Halo 4 50 number needs to shine

Okey, i started playing halo 3 online 13.10.2007 http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=55645459&player=davilundd.

I never really understood the ranking system until i got to the levels of 20, i remember playing skill of 4-6 asking everybody if this was good, and so i was told, yes it was good. After getting to the level of 15 i went on vacation for 2 months, and when I came back I lost very much. I thought I’d lost so much skill being gone these 2 months, but i understand now that at the time i reached my highest skill level. This is where i met the english speaking mexican team slayer 50, who really teached me everything i know today. He teached me the ranking system, and how to play. His 50 skill level was just so beautiful to watch so i told myself that sometime i would gain mine. I remember getting to the skill of level 30. I made new account’s just to challenge other players in the game, where i could observe and learn. One of the guys i played a 1v1 against helped me to the skill of 40, and it was from here that I really started to play by myself. I would really like to meet all the players who helped me so much to become the player i am today. After gaining my own 50’s I have tried to help as many beginners as possible.

Today i play on the same team as one of the guys i played against many years ago in a 1v1.

Well, my point is that the beginners need someone or something look up to! The 1-50 system should have different colors and every tenth rank (from 1)should shine.

1-9 - Bronze Colored.
10 Shiny bronze.
11-19 Silver.
20 Shiny silver.
21-29 Gold.
30 Shiny gold.
31-39 Platinum.
40 Shiny Platinum
41-49 Diamond.
50 Shiny diamond.

It could also be something like it was in halo 2 =

http://www.google.no/imgres?q=Halo+2+ranking&um=1&hl=no&biw=1024&bih=597&tbm=isch&tbnid=w8eZqPoI3PV9kM:&imgrefurl=http://www.se7ensins.com/forums/topic/306427-new-all-the-halo-reach-ranks/page__st__15&docid=w4fA1JMV0HhBPM&imgurl=http://lulzimg.com/i4/a0e2b839.jpg&w=604&h=281&ei=DvjYTs3bHqzb4QSk-sXsDQ&zoom=1&iact=rc&dur=90&sig=112702934898650564619&page=1&tbnh=74&tbnw=158&start=0&ndsp=15&ved=1t:429,r:1,s:0&tx=81&ty=49

They could add a basic training playlist, a 1v1, or 2v2. Where the teams met up in matchmaking, could communite and talk with each other. The 1 team would obviously be a lot higher level than the other team, and it would be be their task to teach away what they know about the game. Just like my english speaking mexican 50. In this playlist you would not be able gain kills (affect KD), or games played.

I don’t really think this playlist would somehow be abused as it doesn’t affect K/D or games, and there is really no bragging rights winning against people who is much worse than you. + I myself think it is really boring to win over and over again without any competetion at all.

Thoughts?

Nice story^^

Well why not. Nice idea. :smiley:

Hm, it has a vague similarity to what I suggested.

If I were you I’d make a post in this thread, there seems to be some rather good/intelligent responses opposed to what is typically seen around here.

http://halo.xbox.com/Forums/yaf_postst46026p4_halo-4-ranked--my-thoughts.aspx

See my post in that thread and possibly give me your thoughts, I think I’ve done a good job of adding to the 1-50 discussion in general.

Halo 2 ranks were perfect. Literally perfect. I miss them…

I am excited to see how 343i corrects the matchmaking experience. They have said on many occasions that Reach has many broken elements that “do not feel like halo”. I expect to see a few changes that I greatly look forward to:

Armor abilities out
I think that the jetpack and armor lock were great ideas on paper, but when implemented really broke the feel of Halo multiplayer. I am not saying that these elements are not fun, but are not the core of Halo. Jetpack breaks many maps’ purposeful layout by allowing you to go anywhere, anytime. Armor lock (terrible) breaks every firefight and breaks the flow of the game. When someone hops in armor lock, people literally wait around until they pop out. It is not the right feel to Halo matchmaking. I expect to see sprint exist in some way, or maybe be removed and everyone’s speed return to Halo 3 when moving. This is an arcade shooter, so run and gun is more important than run faster then gun.

