Greetings to my fellow Halo players:
As stated above, I am here to assert the arguments on why Halo 4 was a disappointment.
First of all, 343 has only a few workers from Bungie. Frankie is obviously still there, which is reassuring but not that convincing everything will turn out the way we want it. Without the old favorites like Staten, Marty and Jones, Halo 4 can be far off. Some workers stayed because they did not want to part with the Halo franchise. Most left because it was obviously going to be a totally different experience form then on.
From Halo 1: Combat evolved to Halo: Reach; which was your favorite? (Excluding ODST)
Halo 1 was epic. The story line was absorbing and original.
Halo 2 was just as epic. Everyone loved the graphics and game play.
Halo 3 was just fantastic. The campaign was epic.
Halo: Reach…well, it was definitely not up to A LOT of the Halo communities standards. It brought in the excruciatingly painful lags, the pointless and random bloom, the 10 yr old juveniles who wont I would be deeply appreciative if you would refrain from speaking. on mikes and ruin the game overall. It brought in armor abilities as well. Now, it was definitely a cool add-on, (Not all though) but did it make the future of Halo better? 50/50?
The above is a link to the games ranked form best to worst. Comment below on your opinions.
Halo 4 was…well…a bit broad to describe with pinpointed feelings.
It felt like COD. Oh yes, the beginning match screen, looks and feels just like COD. The whole Game itself is kind of like COD. Anyone else feel that it is MUCH easier to rack kills in Halo 4? Also inheriting the fails from Halo reach, Halo 4 focus’s much more on vehicles and heavy weaponary rather than skill. Maps like exile, ragnarok (Valhalla) Vortex…all these maps have one thing in common: Lots and lots of vehicles. Turrets are also overpowered.
The whole Halo interface is like windows 8. It took away the traditional Halo atmosphere. It was no longer satisfying to just watch the title screen, loading screen or matchmaking searching screen. It also lacked matchmaking searching interfaces. The Armour looks pathetic. Most of them have so little difference that there’s just no point in choosing your favorite. (There are a few) Most of them look stupid and UN-halo like. Ever seen Fotus Armour? What is that? League of Legends? A spike on the helmet? Seriously 343. Venator? Looks like League of Legends. Wetwork? Feels like league of legends also.
The rank system was VERY disappointing. Everyone was excited at the beginning, thinking of what the max rank was. Guess what? Its SR-130. If played consecutively, 6 days should do the trick. Whats the point of playing when there is no higher level? All games have a highest level, and they have on thing in common: It takes time. The specializations itself was stupid. The best ones were Rogue and Wetwork. There is also much more to this issue.
The weapons in Halo 4 was exciting. Which type though? Forerunner obviously. The lightrifle was a combination of the BR and DMR. The incineration cannon was epic. The binary rifle was overpowered. Scattershot was WAY too quick and powerful for a shotgun. But after all, its FORERUNNER right?
Human weapons have been significantly changed as well. Just like Halo: Reach, most of the time a precision weapon kill is based on randomness and luck because of the bloom that is still there. Like the billions of times i have watched kill cams after somehow being killed by a player with the dmr/br when i know i should have won, i see his repticle WAY off and yet…my shield were going down? The saw was like the SMG, except even more ridiculous. Offering a -Yoink- load of bullets in 1 round, it can take down a banshee with 2 rounds. The assault rifle is -Yoink-. It can take down a player mid range when the other has a precision weapon. A LOT of players use this. The covenant has little or no changes. (Damage wise) The weapons itself have been renamed and altered slightly. The Plasma grenade however, seemed to have the tendency of sticking itself onto a player that should not have hit by it. What i mean is, the Plasma grenade, instead of going the path where it was aimed it, if there is an object (Stick-able) near it ( A certain radius) it will teleport and stick itself upon that object.
The vehicles are just ridiculous. The mantis is overpowered, the gauss warthog is just pathetic. Instead of evening out the red and blue teams vehicles, it gives more vehicles to a certain team or a more powerful one to the other. A game can be easily won if an opposing team has all occupied all it vehicles.
Friendly fire. Oh yes, its always been there, the most annoying presence of it residing in Reach. Why its never turned off, we will never know. (You can still betray in BTB with vehicles. Guess its categorized under “Realistic”)
The maps are pathetic. The only good ones are Ragnarok, complex and solace.
The Halo 4 players are mostly naive players. That obviously signifies that the Halo community is constantly renewing itself; new players purchase halo franchise and get into the game, unfamiliar with its past and history, and the game itself, often ruining a team game in matchmaking. (Tactless, stupid kids) I can say Halo 4
has few MLG players and old players from the previous Halos.
The Game results. A game is won usually when a team is cooperative and skilled.
However, most of the time nowadays (as i mentioned earlier) teams loose easily due to teammates. Stupid, naive, tactless, un-cooperative,camping, soloing teammates. Yes, they sometimes camo and just crouch in a corner waiting for a enemy to fall prey, And half of the time they die doing so. The people who just all spread out and do not know the crucial control points of every map, and just die due to the opposing TEAM sticking together and working as one.
THERE IS SO MUCH MORE TO MENTION but its 4 am here in the morning, and if i have the time i will come back and edit it for as long as it takes. BTW, i hope you all do realize this is my opinion.