No going to lie the new halo looks good, fair enough though if you don’t like the look of it we’ve all got our preferences. Anyway the multiplayer look like it’s meant to be some sort of galactic tv show were people watch Spartans battle it out for the viewer’s own entertainment which seems more like a fitting way to integrate multiplayer into the halo lore instead of it being a simulation chamber on the infinity. Also dat ground pound, the thought of doing a groundpound on top of a warthog and sending it flying makes me smile. I don’t like the control scheme though and I preferred the old way it looked aiming a gun because it looks wierd and aiming a gun in halo is meant to restrict your field of view.
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> No going to lie the new halo looks good, fair enough though if you don’t like the look of it we’ve all got our preferences. Anyway the multiplayer look like it’s meant to be some sort of galactic tv show were people watch Spartans battle it out for the viewer’s own entertainment which seems more like a fitting way to integrate multiplayer into the halo lore instead of it being a simulation chamber on the infinity. Also dat ground pound, the thought of doing a groundpound on top of a warthog and sending it flying makes me smile. I don’t like the control scheme though and I preferred the old way it looked aiming a gun because it looks wierd and aiming a gun in halo is meant to restrict your field of view.
Why is the thread titled Halo 4: Brotherhood?
And also, the Recon control scheme and other are still there for the class player. And Smart Scope does in fact limit your FOV.
I know right! The Multiplayer looks like a tournament.
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> > 2533274816169047;1:
> > No going to lie the new halo looks good, fair enough though if you don’t like the look of it we’ve all got our preferences. Anyway the multiplayer look like it’s meant to be some sort of galactic tv show were people watch Spartans battle it out for the viewer’s own entertainment which seems more like a fitting way to integrate multiplayer into the halo lore instead of it being a simulation chamber on the infinity. Also dat ground pound, the thought of doing a groundpound on top of a warthog and sending it flying makes me smile. I don’t like the control scheme though and I preferred the old way it looked aiming a gun because it looks wierd and aiming a gun in halo is meant to restrict your field of view.
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> Why is the thread titled Halo 4: Brotherhood?
> And also, the Recon control scheme and other are still there for the class player. And Smart Scope does in fact limit your FOV.
I referencing to fullmetal alchemist and fullmetal alchemist: brotherhood basically implying that halo 5 is what halo 4 should’ve been but don’t get me wrong the original fullmetal is still good.
i use bumper jumper but looking at the button layout just doesn’t seem right to me, I’ll probably need to try it out before I judge I suppose and FOV does get limited when your aiming just not as much as the other halos.
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> I know right! The Multiplayer looks like a tournament.
Let’s get ready to rumble!
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> …Also dat ground pound, the thought of doing a groundpound on top of a warthog and sending it flying makes me smile…
I can’t believe I never thought of doing this until now. That actually sounds like it could be a ridiculous amount of fun haha. I wonder what the effects it would have on team mates if it didn’t kill them? (thinking custom games and campaign here). This could make for some interesting map launches 
edit Oh damn, even matchmaking. 2 team mates on top of a hog / inside it, 2 ground pound and send it flying, hello flag cap lol
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> > 2533274877056440;2:
> > > 2533274816169047;1:
> > > No going to lie the new halo looks good, fair enough though if you don’t like the look of it we’ve all got our preferences. Anyway the multiplayer look like it’s meant to be some sort of galactic tv show were people watch Spartans battle it out for the viewer’s own entertainment which seems more like a fitting way to integrate multiplayer into the halo lore instead of it being a simulation chamber on the infinity. Also dat ground pound, the thought of doing a groundpound on top of a warthog and sending it flying makes me smile. I don’t like the control scheme though and I preferred the old way it looked aiming a gun because it looks wierd and aiming a gun in halo is meant to restrict your field of view.
> >
> >
> >
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> > Why is the thread titled Halo 4: Brotherhood?
> > And also, the Recon control scheme and other are still there for the class player. And Smart Scope does in fact limit your FOV.
>
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> I referencing to fullmetal alchemist and fullmetal alchemist: brotherhood basically implying that halo 5 is what halo 4 should’ve been but don’t get me wrong the original fullmetal is still good.
>
> i use bumper jumper but looking at the button layout just doesn’t seem right to me, I’ll probably need to try it out before I judge I suppose and FOV does get limited when your aiming just not as much as the other halos.
I use Bumper jumper too but in Halo 5 the jump is moved from bumper to trigger so in reality it should be called TriggerJumper instead…which isn’t that bad if you think about it since the finger rest more comfortable on the triggers first and will only have to move to the bumper just to throw grenades. I actually think it will feel more natural this way.