Read and discuss.
He also mentions a multiplayer strategy guide.
Sorry if this has already been posted
Read and discuss.
He also mentions a multiplayer strategy guide.
Sorry if this has already been posted
> What will Studio 343 announce in terms of pro gamer options and features ala Call of Duty: Black Ops II’s recent announcement?
>
> E-sports has always been a big part of the Halo community, even before Halo went online. People were playing Halo: CE back in the day, carrying Xboxes, LAN cables, and routers to people’s houses. We take it very seriously; we support this in a variety of ways, like with Halo Waypoint, which is going to have a relaunch with new additions, like stats support, come November.
Not sure how this is relevant to esports? :S
Cool article OP.
He compared to block aps (THATS WHAT I’M CALLING IT) 2’s new…whatever the hell they just implemented, I forgot. Point, it’s similar and relevant, I just don’t have the ability, or any real desire to put in the effort, to back this up with anything.
Waste of time if you ask me.
But no one did.
most constructive post evar
> > What will Studio 343 announce in terms of pro gamer options and features ala Call of Duty: Black Ops II’s recent announcement?
> >
> > E-sports has always been a big part of the Halo community, even before Halo went online. People were playing Halo: CE back in the day, carrying Xboxes, LAN cables, and routers to people’s houses. We take it very seriously; we support this in a variety of ways, like with Halo Waypoint, which is going to have a relaunch with new additions, like stats support, come November.
>
> Not sure how this is relevant to esports? :S
electronic sports for competetive gameplay? LAN parties started it all
> He compared to block aps (THATS WHAT I’M CALLING IT) 2’s new…whatever the hell they just implemented, I forgot. Point, it’s similar and relevant, I just don’t have the ability, or any real desire to put in the effort, to back this up with anything.
>
> Waste of time if you ask me.
>
> But no one did.
>
> most constructive post evar
Black ops 2 implemented spectator mode, live streaming and shoutcasting and picture in picture.
Halo has “stats and an updated Waypoint”…my point was, I’m not sure what that has to do with esports or “pro gamer” options, especially compared to BO2
So the covenant and prometheans end up working together?
> The big difference is that the Covenant are tactical, while the Prometheans are more strategic in a sense that they can enforce and multiply when least expected. <mark>Since the Covenant and Prometheans are working together</mark>, there can be a situation when you’re fighting a Covenant squad when all of a sudden a Promethean launcher shows up to turn the tide of battle. Also, hiding behind cover may not work when fighting them, because their crawlers can climb over cover and flush you out.
Regarding BO2’s e-sports support, the biggest thing I care about (yes, I am one of the minorities here who plans to play both H4 and BO2) is the idea of skill-based “League Play”. From the subtle hints Treyarch gave so far, it seems to be similar to Starcraft 2’s League and ladder system: League (StarCraft II) | StarCraft Wiki | Fandom.
I don’t play SC2 so can’t comment from my personal experience. However, according to SC2 fans it is the most successful attempts to integrate skill based leagues and ladders (which are pretty common in real life sports like Tennis) with online automated matchmaking. It successfully bridges the gap from the noob players -> average players -> serious players -> pro players, and made SC2 one of the most popular video games to spectate.
In FPS genre, Halo3’s 1-50 rank system was pretty good, but with severe flaws. Halo Reach’s Arena system was a completely failed attempt.
I am intrigued by this quote from O’Connor: “We have other stuff to feature on that front, which we can’t talk about just yet until October. It’s nothing too major; just the evolution of things that we’ve already done back in Halo: Reach.”
Could this mean… a significant improvement of the Arena system, after absorbing the lessons learned from Reach? It can be very similar to what SC2 has, which has been proven to be a solid system. For example: league and league placement can stay, season is fine as long as the stats don’t reset every time, etc.
Thoughts?
He said not too major, I wouldnt get my hopes up. If it was something they believed was REALLY good, it would probably be announced by now.
20K for 1st at the MLG event, not bad. Passes have went on sale already, think they have sold over 20 already, and thats before general release
> > > What will Studio 343 announce in terms of pro gamer options and features ala Call of Duty: Black Ops II’s recent announcement?
> > >
> > > E-sports has always been a big part of the Halo community, even before Halo went online. People were playing Halo: CE back in the day, carrying Xboxes, LAN cables, and routers to people’s houses. We take it very seriously; we support this in a variety of ways, like with Halo Waypoint, which is going to have a relaunch with new additions, like stats support, come November.
> >
> > Not sure how this is relevant to esports? :S
>
> electronic sports for competetive gameplay? LAN parties started it all
I miss the days of Halo CE LAN parties. We should all do a huge Waypoint community LAN at some point. That’d be awesome.
> He said not too major, I wouldnt get my hopes up. If it was something they believed was REALLY good, it would probably be announced by now.
