Y’know the saying “something old, something new, something borrowed, something blue”?
It sounds like a good philosophy for video game sequel design. Keep some aspects of the previous game, add some new elements of your own, and borrow some things from other games that move the genre forward and … something blue. I don’t know what the blue is.
I was really hopeful for a new developer injecting some fresh air into an aging FPS franchise that had been long overtaken by Call of Duty in terms of sales, popularity and online population. I was excited to see the new directions 343 would take with the franchise.
Cause that’s the exciting thing right? Games getting better? Games innovating? That was something Bungie did very well. halo 1, 2 and 3 all introduced not only new features to Halo, but the moved the entire FPS genre forward. If Halo didn’t exist the entire FPS genre would be different place.
Let’s take a look at what the ways in which Halo left its mark on the FPS genre.
Halo 1
2 weapon system.
Dedicated grenade and melee buttons, the golden triangle of gameplay.
Regenerating health/shields
Seemless PFS/vehicle play/transition and controls
Halo 2
This game basically put console online competitive FPS on the map.
Lobbies
Clans
Playlists
Partying up
Halo 2 put in place systems that are standard in online console shooters.
Halo 3
Forge, interactive cooperative/competitive real time map editing.
Theater mode
File sharing
These features are commonly mimicked and standardized
Cooperative/competitive campaign scoring
Now let’s break down Halo 4 and the things that 343i have added, removed and borrowed.
Halo 4 features removed
A range of custom game options
Assault
The race gametype (an entire community ignored)
Infection custom options (another huge community)
Campaign theater (speed runners hamstrung)
BTB Objective
Good connection search options for international players
Firefight.
The list goes on.
Halo 4 features borrowed from other games (mainly COD)
Load-outs
Progression system, weapon unlocks
Sprint as default
Ordinance drops
Instant respawn
Perks
Halo 4 features new to the franchise invented by 343i
umm … virtually nothing.
Now here is Halo 4’s fundamental problem. 343 have NOT taken Halo 4 a new direction like so many people claim. They have not evolved anything. There’s no change here, just imitation. They’ve just fallen in line behind their biggest competitor. They had the choice to either innovate or imitate and it’s obvious which choice they made. Look at all the people trying to copy World of Warcraft, no one can succeed cause you can’t beat them at their own game. 343 tried to beat COD at it’s own game. Instead they should have splintered even further away from COD in their own direction and tried something fresh and new and exciting, something Halo players and FPS fans in general had never experienced before, not the same thing COD has been doing for years.
It makes sense from a business point of view. Innovation is risky, imitation is less risky. Halo was popular because it changed the whole game, then COD became popular because it changed the game once again. If 343 thought they were gonna revive Halo by not changing the game they were wrong.
343 has done little to add their own creations or systems to Halo OR the FPS genre. They have not put their own spin on Halo. Nor have they contributed to the FPS genre in any way. Like I said in the beginning if Halo 1, 2 and 3 had not been made the entire FPS genre would be very different. But if Halo 4 had never been made it wouldn’t make a difference to the at all. The FPS genre will not miss another COD imitation.
All there is here is “Something old, nothing new, mostly borrowed” … and the blue thing, oh yeah, the blue thing are the fans who expected more.
A note about Spartan Ops. Before you rush to point out how Spartan Ops is some kind of new idea you’re wrong. Spartan Ops is a separate co-operative campaign, this has been done before many many times. The only difference is 343 restricted the missions by time instead of having it all ready to go up front. On top of that they require you to be online and a Gold subscriber. And they also re-use environments consistently. Compare this to a recent example of a cooperative campaign, Farcy 3. In farcry 3 you can play the entire cooperative campaign straight away and there’s no Gold required and they don’t make you play the same level over and over. So you see, Spartan Ops is like a heavily restricted co-op campaign with a LOT of lag.