Hello Ranking system
Halo 2 → Halo 3
Biggest complaints here were the ranking system was changed and equipment to a lesser extent.
Halo 3 → Halo Reach
Biggest complaint here BY FAR was the lack of lvl 1-50. AAs were/are vastly more hated than equipment, yet this takes such a back burner to the lack of level system.

343i has likely learned from this and are going to fix it. Expect levels to return, and hybrid with the EXP points/ranking system of Halo 3, likely in the playlists, along with Reach’s cR system for an overall rank. More is better, but when the “more” is of good quality. Showing a playlist rank shows your dedication to that playlist, showing an overall rank shows your dedication to the game, and everyone loves the level system. This hybrid will bring fans back who stopped at Halo 2, Halo 3, and those who got fed up with reach.

What not to expect

Don’t expect CoD-style aiming. This is an arcade shooter, not a “down the site” shooter as another post titled it.

Don’t expect drastic changes. I think that the playlist style we are all accustomed to will be how the game continues to succeed. 8v8 will be the most online, 4 player co-op will continue, etc.

Don’t expect firefight. That’s right, but with a twist. Expect a very different firefight feel, one that may need a name rebranding due to its significant changes. I expect to see a system similar to GoW 3 Horde with currency and strong points. I also expect it to be a defensive-based game more than survival. Think along the lines of the generators playtype, but fun and successful. I expect you to be holding down a location and have to retreat back into your stronghold as the game progresses, allowing you to access better weapons, power ups, defenses etc. Firefight was best in ODST, but in Reach it is not a survival game, you are not struggling against the enemy, you are mocking them and running them over (except if on legendary).

Of course this is opinion, but I think that I am more right than wrong here. My Firefight thoughts are more hope than hunch, but I can dream.

I really like the Halo 2 ranks they just seem so kewl!

What do you guys think about the basic training playlist then? Remember that in this thread we are not discussing wether it is the halo 3 ranking system or halo 2 we should have in halo 4. Only the looks of the numbers to encourage people to rank up.

It should be similar to Halo 2’s 1-50.

It was an actual accomplishment to rank up in Halo 2. Halo 3 was way too easy I got a 50 within 2 weeks of release.

343, bring back some skill and incentive to Halo please.

> It should be similar to Halo 2’s 1-50.
>
> It was an actual accomplishment to rank up in Halo 2. Halo 3 was way too easy I got a 50 within 2 weeks of release.
>
> 343, bring back some skill and incentive to Halo please.

… I would like to hear your opinion about what i wrote in my thread, what do you think about the shining numbers and the playlist? Will this encourage and help people to rank up? Yes or, no? Why? Not about wether halo 4 should include the halo 3 or halo 2 system. In this thread it doesn’t really matter because they both include numbers.

this is about the same story as my halo experience.

skill gap. learning. improving. adapting to GOOD mechanics. thinking ahead. strategy.

the halo i grew up with taught me that if i worked hard at it, and constantly thought about improving, i could do just that. IMPROVE. i could get better, i had potential, just like (most) everyone does. thats exactly what i did. i worked at it. i improved. when i died i always think ‘what could i have done better to MAYBE get out of that situation, and what could i have done better to not have been in such a terrible situation to begin with’. i started halo 1 being a scrub. within a week i was the best halo player out of all of the people i knew (all of my friends, all of my friends friends). when halo 2 rolled out i was a ‘decent sized fish in a HUGE pond filled with sharks’. i had to re-learn and re-adapt to people of all types of skill levels, often times far better than i was. before i knew it i caught on, and progressed steadily again. i continued to get better and better, then i learned about button combos, and the process started all over again for me. i had already learned movement, positioning, and strategy, and with the addition of button combos i felt like a truly masterful halo player, especially when i had learned to use them consistently.

