Halo 4 and iron sights

Hey community, what do you think of the reviewers that give negative points to Halo 4 because it “refuses to use a modern standard for the genre”? I honestly think it’s all -Yoink- Halo has already been “modernized” enough! Having no Iron sights is one of the distinctive things about Halo (imo) idk what people have against it, let me hear your opinions on the constant Iron sight complaint.

“Modern?” Its like 2555 dude… Screw normal! Armor abilities, MACs, MJOLNIR armor, Forerunners, hehehheh Modern to the time, future to the player…

Halo needs no such things.

> “Modern?” Its like 2555 dude… Screw normal! Armor abilities, MACs, MJOLNIR armor, Forerunners, hehehheh Modern to the time, future to the player…

No iron sights is the future :slight_smile:
aka a future without CoD lol

> > “Modern?” Its like 2555 dude… Screw normal! Armor abilities, MACs, MJOLNIR armor, Forerunners, hehehheh Modern to the time, future to the player…
>
> No iron sights is the future :slight_smile:
> aka a future without CoD lol

Plus optics feed right into the helmet, we don’t need iron sights, Linda just puts a a wire in the back of her head and lets the bullets fly :smiley:

aint nobody got time for dat.

> aint nobody got time for dat.

right?, I actually read a review that said having no iron sights made the combat slower… LOLWHUT?

> > > “Modern?” Its like 2555 dude… Screw normal! Armor abilities, MACs, MJOLNIR armor, Forerunners, hehehheh Modern to the time, future to the player…
> >
> > No iron sights is the future :slight_smile:
> > aka a future without CoD lol
>
> Plus optics feed right into the helmet, we don’t need iron sights, Linda just puts a a wire in the back of her head and lets the bullets fly :smiley:

That’s what I’m saying, not only is it not necessary, it wouldn’t fit the cannon.

Giving a game iron-sight capability isn’t “modernization”, it’s respecting a convention that came out of the immense popularity of Call of Duty 4 and its successors. I suppose you could say that they’re the same darned thing, but they’re not. Modernization implies that there is a single feature or perhaps set of features that has been so transformative in its genre because of the fact that said feature improves efficiency or, in videogames, improves the overall yield of fun. It’s a convention, which is just a fancy name for a passive norm that typically goes unnoticed until it’s broken, but it has no blatant pragmatic advantage.

Take that and shove it up the backside of whomsoever had the audacity to say that Halo isn’t modern.

> > aint nobody got time for dat.
>
> right?, I actually read a review that said having no iron sights made the combat slower… LOLWHUT?

thats just really stupid.

the thing is, if halo guns werent as accurate as they are in hip-fire then sure i can see why someone might thing ironsights are a good thing.
but youre pretty much as accurate as possible out the door, thus the small cross-hairs/reticle you always see, Ironsights would add nothing to the mix other than being there the look pretty for the people who cant have a game without it.

Well, all troops in the UNSC have neural interfaces that provide for them targeting reticles/crosshairs and virtual scopes. So there’s pretty much no need for iron sights.

This.

> Giving a game iron-sight capability isn’t “modernization”, it’s respecting a convention that came out of the immense popularity of Call of Duty 4 and its successors. I suppose you could say that they’re the same darned thing, but they’re not. Modernization implies that there is a single feature or perhaps set of features that has been so transformative in its genre because of the fact that said feature improves efficiency or, in videogames, improves the overall yield of fun. It’s a convention, which is just a fancy name for a passive norm that typically goes unnoticed until it’s broken, but it has no blatant pragmatic advantage.
>
> Take that and shove it up the backside of whomsoever had the audacity to say that Halo isn’t modern.

And this.

> Well, all troops in the UNSC have neural interfaces that provide for them targeting reticles/crosshairs and virtual scopes. So there’s pretty much no need for iron sights.

“These low points are openly exacerbated by the series’ staunch refusal to get with the times when it comes to game mechanics and level design, ignoring obvious enhancements like big-ticket sequences and proper iron-sights mechanics in favor of their age-old addiction to slow, methodical combat in unnecessarily large environments.” -Brandon Justice of EGM

You don’t need iron sights when your gun is networked with your armor system and helmet visor.

Let them play another game then. We are playing Halo!

Haters Gonna Hate

> “These low points are openly exacerbated by the series’ staunch refusal to get with the times when it comes to game mechanics and level design, ignoring obvious enhancements like big-ticket sequences and proper iron-sights mechanics in favor of their age-old addiction to slow, methodical combat in unnecessarily large environments.” -Brandon Justice of EGM

I remember hearing about one particular review (can’t recall which, might have been the source of your excerpt here) that was written by a gentleman who had confessed love for Call of Duty’s gameplay as well as disdain for what are now seen as less-mainstream games failing to adopt these new features, on the same medium he wrote for.

Please, if you’re going to assign a journalist to review something, make sure that they don’t have a bias either way. It’s like hiring Sarah Palin to cover the American Presidential Election.

The reviewers obviously don’t know anything about the cannon.

> > “These low points are openly exacerbated by the series’ staunch refusal to get with the times when it comes to game mechanics and level design, ignoring obvious enhancements like big-ticket sequences and proper iron-sights mechanics in favor of their age-old addiction to slow, methodical combat in unnecessarily large environments.” -Brandon Justice of EGM
>
> I remember hearing about one particular review (can’t recall which, might have been the source of your excerpt here) that was written by a gentleman who had confessed love for Call of Duty’s gameplay as well as disdain for what are now seen as less-mainstream games failing to adopt these new features, on the same medium he wrote for.
>
> Please, if you’re going to assign a journalist to review something, make sure that they don’t have a bias either way. It’s like hiring Sarah Palin to cover the American Presidential Election.

Yes, I’ve stated my opinion on this review on N4G. It was more or less what you said, although I decided to quote the most critical of reviews, many others have mentioned iron sights in their reviews and in all honestly I don’t see how its needed, or even an improvement.

Technically the zoom function on certain weapons is looking down the ironsights, so Halo has always had it to some degree.

He has the right to think ironsights could be added to Halo. That feature has made it’s way into many other games because it allows more precise firing on console while limiting movement to not be overpowered or abused.

I hate, hate, HATE, HATEEEEE it when people compare Halo to CoD.

Especially review’s. They lower their own reputation and credibility in my eyes by comparing Halo to the supposed “modern” status quo created by CoD.

Halo and CoD are nothing alike, and Halo is unique in that way.

Iron sights in Halo? Never. Ever.