Discuss? Personally I think most peoples issues resolve around the fact that the new elements add much more to the table then traditional halo did. In halo 1-3 It was simple…Control power weapons and who ever shoots more accurate wins.
But with halo 4 It brings more to the table. Now you have to know more things on top of controlling the map/power weapons. Let me give an example.
Let’s say you are playing heaven. If it was a map in 1-3 you would run top middle for rockets and hold that spawn for the game win. All you as a player had to worry about was where the enemy was and making sure you could strafe/4sk.
But halo 4’s haven not only must you control rockets But knowing the map you must account for what loadouts would work best and try to compensate VIA your own loadout or thinking ahead.
Pretty much everything added can be countered in one shape or form. But instead of it entirely based upon you and your controller you now have to know the map and the loadouts that work the best for the map. Along with typical strats. I’m rambling. i’ll try and make it short and sweet.
Halo is not simple or cut and dry anymore. A player has to think about much more and in some cases much quicker then before. So perhaps to me this is why people have an issue with halo 4. It’s not as simple as dancing better anymore. encounters are now more dynamic. There is essentially a bigger game at play.
People loved halo’s simplicity and halo 4 seems to take away from that. But IMO it returns with much more depth to combat.