adrenaline-fueled fun, all day, every day, every single bit of free time i had (and probably some non-free time i should have spent doing other things like sleeping lol). that was what halos 1 and 2 were like for me. then halo 3 rolled around. still fun halo game, but it massively lacked the adrenaline-fueled fun that halo 2 had (probably as a direct result of non-hitscan, and non-button combo gameplay). still a fun halo game, but i didnt desire playing it constantly like i once had.

then halo reach rolled out, and… wow is it a terrible game but i still like playing it, even if the whole game is a mess of sloppy implemented mechanics and 343s ‘duct tape fixes’.

if halo 4 brings back MASSIVE SKILL GAP it will DECIMATE the other xbox games and stay #1 till halo 5 comes out. if its another dumbed-down halo game like reach is, with gimmicks across the board and inconsistencies, and noob-friendly mechanics, we’ll have another Reach repeat thats incredibly underwhelming.

> this is about the same story as my halo experience.
>
> skill gap. learning. improving. adapting to GOOD mechanics. thinking ahead. strategy.
>
> the halo i grew up with taught me that if i worked hard at it, and constantly thought about improving, i could do just that. IMPROVE. i could get better, i had potential, just like (most) everyone does. thats exactly what i did. i worked at it. i improved. when i died i always think ‘what could i have done better to MAYBE get out of that situation, and what could i have done better to not have been in such a terrible situation to begin with’. i started halo 1 being a scrub. within a week i was the best halo player out of all of the people i knew (all of my friends, all of my friends friends). when halo 2 rolled out i was a ‘decent sized fish in a HUGE pond filled with sharks’. i had to re-learn and re-adapt to people of all types of skill levels, often times far better than i was. before i knew it i caught on, and progressed steadily again. i continued to get better and better, then i learned about button combos, and the process started all over again for me. i had already learned movement, positioning, and strategy, and with the addition of button combos i felt like a truly masterful halo player, especially when i had learned to use them consistently.
>
> adrenaline-fueled fun, all day, every day, every single bit of free time i had (and probably some non-free time i should have spent doing other things like sleeping lol). that was what halos 1 and 2 were like for me. then halo 3 rolled around. still fun halo game, but it massively lacked the adrenaline-fueled fun that halo 2 had (probably as a direct result of non-hitscan, and non-button combo gameplay). still a fun halo game, but i didnt desire playing it constantly like i once had.
>
> then halo reach rolled out, and… wow is it a terrible game but i still like playing it, even if the whole game is a mess of sloppy implemented mechanics and 343s ‘duct tape fixes’.
>
> if halo 4 brings back MASSIVE SKILL GAP it will DECIMATE the other xbox games and stay #1 till halo 5 comes out. if its another dumbed-down halo game like reach is, with gimmicks across the board and inconsistencies, and noob-friendly mechanics, we’ll have another Reach repeat thats incredibly underwhelming.

Nice story. I believe every good player thinked like this when they started, they wanted to improve and they had motivation. Some people only play to play, and cares little about getting any better. I dont excactly know the reason for this, but i believe it is that they dont have the motivation enough to get better and they hate to lose. But if you want to get better at halo you need what they dont have: motivation, and you need to be able to lose, to lose, is probably what you do the most on your way to level 50. So they need someone to help them provide them the motivation they need, as i suggested the shining level’s would do this, and the basic training playlist would help them with gameplay. If it wasn’t for the people helping me i doubt i ever would have gotten my 50’s, i thank them so much. And I believe every 45-50 think it would be fun to have someone to teach, someone who looks up to them. This provides not only motivation to the low lvl’s but also to the higher ones teaching.

There is so many things they could learn only in one game.

  • Don’t always walk in straight line, strafe.
  • Keep your long range weapons out, and the closer 1’s when you come close to people.
  • Crouch to let people be unable to see you on their radar.
  • Crouch jump to get to higher spots …

And much more stuff that beginner’s dont think about when they play, all up to the level’s of 40. After 40, you improve what you have learned.