Halo 4 armor vs. Reach armor

There is no question Reach.

This ‘stuff’ that is purported to be armour in H4 is too ghastly for words.
Some of the stuff on offer here is pointless, why make all these non descript armour variations. All most fans want is some real different looking armour configs. Not 400 of them either!

Just who exactly ‘designed’ these helmets? They look like someone was smoking something dodgy or wasted, and was laughing their socks off when coming up with these.
Why are there not more variations of classic helmets?

The armour is probably the worst looking thing in the game!

I’ve always like Halo 3 & Reach’s armor designs to Halo 4’s.

I thought about it for a while because Halo 4’s armor designs didn’t have as much appeal as previous games. It didn’t take me too long to realize Halo 4’s armor isn’t modular like the old armors were.

In 3/Reach, all the armors are built around one base set. That allowed the armor variants look like they were modified to better fit certain roles. However, in Halo 4 all armor is built right off the undersuit, which just seems peculiar to me. Plenty of the designs have good aspects, but lack a common ground that would lessen their flaws.

OR something like that. Yeah, I just don’t like the new armor that much.

Reach armor:

Practical
More varied silhouettes
Better texturing
More varied styles
Had classic armors
Generally looked like something soldiers would wear

Halo 4 armor looks like neon futuristic sports uniforms. Nuf said.

> One question.
>
> Are you serious?

-Yoink- yes.

Reach to me was Juvenile in almost every respect. As I said the design to me seemed exactly what a kid would think looked “bad -Yoink-” and by Bungie’s explicit intention to make you feel like a kid again with Destiny it was an idea they had in embryo in Reach. A handful of helmets were acceptable (ODST, Recon, Mk V, CQC or whatever my Spartan has on now) but only because they kept with the design of previous games and were thus not significantly affected by Bungie’s new designs. That new stuff tried to play at utilitarianism but ended up (IMO of course) as baseless eye sores that lost the key aspect of utility in order to appeal to Bungie’s fantasy world of the Sci-Fi FPS (a compromised decision among the many that plagued that game.)

Some of the stuff in Halo 4 can be bad as well but it at least is supported by armors and more importantly armor combinations that work to establish not only something you can look at (which is the best Reach could aspire to) or something that you (as in I) can honestly like but something that fits the setting and, better yet, helps advance it. And even the truly bad stuff at least works towards that latter end. It’s complementary whereas the stuff in Reach clashed violently with whatever setting Bungie thought they were creating with a grittier view of an already weak-kneed future.

And that is merely the look of the helmets. As for the body one can merely describe it as a trainwreck. The name of the game seemed to be peacock your way to dominance with scrapmetal. Toasters, hub caps, pieces of scrap, it could have worked for Fallout or maybe a faction or two in Warhammer 40k (specifically the Orks, though they still have more aesthetic sense than Bungie) but for Halo it was an absolute joke, especially after Halo Wars set the look for the early days of the UNSC covenant war and Halo CE that specific period of time.

It wasn’t Halo. It wasn’t anything except posturing via garbage as a prelude to the emotional level Bungie’s now trying to cultivate as their next big thing. Now that may end well with a new franchise dedicated to the pursuit, but it was absolutely twisted to try to pull in the established world of this franchise.

Of course I know this is a rant about something you can boil down to taste, but as you may well know Reach was a game that could inspire harsh feelings from people. AL, Bloom, and Double Melee may have been the most visible complaints but there were also crackpots like myself lost in the din who thought the game was incredibly ugly as well as unplayable.

Wow. You honestly think H4 looks good and that Halo Wars set the tone for the look of earlier armor??

I’m speechless.

No idea how anyone could consider Wetworks, Hazops, Engineer or any of the other ridiculous looking H4 helmets as anything except ridiculous and then slam the Reach armors for looking juvenile.

H4 armors look like they were designed with absolutely no art direction except “I like anime”, “I liked Dead Space”, “I like Bioshock”, and not thinking for a second about the focus of the Halo universe.

Halo 4, from an artistic perspective, is an exercise in the ego of an insecure group of artists. H4 needed art direction, but it didn’t get it.

> Of course I know this is a rant about something you can boil down to taste

A lot of people, such as the idiot this guy quoted, and the one above me really need to get this through their thick heads. So many people are treating their opinions as fact, and getting defensive, and sometimes outright offensive if anyone dares to state otherwise. First off, why do you take this so seriously? Secondly, how are you stupid enough to argue over something that is clearly a subjective matter? Seriously guys, everything here is opinion, and nothing is right or wrong.

I prefer Halo 4 armor over Reach’s dull armor.

