Halo 4 and halo infinite were games to please the masses. Halo 5 was 343s own idea

Halo 5 doesn’t play like Titanfall.

Going fast in a video game == advanced shooter.

What games can you compare to Halo 5? Titanfall and advanced warfare. What else?

Does halo 5 play anything like those two games? No they don’t.

The reqs were also warzone only. They were also level AND time gated.

You can’t name a game that plays like Halo 5. No game has a thrust slide stablize crouch manuver. I can name plenty of moves that are not possible in other games.

So tell me how did they copy? Sure it has loot boxes for warzone. But what else? What can you possibly say that Halo 5 copied? Because if anything I would like to know what games your talking about because I’ve been trying to find it but no game does what Halo 5 does

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Ok then. We are in fact just going to ignore the design aspects of halo 5 copied from the hip trends of 2013-2015, and then claim halo 5 is a unique original snowflake of a game.

Got it. You do you man.

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What did they copy?

Does moving fast in halo 5 all of a sudden makes it comparable to Titanfall?

Have you seen the swings in Titanfall? You can literally cross entire maps with the grapple. This type of gameplay isn’t in halo 5 at all.

So what trends are you talking about? I need direct comparisons or this is just hot air

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At the time there was a brief trend among triple-A shooter to add extra movement mechanics. They thought “more movement mechanics” was going to be next big thing in shooters. Halo 5 didn’t copy Titanfall, per se, but was very much part the same mainstream. It was not unique. It was not doing its own thing. It was looking at what other games were doing and going in a similar direction. You can prefer Halo 5 if you want to, and think it had some good ideas, but it’s disingenuous to claim it as some beacon of innovation.

With that said, even if Halo 5 wasn’t doing its own thing, I can agree with you that it was at least doing a thing, unlike Infinite which is trying its hardest to take no stances.

Anyway, there is no innovation in flagship triple-A games. Either you’re trying to coax new players from other games, or you’re trying to hold on to your old players. No developer is going to steer a multi-billion dollar franchise into uncharted waters.

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Who decdided that there was a trend in the first place?

Who set the trend?

Because it’s not like there were a swarm of games that had “advanced mobility”. Till this day there are still games coming out with some sort of “advanced mobility”. There has always been games with “advanced” mobility.

I don’t think two games set any trends. I just think people say change and quickly wanted to hate on that change.

You got Titanfall and you got advanced warfare. What else was there to say there was a trend?

A great example is the advanced warfare mobility coming back to blackout in bo4. A lot of people liked that mode but yet people weren’t calling it a trend.

Idk man. I just don’t see how Halo 5 tried to copy the direction of over games. I think those games just happen to release next to eachother and that’s why people compare them.

Halo infinite is too safe. Uncharted waters is where they should’ve gone.

It was hyper-mobile twitch shooter released in the era of hyper-mobile twitch shooters….

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Out of the thousands of games that exsist. How are two games considered an era?

You have Titanfall and advanced warfare. The only two games thats ever been compared to Halo 5.

How are two games an entire era to you?

Go look at the recent PC releases. There are still games with “advanced movement” coming out. Has been for a while now and even before Halo 5.

So what exactly is this era you speak of?

About 2014-2017

Two games?

Titanfall (2014)
Advanced Warfare (2014)
Destiny (2014)
Blops 3 (2015)
Dying Light (2015)
Halo 5 Guardians (2015)
Infinite Warfare (2016)
Mirrors Edge Catalyst (2016)
Dishonored 2 (2016)
Titanfall 2 (2016)
Doom (2016)
Destiny 2 (2017)
Lawbreakers (2017)

It’s not a trend anymore though, around 2017 the advanced movement trend started dying down when the Battle Royale trend started to take shape when PUBG skyrocketed to success off the heels of H1Z1’s decline.

Certain games like Mirrors Edge Catalyst which originated in 2008, just happened to get a soft reboot/sequel in 2016 smack dab in the middle of this trend is no coincidence, as well as games like Dishonored 2 getting noticeable improvements in the ease of mobility where it already excelled at in its first iteration 4 years prior (2 years before it was trendy).

