Halo 4 and "Innovation"

So recently it’s kinda got to me, how everywhere I look, (on the forums.) I see people saying how Halo 4 needs Innovation. Even in the gaming industry as a whole I feel this term is largely thrown about, without much thought. Most people just say Halo needs it without necessarily contributing to what it might be.

So this got me thinking. If I worked for 343, what “innovation” would I propose for Halo 4? It took me a minute, but I think I came up with an idea (original or not I don’t know) that would please a lot of people. Also I think it would solve many issues people have with the unknown halo 4 multiplayer.

I haven’t quite decided which system would be better, maybe both? But the general idea is have a Halo multiplayer disc separate from the Campaign disc, which has the multiplayer from Halo 1, 2, 3 & Reach all included. But the innovation would come from what we do with it then.

Imagine a certain playlist where players can vote for gametypes and maps, as usual but they span across all Halo games. So you could seamlessly go from playing slayer on ‘Coagulation’, to capture the flag on ‘The Pit’, and then to ‘Headhunter’ on a Halo 4 map? This is one system this innovation could function. The alternative would be a much simpler main menu with all the Halo games listed, and you could manually switch between separate and standalone multiplayers.

I realise it’s a difficult, perhaps currently impossible task, i.e. Trying to juggle all the different game engines. But hey, that’s why they call it Innovation. I also think with a system like this, fans would be far more open to the idea of 343 going their own way with Halo 4, that doesn’t have to be exactly like Halo 2 or 3, because they have Halo 2 & 3 right in front of them.

Since Halo 2 has gone offline fans have been screaming for it back. Halo: CE online would be incredible despite the potential challenges with the engine.

Now finally, I know this is the longest of shots, and it’s a billion to one chance a system like this could be ready in time for Halo 4, but it’s just an idea. I also get why commercially Microsoft may not want to do this just yet. It could take away from Halo 5. But they need to think long-game. This is an innovation that could propel Halo 4 to the #1 spot for years!

Anyway, what ideas do any of you guys have? I’m not talking new weapon, new AA’s, new assassination moves. But an innovation that can compliment Halo 4?

Thanks for reading.

What frustrates me the most is those generic “Halo 4 needs to evolve” comments. Then usually they explain “the evolution” they want and it’s usually just taking elements of other games.

Reach was a Halo/Shadowrun hybrid and it didn’t turn out too well. If it attempts to be like anything like CoD it’ll be swept aside.

So, why doesn’t it go back to it’s own distinct style? It needs to go back to what made it a game talked around the world with the releases of Halo: CE, Halo 2, and to a lesser extent Halo 3. (lesser because, and I make no apologies, CoD 4 was the better MP game in '07. Such a fantastic game in fact people buy it reskinned by the tenfold 4 years later, and I imagine many more years to come)

Evolve? No. It needs to take everything what the original trilogy did well and turn that into one full package. Halo perfected. You want innovation? Then 343i should build upon that, but heh… Remember Reach.

> What frustrates me the most is those generic “Halo 4 needs to evolve” comments. Then usually they explain “the evolution” they want and it’s usually just taking elements of other games.
>
> Reach was a Halo/Shadowrun hybrid and it didn’t turn out too well. If it attempts to be like anything like CoD it’ll be swept aside.
>
> So, why doesn’t it go back to it’s own distinct style? It needs to go back to what made it a game talked around the world with the releases of Halo: CE, Halo 2, and to a lesser extent Halo 3. (lesser because, and I make no apologies, CoD 4 was the better MP game in '07. Such a fantastic game in fact people buy it reskinned by the tenfold 4 years later, and I imagine many more years to come)
>
> Evolve? No. It needs to take everything what the original trilogy did well and turn that into one full package. Halo perfected. You want innovation? Then 343i should build upon that, but heh… Remember Reach.

And you know what frustrates those who support change/evolution? Those people who are against it, with their generic “if it never was in Halo, it should never be in Halo” point of view…
Seriously, you can find stupid things on both sides.

You know why Halo needs change? Because it always changed quite a bit between each game, while keeping the typical Halo core intact (until AA’s, and Equipment to a far lesser degree came in the games). Halo never has been a series of lazy expansions on top of the last entry (with the exception of H3 perhaps). Each Halo game is unique in its own way, unlike how CoD does it yearly.