Halo Reach is the worst HALO game ever,
Everything on that game was made without any care.besides the campaing story.
Multiplayer maps, not the dlc, man, just the worst of all times
And, the AI on Halo Reach, Worms AI are more inteligent…

Bungie did a double kill with ODST and Reach, promissing and not delivering…

> H4 armors look like they were designed with absolutely no art direction except “I like anime”, “I liked Dead Space”, “I like Bioshock”, and not thinking for a second about the focus of the Halo universe.
>
> Halo 4, from an artistic perspective, is an exercise in the ego of an insecure group of artists. H4 needed art direction, but it didn’t get it.

Like I said this ultimately gets down to the matter of taste but there’s a pretty compelling point to be had for Reach being an creatively bankrupt game in terms of Art as well as gameplay.

Just what do I mean by that? Art is ultimately a means of communication. In order to have that you need a common reference point, a look which people can attach themselves to in order to have the proper perspective to appreciate your art. Reach plays to no standard that has ever existed in sci-fi or gaming except for perhaps Bungie’s own Halo 2. The closest you come is starship troopers or alien but because neither really went above USMC 2.0 you have to find creativity for Spartans. But even within that light Reach’s art design is a betrayal of principle. You have a pointless sense of utilitarianism carried on over to the most extravagant type of soldier you can imagine. Stylization is part in parcel with the core idea of Halo (which is why the first game went for it with the original look of the Mk V) and what you have in Reach abandons all of that in order to play this game of dressup in a junkyard.

Bungie would have needed to create a very different kind of character, a different kind of game, and a different setting for that to work. If you just take the super soldier and play around with that to make the improvised look reasonable you end up with the Brotherhood of Steel but they’re stylized in their own way in order to impress on you the very stylized concept of the super-soldier character. If you abandon the character and just go for realistic soldier in a gritty sci-fi universe you just have the Marines which might be able to feature a game in their own right but not one which is recognizably Halo (see the problems of ODST in trying to communicate the fact that you’re not an augmented super soldier.)

So to do what Bungie did for Reach was a betrayal of principle, a move to make a certain look without considering what effect that might have on the ability for their art to communicate a coherent message. You have the attempt to make Halo grittier in a more “Modern” sense (ie. bland) on the one hand, and on the other you have the basic fact of Super Space Troopers battling gibbering monsters from planet Zog. The latter is degraded even by the attempt at the former and for Bungie to go all out in Reach killed the soul of the game.

Now you’re more than welcome to prefer the look, but I need more than just a pretty face. Even apart from my own preference for Halo 4 I’ll argue that it has a hell of a lot more merit (despite Wetwork).

Halo 3 or reach. Simplicity is always the best. It is nice and practical, half the armor in halo 4 just looks so cluttered and messy.

> So to do what Bungie did for Reach was a betrayal of principle, a move to make a certain look without considering what effect that might have on the ability for their art to communicate a coherent message. You have the attempt to make Halo grittier in a more “Modern” sense (ie. bland) on the one hand, and on the other you have the basic fact of Super Space Troopers battling gibbering monsters from planet Zog. The latter is degraded even by the attempt at the former and for Bungie to go all out in Reach killed the soul of the game.
>
>
> Now you’re more than welcome to prefer the look, but I need more than just a pretty face. Even apart from my own preference for Halo 4 I’ll argue that it has a hell of a lot more merit (despite Wetwork).

Are you seriously saying the people who -Yoinking- MADE the games are wrong? That is not taste, that is just being a very, VERY narrow minded person. What Bungie did with Reach was not vertical move as you profess but a horizontal one. If you’ve even watched one Vidoc put out on Reach you’d know that Bungie had nothing but love for Halo and wanted to leave the franchise on a high note by making the Halo they wanted to play all this time, and that includes the armor. The armor is functional, it is not meant to be pretty it it meant to stop a bullet and save a life. take a look at armor throughout history and the most effective armor has looked like -Yoink-. It says something about how advanced this armor is that it can take all this abuse and still look that good, and that’s how it was meant to be. But as with my last post, I will take my medkit and functional armor over your shiny aluminum foil with no way to see out the helmet.

> Are you seriously saying the people who -Yoinking- MADE the games are wrong? That is not taste, that is just being a very, VERY narrow minded person.

You posted this on a forum. I repeat, you posted this on a forum. I repeat itagain, you posted this on a forum whose explicit purpose it allow people to, to the best of their ability, tell those who made the games what they did wrong.

You can choose to take it on faith that Bungie did the right thing but I’m going to decide my opinion based on what I feel the merits of the game are, and in this case the conflicting tones of Reach’s utilitarianism with the flagrant extravagance that is ultimately Halo (Super Soldiers+Aliens=the last decade of gameplay) simply does not have merit. Qualify this with the usual statements of subjectivity but that’s the only point of view to have when criticizing art (which, by the way, is a tradition as old as civilization and in any case is integral to the process.)

