I’m curious about how detrimental the loadout system was to Halo 4, now that I’m looking back. I feel like we got a lot of clone weapons with Promethean weapons feeling like just alien variants of Human weapons.
I do think the Boltshot actually is a decent weapon if it weren’t for it being a loadout weapon. It being a pocket shotgun anyone can spawn with felt annoying, but if loadouts were non-existent and the Bolshot was a pickup weapon, I feel like it would have been in a decent spot in the sandbox. It feels more unique than all the other Promethean weapons and (if all players had AR / Magnum starts), the Boltshot would be a good pickup weapon that can a player can equally replace the Mag or the AR due to its headshot-capability and its chargeable shotgun blast.
Of course, the player can find a Shotgun on the map that does this better, but I like to think the Boltshot as a low tier pickup weapon that is more accessible than the Shotgun, and not a high tier power weapon.
If the boltshot was a pickup weapon I think halo 4 multiplayer would have been much better off. It would kinda work like the one handed brute shotgun from halo 3 (can’t remember the name) but with a longer range normal shot option.
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> If the boltshot was a pickup weapon I think halo 4 multiplayer would have been much better off. It would kinda work like the one handed brute shotgun from halo 3 (can’t remember the name) but with a longer range normal shot option.
every weapon that wasn’t an assault rifle or magnum would be better off as a pick-up, and balanced accordingly. custom loadouts gutted everything interesting about halo multiplayer.
Halo 4 suffered immensely, especially during the first year of release because of the loadout system, it devoured variety in the sandbox and resulted in a bland experience, the boltshot is the prime example of this, before the balance update a year later the boltshot was a pocket shotgun available to all at spawn & was used as a primary by most because of how effective it was paired with other items in the loadout selection such as promethean vision.
You could probably make the argument that if Halo 4 was built on an arena core, it would’ve been perceived as a more well-rounded induction into the series, i think the promethean weapons being pickups would’ve benefitted them as tools when in need as oppose to a weapon thrown into a loadout selection overshadowed by better choices to start with, the boltshot would’ve been better as a pick-up because of it’s effectiveness in close encounters, you’d want to scavenge for it knowing it’d work to your favor.
Everyone’s dawgin on custom loadouts, personally I liked em. Customize your spartan to be a vehicle specialist, a grenadier, a dual main wielding commando. Plus everyone still had access to the same choices so nothing was unbalanced in my mind. Also if I’m not mistaken there were still game modes that included forced loadouts, or limited forced loadout selection.