If H4 were to go back to doing what H2 did, fans of H3 and Reach will cry out loud.
If H4 were to go back to doing what H3 did, fans of H2 and Reach will cry out loud.
If H4 were to go back to doing what Reach did, fans of H2 and H3 will cry out loud.
They can’t please every (large) minority, and the fact of the matter is that the Halo community is divided in such groups.

Yes, change sometimes doesn’t work as well as imagined. Look at Reach for that matter. By no means a terrible game (unless you’re too short sighted to see), but not quite as good as it could have been.

But one “failure” (if you can even speak of one, as Reach practically did what it was supposed to do) does not mean no Halo game after it shouldn’t take risks.
Lets face it:
H3 felt stale, by doing not enough new things.
Reach felt a bit off, mainly because of a few AA’s and Bloom…
But that doesn’t mean that a H4 with some (minor and massive) changes can’t be just as good as CE and H2.

What 343i should do with H4, and I keep on saying this, is take the core of Classic Halo (CE/H2) and build their own Halo on top. Evolution brings the possibility of revitalizing the series, brings the possibility of attracting more mainstream gamers, brings the possibility of once again raising the bar like CE and H2 did.
Making a Halo 3.5 won’t bring back the massive community, as most of them were not loyal to the series, just to H3 because of hype. And on top, it would probably feel incredibly stale and like a missed chance.

Bottom line: H4 should feel like Halo in it’s own new shiny jacket…

I don’t want this thread to turn out like the rest of them, why does everything come down to people arguing with other people opinions? I can’t see how Halo 3 was just an expansion with added features like Forge, Theatre and Equipment.

People think that Halo 2 and 3 were the best games ever, since everyone played them. But looking back that’s because there wasn’t really any alternative. These days the industry has expanded ten-fold since then. There wasn’t any other game to play, even if you wanted to back in the days of Halo 2. But people don’t tend to remember that.

> > What frustrates me the most is those generic “Halo 4 needs to evolve” comments. Then usually they explain “the evolution” they want and it’s usually just taking elements of other games.
> >
> > Reach was a Halo/Shadowrun hybrid and it didn’t turn out too well. If it attempts to be like anything like CoD it’ll be swept aside.
> >
> > So, why doesn’t it go back to it’s own distinct style? It needs to go back to what made it a game talked around the world with the releases of Halo: CE, Halo 2, and to a lesser extent Halo 3. (lesser because, and I make no apologies, CoD 4 was the better MP game in '07. Such a fantastic game in fact people buy it reskinned by the tenfold 4 years later, and I imagine many more years to come)
> >
> > Evolve? No. It needs to take everything what the original trilogy did well and turn that into one full package. Halo perfected. You want innovation? Then 343i should build upon that, but heh… Remember Reach.
>
> And you know what frustrates those who support change/evolution? Those people who are against it, with their generic “if it never was in Halo, it should never be in Halo” point of view…
> Seriously, you can find stupid things on both sides.
>
> You know why Halo needs change? Because it always changed quite a bit between each game, while keeping the typical Halo core intact (until AA’s, and Equipment to a far lesser degree came in the games). Halo never has been a series of lazy expansions on top of the last entry (with the exception of H3 perhaps). Each Halo game is unique in its own way, unlike how CoD does it yearly.
>
> If H4 were to go back to doing what H2 did, fans of H3 and Reach will cry out loud.
> If H4 were to go back to doing what H3 did, fans of H2 and Reach will cry out loud.
> If H4 were to go back to doing what Reach did, fans of H2 and H3 will cry out loud.
> They can’t please every (large) minority, and the fact of the matter is that the Halo community is divided in such groups.
>
> Yes, change sometimes doesn’t work as well as imagined. Look at Reach for that matter. By no means a terrible game (unless you’re too short sighted to see), but not quite as good as it could have been.
>
> But one “failure” (if you can even speak of one, as Reach practically did what it was supposed to do) does not mean no Halo game after it shouldn’t take risks.
> Lets face it:
> H3 felt stale, by doing not enough new things.
> Reach felt a bit off, mainly because of a few AA’s and Bloom…
> But that doesn’t mean that a H4 with some (minor and massive) changes can’t be just as good as CE and H2.
>
> What 343i should do with H4, and I keep on saying this, is take the core of Classic Halo (CE/H2) and build their own Halo on top. Evolution brings the possibility of revitalizing the series, brings the possibility of attracting more mainstream gamers, brings the possibility of once again raising the bar like CE and H2 did.
> Making a Halo 3.5 won’t bring back the massive community, as most of them were not loyal to the series, just to H3 because of hype. And on top, it would probably feel incredibly stale and like a missed chance.
>
> Bottom line: H4 should feel like Halo in it’s own new shiny jacket…

