is larger, smaller or the same as in Reach?
I feel like there is very little.
Not sure if it’s stronger than it was in Reach, but it’s incredibly annoying when you’re aiming at someone and a team mate of theirs will run in front of your cross hair.
More than Halo 2.
Most the series has ever had 
Pretty strong it varies between weapons. DMR has too much!
Seems like almost as much as Halo 1 which had the most if I remember correctly.
> More than Halo 2.
>
> Most the series has ever had 
Couldn’t disagree more, I don’t think it even exists in this game. If it’s there, it’s actually not obvious at all.
Feels like some weapons have a lot more than others, especially DMR for some reason. You really notice it on the higher sensitivities, can be really intrusive sometimes.
I felt the br had more than the dmr, I assumed to balance them…maybe I’m wrong.
Dunno, whenever I use dmr it feels like it drags my crosshair over people much sooner than with the BR. Can really mess up shots when people walk infront of each other.
I haven’t played much MM, but in campaign it is certainly there. There is a firefight on the level Infinity that is kicking my butt because of it. Very noticeable when on a turret.
So far I’ve missed a few times when I think I should have hit, but I’ve yet to hit even though I know I missed.
So far that’s a good thing. Limited experience in amount of games, but each game has a lot of kills and that’s how they felt.
Reticle-magnetism is a little less but still there.
As for truly testing, I am enjoying the game for a few weeks before I begin to mathematically break it down. I need to see if I actually enjoy the full package before I start learning the mathematical determinants.
its perfect!! at least some of the 60h a week working people stand a chance against the kids! it is perfect! dont complain its a lot of fun! this game is amazing