When it all boils down to some of the situations Halo 4 faces it comes down to this. Halo has never really been about choosing the way you play, it’s always been an adapt or not kind of game. Halo 4 changed that by giving the player a lot of ways to play the game. While it was a good thing and probably should’ve been done it also opened the gates to a new host of problems we are now facing.
First, lets focus on the happy. Players now don’t have to adapt to a certain playstyle and can come up with their own. Choosing from a numerous amount of options to have fun. This makes the game more easy and more accessible to all. A lax view of custom game mods makes up for the lack of custom game options as well, and has helped show the community’s more creative side.
Now onto the not so happy. Being accessible has diminished a lot of the competitive nature of Halo. That lack of competition (and the loss of a decent learning curve) has drove out most of the original halo fans and thrown a well balanced game into the crapper. Giving players the ability to spawn with amazing precision and anti-vehicle weapons has also ruined map design.
If there was a way to keep Halo balanced and competitive while still giving people some customization options, I’d like to see it done. But as for now, with 343i doing who-knows-what, the best many can do is hope they can make the right decisions regarding Halo XboxOne