When 343 said they were designing this game for competitive AND casual players I was excited, but scared at the same time.
From what I’ve seen in gaming, games that are designed for competitive play only usually have a competitive audience and grow a casual audience through things like Custom Games and fun, casual gametypes. (Halo 2-3)
Games that are designed for Casual play usually have a strong casual following, but competitive players are turned off and can’t play it without getting mad and throwing a few controllers. (Reach, COD)
But could 343 pull off the impossible? Could they make a game that has all of the great competitive aspects of the original trilogy while adding casual aspects from other shooters and Reach?
Now that news of a possible invisible ranking system has come out, I think I can finally answer that question.
It seems as if every competitive aspect that is being added to this game is being drowned out by stupid, nonsensical additions. Not that there are many competitive aspects being added in the first place. But what HAS been added for competitive players so far?
Maps
So far we have only been shown 3 maps and two of them (Longbow and Adrift) are undoubtedly made for casual play. The one map we have left, Haven, has potential. It is a smaller map, symmetrical, it looks beautiful, there isn’t much in the way on the map, etc.
But the map has one problem, and it isn’t even necessarily a problem with the map, so much as the game itself: It is the smallest map in the game.
This is just plain stupid. 99% of competitive maps are as small, or in some cases, smaller than this map. So this means we are being shipped a game with one Competitive map. I sure hope Forge maps won’t be as bland this time around, because it looks like I’m going to be spending a lot of time on them.
Weapons
This isn’t so much of a Competitive problem, as much as a nostalgic one.
Everyone in Halo 2 and 3 looooved the BR, so much so that it may have overtaken the entire sandbox. Bungie didn’t like this so in its last Halo releases (Reach and ODST) it was left out completely.
But rejoice! 343 is bringing it back for Halo 4!
There’s only one problem: it is incredibly underpowered compared to the other starting weapons. You’ve all seen the stats before so I won’t even bother showing them, but how could they make everyone’s old favorite weapon almost useless compare to weapons like the Carbine, which is historically much weaker?
Even the AR is powerful this time around, something that will make every competitive player cringe.
And you can even spawn with a Noob Combo! Just set your primary to Carbine and your secondary to PP and equip some stupid AA and you’ll be -Yoink!- off players who are better than you in no time!
AA’s/Perks/Loadouts
One of the main things that killed Reach for many Competitive players was the new inclusion of AA’s and Loadouts. I for one was oblivious the first time around as to how much this would affect gameplay. Obviously I learned my lesson.
The only logical thing to do with these in a Competitive aspect would be to trash them and pretend they never existed, maybe bring back Power-ups. Can you imagine how awesome map-specific power-ups would be? They could do the same things as AA’s (to a lesser extent) but still promote map movement. That would be ideal to ANY player, competitive or casual.
But 343 didn’t do that, they decided that they could do a better job at balancing them. This certainly threw me for a loop when I heard this. How could a 2-year-old company do a better job at balancing AA’s than a 20-year-old company with 10 years of experience working with the series?
Badly, it would seem. The AA’s so far announced are Hologram (still useless), Thruster Pack (evade but actually somewhat better), Hardlight Shield (the Riot Shield in COD fit into the Halo universe), and last but not least, Promethean Vision.
Now Promethean Vision is a special dose of stupidity. It lets you see through walls.
But you are probably saying “But Batman and Blacklight can do it, why can’t Halo?”
First of all Batman isn’t even a multi-player game, never mind a competitive one, and Blacklight ISN’T Halo. Almost EVERY pro who has used it has said it is OP, but that won’t stop some people from saying that it isn’t, even though they haven’t played it (I’ll save fanboyism for another thread, as this one is getting lengthy).
“But it stops camping!” Oh does it really? You know all those corner campers? Imagine if they had an ability to see people coming from yards away, even if they are crouch-walking. To combat this, the non-campers would need to use PV too. tada! Now everyone is using one ability. So much for choice.
Ranking system
This was my last glimmer of hope at a Competitive Halo game that carried me through the past weeks, and now it appears that even THIS was made for the Casual player.
If there is no visible rank, there is no way for a player to know if his team is even or not, he has to trust that the untested developer made a perfect ranking system.
If there is no visible rank, there is no need to get a good rank, so no one will play ranked playlists anymore. I am still of the firm belief that the playlists in Halo 3 were perfect and if this is true, half of them will be useless.
“But it stops boosters and trash-talkers!” No it doesn’t. The thing about -Yoinks!- on the internet is no matter how hard you try to get rid of them, they will always be there. And in trying to get rid of them, you only upset the fans who try to play fair and nice.
In Reach there was no ranking system (or at least, not a good one) so what did the cheaters do? They Credit farmed. They used the Target Locator, the save glitch, and Gruntpocalypse to get ranks that other people worked hard to try to achieve.
And as for trash-talking, who’s to stop them from trash-talking during/after the game? If only there was a magical button you could press so you would no longer have to hear them…
Oh wait there is. It’s called the mute button.
Now that I mentioned a portion of the Casual aspects added to the game (and I left out things like Weapon Drops, Killstreaks, Sprint etc.) I am left with just one question:
What Competitive aspects have been added to the game?
The fact that I am drawing a blank and have for a long time is not good. At least Reach TRIED with things like the Arena.
And as for the “Vanilla Halo” playlists, I don’t feel like either playing on maps that don’t fit Vanilla Halo gameplay or maps that are just grey remakes. When I hear “Vanilla Halo” I look to the Classic Playlist in Reach, as that is so far the best indication of what this might be, and those playlists didn’t fare so well.
I may be pessimistic and slightly cynical, but either way things are not looking good for competitive Halo.
And it’s a shame too, the Campaign looks great, Spartan Ops looks fun, I was kind of expecting more from Forge but it still looks good.
And if you made it this far (which I don’t expect many of you will), know that I tried to like Halo 4, I tried to give 343 a chance. But with these new changes, I don’t see any way I can like this game, or at least the multi-player.
Disclaimer: I do not speak for the entire competitive community.