Colors an secondary colors definitely Reach.
Armor and HelmetsReach.
I just never understood 1. Why they ever changed the EVAfrom what it looked like in 3 and 2. Why even have so many nice new visors and not many good helmets that utilize them?

> Halo Reach is the worst HALO game ever,
> Everything on that game was made without any care.besides the campaing story.
> Multiplayer maps, not the dlc, man, just the worst of all times
> And, the AI on Halo Reach, Worms AI are more inteligent…
>
> Bungie did a double kill with ODST and Reach, promissing and not delivering…

And this is how you completely go on an off topic rant … Smh

I like both sets of armor. I just miss Mark V variant from Reach.

> > Are you seriously saying the people who -Yoinking- MADE the games are wrong? That is not taste, that is just being a very, VERY narrow minded person.
>
> You posted this on a forum. I repeat, you posted this on a forum. I repeat itagain, you posted this on a forum whose explicit purpose it allow people to, to the best of their ability, tell those who made the games what they did wrong.
>
> You can choose to take it on faith that Bungie did the right thing but I’m going to decide my opinion based on what I feel the merits of the game are, and in this case the conflicting tones of Reach’s utilitarianism with the flagrant extravagance that is ultimately Halo (Super Soldiers+Aliens=the last decade of gameplay) simply does not have merit. Qualify this with the usual statements of subjectivity but that’s the only point of view to have when criticizing art (which, by the way, is a tradition as old as civilization and in any case is integral to the process.)

Then let me restate: you are saying that a style choice, made by the original author, is simply not in the spirit of the original creation which means that YOU are defining the spirit of the original creation. Halo had no extravagance beyond super soldiers, aliens and the Plasma Pistol, the weapons were all very simple in form and function, basic stratagy went unchanged UNTIL Reach where they added in Armor Abilities when the extravagance of the weapons (such as the dual-mode grande launcher, the charging Plasma launcher) and the Armor Abilities. Even Sprint was so out there it was a viable choice against becoming invisible, or making a giant shield out of thin air. You say that Reach has a utilitarianism that is un-Halo, but if you look at the human stuff from the first three games, not even counting ODST or Wars, what you see is clearly mass produced, mass marketed utilitarian schemes of design. Add in ODST and we see a city without the utilitarian scheme but very basic with a qasi-neo-modern look. Add in Wars, and everything human is cranked out with no flare, no fanfare, even the Covenant don’t have much in the way of style with their unit production.

That is why the Armor in Reach is better than the armor in Halo 4, it is simple, it is practical, it works and does its job. Sure, I’m still not sure we really needed the Grenadier helmet and I don’t understand why the Knee guards couldn’t be knee guards and something on the front of the legs. But it’s a lot better than having Armor that pretends to be something entirely different but isn’t. it’s better than having Dead Space helmets and a stick on skull. Reach’s Armor is quite simply better because it does not pretend to be something it is not, it does not try to be cute, it does not try to be pretty, it does not try to shine, it tries to be ARMOR and that is where it succeeds.

> Reach armor is function over form.
> Halo 4 is mostly a bunch of pointy bits.
>
> In Reach the face of the helmets were rounded, and in 4 they’re pointed towards the front. I don’t like it.

Operator is rounded towards the front?

Aesthetically, Halo Reach. However, I chose Halo 3 because I feel like getting armour in that game was so much more rewarding. I mean, everyone wanted Recon at the time! I would love to see something like the “Road to Recon” in Halo 5. The armour in Halo 4 wasn’t very good imo. There were very few peices that I actually liked. I’ve forgotten about armour now though since it doesn’t really mean anything.

> Halo Reach is the worst HALO game ever,
> Everything on that game was made without any care.besides the campaing story.
> Multiplayer maps, not the dlc, man, just the worst of all times
> And, the AI on Halo Reach, Worms AI are more inteligent…
>
> Bungie did a double kill with ODST and Reach, promissing and not delivering…

This a thread to compare the armor not the the game as a whole.

Definitely halo 4. By a looooooong mile. I love everything about the character customization more.

First off the colors are more attractive to me. I wasn’t to keen on the dark muddiness of reach. I know it’s supposed to capture the real dirty grit of a darker halo and I’m all for that but it was just that it felt like I was doing so with my eyes squinted.

I didn’t like many of the torso’s or helmets in reach. Nothing really came off as standing out or unique and since you showed the torso and face the most I couldn’t help but think everyone looked the same. Some of the attachments didn’t seem like they belonged either or even made sense. I mean I figured that an advanced spartan would have a gps in there helmet software instead of as an attachment on their arm. The same could be said for other attachments as well.

I felt the character models were good but also felt…bulky. The character models in halo 4 are top notch.

Ahh I want to say much much more but this’ll do.

P.S. My scout helmet is back! I’ve been waiting for it since halo 3 and I love that it returned in halo 4.