>
> https://twitter.com/MrMLGAdam/status/245259503648518144
>
> 20K for 1st at the MLG event, not bad. Passes have went on sale already, think they have sold over 20 already, and thats before general release
I know, I did not have my hope up much anyways 
However, I don’t think that they need “major” efforts to turn Halo Reach’s Arena system from bad to good. The basic concepts of leagues, placements, and invisible skill score can be reused. They can also use seasons the same way as SC2 does ( StarCraft II Official Game Site ) : reset the standing and “bonus pools” but carry over the hidden skill ratings used for matchmaking and league placement.
Also, to learn from the mistakes of Reach and the success of SC2, the rating adjustment should be changed back to W/L based.
Another thing to learn from SC2: A structured party can participate in the leagues and ladders system. They will be placed into games by the automated matchmaking system. Each team has a separate skill rating. Individual team mates have very little effect on the team rating, except to determine what placement matches they are put in.
It is one thing to design a system from the scratch, that would be very “major” and risky. It is another thing to build on top of an existing system (even when it was as bad as the one in Reach, just consider it as a failed beta), and copycat one that is already proven to be successful (i.e.: SC2).
CoD franchise traditionally only attracts casual gamers, but this time around they are making major overhauls to target competitive players. In order for H4 MP to have a lasting appeal of 2+ years, and to compete with BO2, I seriously think that it needs something like this.
Just my 2 cents.
Completly agree, not sure how many others will on here though.
Having a good ranking systems increases the game lifespan tenfold…eurgh Im not going to bother explaing why else its good for the game, already done it a million times.
COD actually has two leagues, one for the normal pub COD (6 on 6, kill streaks/perks) whilst they have a competitive league (4 v 4, different settings, no gimmicks or crutches). They are embracing the competitive community.
[deleted]
As you can see that I still have not given up hope yet
Halo franchise at its core is a competitive FPS and not having something like this would be a major disappointment. The problems of the past systems (Halo 3, Halo Reach) should not discourage devs from trying, but considered as valuable lessons to learn from.
I hope that they intentionally keep it under wraps despite strong demands from fans, and announce right before launch for effects of huge excitement.
If there is an interview that has E-sports in the title, with no mention of a spectator mode, then it cant be taken seriously.
> If there is an interview that has E-sports in the title, with no mention of a spectator mode, then it cant be taken seriously.
Well, IMHO Halo does not have a strong need for spectator mode, because most of the time the game play are about 1v1 duels. At least for me, the first person view is good enough to spectate. This kind of streaming does not require special support from the game itself, as proven by Twitch TV.
BO2 is boasting about shout casting and live streaming support, but based on the community feedback I saw, most players can’t care less about these features. League Play is where the excitement is.
> > If there is an interview that has E-sports in the title, with no mention of a spectator mode, then it cant be taken seriously.
>
> Well, IMHO Halo does not have a strong need for spectator mode, because most of the time the game play are about 1v1 duels. At least for me, the first person view is good enough to spectate. This kind of streaming does not require special support from the game itself, as proven by Twitch TV.
>
> BO2 is boasting about shout casting and live streaming support, but based on the community feedback I saw, most players can’t care less about these features. League Play is where the excitement is.
Lack of spectator mode single handily kills Halo as a competitive title.
When I say spectator mode, I don’t mean you are watching from a 3d point of view. I mean, a 1st person view where you can flick between all 1st person views overhead views etc.
This means that a league, or a streamer can watch all 8 players.
MLG has to have 8 video/audio cables and a huge switchboard just to see all 8 players. That costs a fortune. Other gaming leagues wont pick up Halo as it costs too much for this setup.
Online competitions dont exist in Halo, but are popular in COD, as casters can be a spectator, and commentate on the whole game. In Halo, we cant. This is why BO2 is ahead of Halo 4 at this current time.
> > He compared to block aps (THATS WHAT I’M CALLING IT) 2’s new…whatever the hell they just implemented, I forgot. Point, it’s similar and relevant, I just don’t have the ability, or any real desire to put in the effort, to back this up with anything.
> >
> > Waste of time if you ask me.
> >
> > But no one did.
> >
> > most constructive post evar
>
> Black ops 2 implemented spectator mode, live streaming and shoutcasting and picture in picture.
>
> Halo has “stats and an updated Waypoint”…my point was, I’m not sure what that has to do with esports or “pro gamer” options, especially compared to BO2
Blops 2 will have a ranked playlist with trueskill system.
> Lack of spectator mode single handily kills Halo as a competitive title.
>
> When I say spectator mode, I don’t mean you are watching from a 3d point of view. I mean, a 1st person view where you can flick between all 1st person views overhead views etc.
>
> This means that a league, or a streamer can watch all 8 players.
>
> MLG has to have 8 video/audio cables and a huge switchboard just to see all 8 players. That costs a fortune. Other gaming leagues wont pick up Halo as it costs too much for this setup.
>
> Online competitions dont exist in Halo, but are popular in COD, as casters can be a spectator, and commentate on the whole game. In Halo, we cant. This is why BO2 is ahead of Halo 4 at this current time.
also in online environment you can make third party host using spectator mode.in this way the host advantage in p2p games will be neglected. furthermore there will be less cheating in online leaderboards such as gamebattle,HT…etc
How the F word can frankie not include Guardian in requested remakes? Does he even listen to his fans!? …