The fact that every Halo game is different is a blessing and a curse. In my opinion I think Halo reached it’s zenith with Halo 2, which is why you find most of the CE and H2 players in the same boat. Halo 2 innovated CE in a positive manner. The games to come should of built upon Halo 2 after that, like IW (or anybody else) did after CoD 4 came along, though I will say MW3 is a joke. A truly mediocre game. Funnily enough, it plays different to CoD 4. Core mechanics. Player movement. Kill times. Smallest skill gap so far. But enough about CoD. That’s not why we’re here.

You could argue Halo 3 did build upon Halo 2, but in my eyes Halo 3 largely was an attempt to make anybody unhappy with Halo 2 happy with Halo 3. We ended up with a stale, boring version of Halo 2 with a terrible hit detection.

I do agree somewhat with what you’re saying though. Without innovation to Halo: CE we wouldn’t of had Halo 2. Thing is with Halo 3 and Reach we’ve been taking steps forward, but for every step forward we take two steps back, and I fear that it’s turning into a trend, especially if 343i gets influenced by other FPSs success. Especially the fact the skill gaps in games are being lowered and lowered. Some people even claim Reach is a casual game! With the ranking system and lowered skill gap we were given can you blame them?

Halo just needs to return to the roots that made it such a phenomenon. It already had the mainstream audience with Halo 2, then it threw it away with Halo 3, then tried to claim it back by trying to appeal to everybody and not being enough like Halo with Reach. As for innovation, I just hope they don’t make don’t do something drastic that’ll slow down the unique fast paced gameplay like equipment and AA’s did, or make it completely unrecognisable.

> I don’t want this thread to turn out like the rest of them, why does everything come down to people arguing with other people opinions

It’s a forum. People come here to debate. What did you expect?

> I can’t see how Halo 3 was just an expansion with added features like Forge, Theatre and Equipment.
>
> People think that Halo 2 and 3 were the best games ever, since everyone played them. But looking back that’s because there wasn’t really any alternative. These days the industry has expanded ten-fold since then. There wasn’t any other game to play, even if you wanted to back in the days of Halo 2. But people don’t tend to remember that.

I completely disagree. There were many games to play back when Halo 2 was released. But Halo 2 was so good everything got overlooked.

Edited by Moderator - Please do not bump/necropost threads.

*Original post. Click at your own discretion.

It’s not just the revolutionary gameplay that made CE and H2 such great games, it was also the story line in the campaign that set them apart. Back then I didn’t have Xbox live and was limited to strictly offline play so I never got to enjoy the full experience. Truth be told the same happened for me with H3 and Reach, and honestly I have to say I agree for the most part with these premises on H3. I told my friends upon completion of H3’s campaign (and the first Halo game who’s campaign I dared to brave on legendary I might add) that it felt too incomplete, as though there was so much more it could have had in it. The additions of equipment didn’t help H3’s case either because there was more than once where I found myself going through a whole campaign level or offline multiplayer session just toting it around and never using it even once, no matter what piece of equipment it was. with Reach I have to disagree because to be honest in my opinion it was a nice change of pace to play someone OTHER than the master chief for once, but I also know and understand why it was the complete opposite for a lot of other people. That being said I really think H4 was more an experiment to see just how far the graphics engine on the 360 could be pushed before they made the move onward to the Xbox One. But again, I grew up mostly on the campaign mode of these games and in that I feel that 343 actually did a really fantastic job on making engaging missions and continuing the story of the chief

Dude…stop.