Dear Halo fans (and 343i),
Just like me you’re probably very excited about the upcoming release of Halo 4. The recent glimpses at a Chiefier Chief, awesome armors, monstrous mechs, tightest graphix and the tastiest gameplay footage you could imagine has got you sitting on the furthest edges of your seats. Before I fall off my seat though, there are a few things I have to get off my chest.
I’m taking the time to write a letter to my fellow players where I will be discussing my thoughts on Halo 4, the Reach experience and the Waypoint community. I must warn you though, this letter may contain material that might cause some “Core” Halo fans (as they call themselves) to unleash some frightening fanboy fury upon this thread. I ask that these people take a deep breath and read this letter, word for word, before you lash out at me.
Now that that’s out of the way we can proceed with my letter (now in a fun, bite sized numbered point format).
Part 1; The quest for the core experience, otherwise known as complaining)
If one thing can be said about the current generation of Halo fans, it that they like complaining about the game itself, more specifically Reach. If you asked your average waypoint member to give their opinion on Reach they’d probably tell you something like:
- Sprinting only exists to make the game look more modern.
- Sprinting allows people to run up to me and get cheep kills.
- Sprinting is a coward’s tool. When I try to kill someone they run away.
- If the Spartans ran faster you wouldn’t need sprint.
- Remakes of maps won’t work with sprint.
- Sprint makes me uncomfortable. It wasn’t in Halo 2 or 3.
The uneducated observer would read this and say “wow, this sprinting feature really must of broken Reach! 343 mustn’t be listening to their fans or they would of nerfed it already!”
Hang on…
We weren’t complaining about sprint six months ago. Six months ago we were complaining about;
- Armor lock is overpowered, it needs to be nerfed. NO STICKY SHEDDING!
- Energy sword is underpowered. NO MELEE BLOCKING!
- Armor lock is overpowered, it needs to be nerfed. NO SHEILDS WHEN EXITING!
- Regular shields are overpowered. ADD SOME SHEILD BLEEDING!
- Weapon bloom causes me to not shoot straight. REMOVE!
- MAKE ARMOR LOCK DO NOTHING!
- THE DMR ONLY SHOOTS 1 BULLET! BR SHOOTS 3! BUNGIE FAIL!
- WHAT DO BUNGIE KNOW ABOUT MAKING HALOS? REMOVE BUNGIE LOGO FROM THE OPENING VIDEO! (Honest to god, that was a real suggestion I saw around TU).
Don’t get me wrong. You guys were allowed to voice your opinions, I just didn’t agree with them. Despite this, 343 listened to your suggestions and requests, and hence released a title update and new playlists using these new rules.
This wasn’t about fixing unbalance within the game though. For you, this was about Reach being different to Halo 3. Feeling betrayed that Bungie made a ballsy move and added loads of great new features to the game before leaving the franchise you lashed out and made your voice heard (once 343i was in the saddle).
“Bungie didn’t listen to my complaints” you yell at your fellow waypointers, “we asked for the changes, but Bungie did nothing!” This Bungie bashing conveniently ignores the fact that Bungie did support the game from its release with new playlists, subtle gameplay tweaking and an awesome 7th of the 7th event despite the fact that they were working hard with 343i to transfer the entire Halo ip and current online service to its new owner.
Once Bungie departed from the franchise you quickly rallied support for your anti Reach cause. Gathering the support from the “14 and under, can’t play shooter games well because I’m too young to fully understand the gameplay crowd” you told them that their poor skill was, in fact, because of new gameplay mechanics.
This was kind of true, vanilla reach features were (mostly) well balanced, but added a larger reliance on skill to the game. They weren’t that complex to work out though. Gun fights felt like real fights and not a shoot first kind of situation. Game play felt refreshing overall.
Even with the title update you still find new things to complain about. If you went back and told someone in March, 2011 that you found sprint to be an overpowered and frequently abused gameplay mechanic they would have laughed in your face forcing you to return to your time machine with your head slumped in shame.
Right now the waypoint community seems to be complaining for the sake of complaining.