There’s good reason to believe that Titanfall and Advanced Warfare kickstarted this trend on their own independent of each other which is wild, but the origins actually go back a year or so to games like Bioshock Infinite, Borderlands PS and Dishonored that took chances on movement mechanics and caught mostly positive attention for their implementation.

Trends don’t mean everyone is doing it, it just means there’s a noticeable amount of similarity in the titles releasing.

I actually enjoyed the gameplay of Halo 5. I even liked the general idea of the story in the game. I just hated the fact that the actual story in the game felt like it was written by a 12 year old boy writing fanfic on an internet forum.

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Both titan falls and both call of dutys followed their own path and I wouldn’t even call the “advanced mobility” shooters. One of was a titan based game. The other is call of duty. Call of duty is always trash. But these are the two strongest games in your argument.

Mirrors edge? Are you serious? I love the game. It definitely speaks to me. But it’s not a “advanced mobility” shooter. It’s barely even a shooter. The second mirrors edge was horrible.

Doom has always been a fast paced shooter. New mechanics hardly make it an “advanced mobility” shooter when it already is one in the first place. You also have doom eternal which features the side thrusts and double jumps which came out after Halo 5.

What about dying light 2? It still has the mobility but yet it’s 2022.

Sure. All these games had some type of new movement but to call it a trend? I don’t think so because there are still games out today that put these things in their games.

What sucks even more that this whole “advanced mobility” argument is what stifles innovation. Who cares if it’s a “trend” if it’s fun then it should be in the game. A game shouldn’t omit something just because someone out there thinks it’s following a trend.

Halo infinite has a store. It has seasons. It has a battle pass. It has pictures of coins for goodness sake and your telling me halo infinite isn’t following the trends?

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That’s not true. Halo started as a video game. There was no lore before ce. Everything should be based on fun and enjoyment, not lore. Lore is an added thing some people like, it doesn’t have to match the game. The grappleshot is one of the best additions to halo I think in a long time.

No. Halo started as a book. The books came out before the game. And in the books chief had thrusters and lost them right before Halo CE

And if the game is ment to be for fun then why don’t we have the repulsor, grapple and thruster all at once? Wouldn’t that be fun? Fun to me is a game that isn’t limited. Halo infinite is limited. I want to play with the grapple all the time. Not some of the time.

I don’t make the rules, I just point out the trends and the games that have mechanics that fit within them.

So does Doom Eternal, Apex Legends, Splitgate, but trends are something you see expressed clearly and commonly among game releases over time.

Battle Royale is a huge gameplay trend nowadays even if some games buck the trend. Hero shooters were short lived between 2016-2018 even if Valorant and Apex incorporated the mechanic into their gameplay after the trend died out.

Let’s not forget old school examples like the “Battlefield” trend where large scale class based combat encompassed everything from Star Wars to Quake. Or the “multiplayer” trend where every game had to have their own multiplayer endeavor that led to timeless and unforgettable experiences like Bioshock team deathmatch or Assassin’s Creed multiplayer.

It is following trends, I never said it didn’t. BP and a storefront are pretty cut and dry examples of this as well as the “live service” trend. Just like Halo 5 followed the loot box monetization trend and the advanced movement gameplay trend.

However monetization trends aren’t the same as gameplay trends, at least in this context. I could be mistaken, but Infinite’s gameplay comparatively doesn’t really follow trends.

Sprint,slide and clamber are a part of most shooters now a days. So how is Halo infinite not following the gameplay trend?

Titanfall and apex set the standard for the grapple and most people love it. Even me. I like it. But it’s definitely a followed trend.

Equipment has also been done already in halo 3 and other games that feature pickups like that.

So how exactly is Halo infinite not following the gameplay trend when most shooters play exactly like it?

In the case of Halo 5. Nothing plays like Halo 5. Even the most “advanced” shooters don’t play like Halo 5. Nothing does.

You’re denying the existence of a trend because it wrecks your narrative that Halo was doing its own totally unique thing. But the reality is that suddenly through 2014-2015, multiple FPS games released with similar ideas of extending the set of base movement abilities, which prior to 2013 in all high-profile shooters had consisted of running, jumping, and maybe climbing over chest-high walls.

