Halo 4 aim assist...

is larger, smaller or the same as in Reach?

I feel like there is very little.

Not sure if it’s stronger than it was in Reach, but it’s incredibly annoying when you’re aiming at someone and a team mate of theirs will run in front of your cross hair.

More than Halo 2.

Most the series has ever had :frowning:

Pretty strong it varies between weapons. DMR has too much!

Seems like almost as much as Halo 1 which had the most if I remember correctly.

> More than Halo 2.
>
> Most the series has ever had :frowning:

Couldn’t disagree more, I don’t think it even exists in this game. If it’s there, it’s actually not obvious at all.

Feels like some weapons have a lot more than others, especially DMR for some reason. You really notice it on the higher sensitivities, can be really intrusive sometimes.

I felt the br had more than the dmr, I assumed to balance them…maybe I’m wrong.

Dunno, whenever I use dmr it feels like it drags my crosshair over people much sooner than with the BR. Can really mess up shots when people walk infront of each other.

I haven’t played much MM, but in campaign it is certainly there. There is a firefight on the level Infinity that is kicking my butt because of it. Very noticeable when on a turret.

So far I’ve missed a few times when I think I should have hit, but I’ve yet to hit even though I know I missed.
So far that’s a good thing. Limited experience in amount of games, but each game has a lot of kills and that’s how they felt.
Reticle-magnetism is a little less but still there.
As for truly testing, I am enjoying the game for a few weeks before I begin to mathematically break it down. I need to see if I actually enjoy the full package before I start learning the mathematical determinants.

its perfect!! at least some of the 60h a week working people stand a chance against the kids! it is perfect! dont complain its a lot of fun! this game is amazing