In this post, I will explain why AA were so bad in Reach.
And I will explain how 343 is going to make AA work correctly in Halo 4.
Why were AA so bad in Reach?
They were bad in Reach because they aided the player in more than one situation.
But not all Reach AA did this. Such as Hologram and Active Camo.
I will explain why Armor Lock, Jetpack, DropShield, Evade, and Sprint were bad AA.
Armor Lock : Effective in 6 situations, making it the worst AA.
-Saved the player from being splattered, also destroying the vehicle.
-Distracted enemy team from continuing on to possibly kill other players.
-Gave the player time to wait for his team to arrive and help or save him.
-Either negated or backfired all explosives.
-Allowed the player to disable vehicles or enemies’ shields.
-Gave player ability to win in a melee battle everytime.
Jetpack : Effective in 4 situations.
-Allowed player to reach map positions he wasn’t supposed to be on.
-Allowed player to take shortcuts.
-Temporarily gave player a higher view point than other players.
-Allowed player to escape death.
Drop Shield : Effective in 3 situations.
-Gave player temporary protection from incoming fire.
-Healed player and his team. (not shields, but health)
-Distracted enemy team from continuing on to possibly kill other players.
Evade : Effective in 3 situations.
-Allowed player to move about the map quicker.
-Allowed player to escape death.
-Allowed player to easily avoid any attack.
Sprint : Effective in 2 situations.
-Allowed player to move about the map quicker.
-Allowed player to escape death.
How is 343 going to fix the AA?
Like I said earlier, AA should have only one purpose.
Luckily, 343 knows this and is fixing it, if they haven’t already.
Allow me to explain each AA in Halo 4 that we currently know of.
Hologram
Allows the player to distract or confuse the enemy.
Active Camo
Hides the player from enemies.
(343 may shorten the usage time as well)
Promethean Vision
Allows the player to temporarily look through walls.
Jetpack (guessing)
Gives the player a quick boost upward to reach higher ground.
What about Sprint?
Sprint, though it is no longer considered an AA, still needs to be fixed.
343 has already fixed it, and has told us how.
In Reach, Sprint allowed the player to move quicker and escape death.
They have fixed this by causing Sprint to slow down when the player is being shot.
So now, it only allows for temporarily quicker movement speed.
So there you have it.
AA will no longer break the game as they did in Reach.
Thanks to the diligent designers at 343.
Thank you.