You can call that whatever you want, but the fact is that by the time Halo 5 started development, Crysis 3 (the first “advanced movement” shooter, really) was almost out, and multiple other developers from big publishers were working on similar ideas. Deciding to do the same thing your peers elsewhere are doing is the opposite of doing your own thing.

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The problem with this argument is that you can’t find a game that plays like Halo 5. That’s why I call its own thing.

Halo infinite has Sprint, slide, clamber which you can find in call of duty, battle field. You name it. Sure Halo has shields and high ttk. That sets it apart but when it comes to movement standpoint then halo infinite copied more than Halo 5 copied. I wouldn’t even call Halo 5 copying because there is no game like it.

So your saying Halo 5 shouldn’t have been made because there were other games simmalir to it?

This “advanced” movement trend is vauge. Very vauge. Anything past Sprint, slide and clamber could be argued as “advanced” movement. And even if it was advanced its still not in the same manner. Sure Titanfall was a shooter but it’s main draw was to be a mech game. Because of that it’ll never play like Halo.

Either way. Halo infinite is following trends to a T. Halo 5 at least set it self apart even if it’s simmalir in movement to other games

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Unreal Tournament had dodging…back in 1999.

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Exactly. What’s this nonsense that there was a trend in “advanced mobility”? There have been game before and after Halo 5 that go past the whole Sprint slide clamber thing

You could make the argument for that. But it’s really something a little more esoteric than that.

I’d say it’s less of a trend and more of a quality of life mechanic. Certain attributes in games throughout history have lent themselves to be represented within gaming evolution.

  • Dark Forces II being the first game to incorporate an orchestral soundtrack

  • Dungeons and Dragons developing the hit point system

  • Space Invaders implementing the first high score system

  • Ghosts and Goblins “new game+”

  • Quake “WASD”

I would agree with this, I don’t know what game first implemented the grapple system, but I know I was personally using it as a mod for Gmod years before this.

I would say in that Halo’s grapple does follow this trend, even if it is a rather small one. More of a popular feature rather than a game built around it.

And many before it and after as well. I wouldn’t call it a trend either as much as a common mechanic.

Hell, Mario and friends were doing this in Super Mario Bros 2, and before that as Doki Doki Panic 20 years prior to Halo 3.

Because trends are blips of noticeable shared commonality within a specific period of time.

It’s why there’s no “first person shooter trend” since Wolfenstein was released, and why there’s a specific trend called “Doom Clones” where developers all over were making 2.5d sprite based FPS’s shortly after Doom gained mass appeal.

Nothing plays like Halo 5, but there are gameplay mechanic tropes that persist throughout a ton of games from that relatively short period of time that are incredibly similar to one another. Titanfall plays very differently from Destiny, which plays different from Mirrors Edge, which players differently from Doom, which plays different from H5G, which plays differently from AW, which plays differently from Lawbreakers, yadda yadda yadda on and on, but all share the common trend of playing off of mobility and advanced movement and quick response timing combat.

Is it really hard to believe that 343 sat down and looked at the lore and tried putting in the gameplay? Because that’s what I see. I really don’t think they did it for the trend. I think they actually tried thinking of a way to innovate halo. It’s clear as day in the way the abilities work. They all chain together perfectly. It wasn’t just slapped on together. There was real thought put behind how they all work together. That’s why combos were a thing. That’s why the game was advertised with these combos because they had a vision. You could even see it in breakout. They had a vision. A sight of what they wanted to make happen. You could see it in the videos leading up the game. The in real life breakout matches. The heavy deatalied paintball/airsoft talk about gameplay. 343 had passion back then with Halo 5. I don’t see it in halo infinite

How else would you innovate halo? One way was to put map dynamics which funny enough halo 5 actually did with it shoot down platforms. So if anything true innovation would been maps that are “alive”. Not whatever infinite is.

If they didn’t do mobility and they didn’t do map dynamics and if they didn’t do equipment then what else is there other than to create halo 3.5? Frankly in 2015 if you gave me the choice of Halo 3.5 and halo 5 I would pick halo 5 because of the innovation and if Halo infinite was to go “back to its roots” then why isn’t it halo 3.5?

Either way. It would’ve sucked big time if they didn’t release Halo 5 because it was similar to other games. Games and ideas for games shouldn’t be shut out because of some precived trend.