*Straps on Forerunner Combat Skin Class 12 (Flame Suit) and steps into Forerunner Warsphinx
I know it’s a 40-60 Thing in the Community about AA’s in Halo 4. 40 being for, and 60 against.
In all honesty, I believe that Armor Abilities gave Variety and a new level of Personal Customization to Halo’s pallet. The only problem I have with them is that not all of them are officially grounded in Halo’s story…
… And Nobody gives a crap about this I’m sure.
Now on to AA’s.
They need to integrate Sprint and Evade into the Player’s already usable abilities like running and jumping.
Sprint Controls: Click Left Stick forward and you Sprint
Evade Controls: Crouch, Point Left Stick desired direction, Click A Button and you Evade
Because this would do the Chief and SPARTAN’s more Justice by letting them do things that they were described as doing in the Books, more people would feel a sense of Badassery when playing a game of Halo. I know I would Enjoy it.
There should only be 4 Returning actual Armor Abilities.
Jet Pack
Hologram
Active Camo
Canon Version of Armor Lock
Jetpack
Duration: 15 Seconds
Maximum Height Possible: 45 Feet
Description: Famous Standard issue Jetpack used by the UNSC Armed Forces in the Human Covenant War. Saw action at Fall of Reach and Many other Battles.
Hologram
Duration: 20 Seconds
Description: High-Tech 3 Dimensional Holographic Projector issued only to Special Operatives of the UNSC during the later Stages of the Human Covenant War.
Active Camo
Duration: 15 Seconds
Description: Stealth field Generator developed from Covenant Technology at the Latter half of the Human Covenant War that generates a near perfect Camo Field that lasts for 15 Seconds.
Armor Lock-Up Protocol
Duration: 5 Seconds
Description: Standard MJOLNIR Armor Protocol designed absorb Collision Damage from Fastmoving Vehicles or Objects or High falls. Inner Crystal layer of the suit Solidifies to create a layer of armor stronger in terms of resistance than several meters of Titanium A Armor. Shields do not recharge while in Armor Lockup, no EMP.
Vulnerable to light and Heavy Arms fire.
All equipment from Halo 3 would return but altered to suit new uses.
Drop/Bubble Shield- Not invincible, keeps yellow color of Halo 3 variant, turns red/pink when damaged.
Trip Mine- Returns pretty much unaltered but is actually the LOTUS Anti-tank mine.
Power Drain- Returns unaltered, but affects AA’s and other Equipment.
Over Shield- Returns as pickup that gives an Overshield to user, But it rapidly drains suit power while in Use, this affects AA’s power Supply and Mobility.
Well say what you want, but I think most of you got the point.