dang?!
> > >
> > > Generally speaking Halo 2 had alot less. Except for the sniper rifle and plasma pistol which had more.
> >
> > And the rocket launcher and plasma rifle too.
>
> Plasma Rifle is not in Halo 4. And the Storm Rifle has more magnetism than the Plasma Rifle. Also, the only real magnetism rockets in Halo 2 had was the anti-air lock-on.

He was referring to the Halo 2 weapons :confused:

This is my main problem with the game as well. Every random scrub can get 5 shot kills suddenly… I used to play a lot of customs, 2vs2’s, 1vs1’s, etc. in Halo: Reach. I always destroyed friends and could get easy perfections against them (note: they wanted to play against me because they wanted to get better and I would give them tips while playing). But now, nobody can miss more than one shot anymore, because of this ridiculous bullet magnetism and aim assist… I always strafe and jump a lot, but it just doesn’t matter anymore… :expressionless:

I -Yoinking!- lol’d at 2:42 honestly no wonder I die so much =
here i thought every1 was a pro

> I -Yoinking!- lol’d at 2:42 honestly no wonder I die so much =
> here i thought every1 was a pro

Yea, scoring headshots without even being on them is absurd.

> > It seems very much intentional, like the extremely large head hitboxes which make headshots stupidly easy.
> >
> > Whilst i’d like it to be ‘fixed’ I very much doubt it will get changed.
>
> The head hitbox is exactly as large as the head of the player model. It’s not “extremely large” but exactly the size it should be. Why you get headshots so easily is completely due to bullet magnetism and nothing else.

That certainly makes more sense. I’ve heard different things on the matter and recall once hearing something along the lines of the headshot hitbox being made bigger to compensate for the rather varied size in helmets, but I must have heard wrong.

> This makes me understand why DMR it’s so op ._.

I think the main issue with the DMR does go down to things like bullet magnetism rather than the damage/RoF and so on. The way I see it, the capabilities the gun has are fine, it is just a bit too easy to reach all those capabilities as it currently stands. There doesn’t seem to be an adequately proportionate difficulty to effectiveness ratio with the weapon.

This is a complaint I definitely agree with, it really annoys me when I see a kill cam where the reticle for the shot that finished me off wasn’t actually pointed at the body or head of my Spartan yet still showed red. Aim is a key part of shooters and to be killed by someone because or magnetism when you’ved moved out of the direct path is annoying.

Personally I think the shotgun is the worst offender, I’ve been killed by it at its sorta mid range while I’ve been something like 45 to 90 degrees out of the shooter’s line of sight.

> I highly doubt they’ll fix this, although It’s a major issue and is one of the things that’s ruining the game for me. I have actually been killed around corners, it’s so annoying.

This. I get killed around corners all the time in this game it’s annoying.