Let me start off by saying that I enjoy playing Halo 4. I enjoy playing customs and I definitely enjoy the mlg v1 settings. I’m just going to list what the game needs below, so that we can try to see Halo 4’s flaws, but in a positive light. I will agree with the majority that Halo 4’s matchmaking is really bad right now. It is actually worse than reach’s matchmaking, but that can easily be fixed.
What we need in Halo 4:
Small maps - These maps encourage movement, teamwork, positioning, have more action, etc. Not a single on disc map in Halo 4 should be considered small. Haven is much larger than you think, and is (in my opinion) the only decent on disc map other than ragnorak and exhile which are both VERY large. Maps don’t have to be large just because sprint is in the game. Honestly bigger maps are needed because of instant respawn more than any other game aspect. It should be noted that when the dlc trailer was released, they noted Harvest as small-medium. It is confirmed by Bravo (MLG pro and new 343i employee) that this was a typo. It was also confirmed by Bravo that a new dlc map pack will be released late February and the 3 maps will be small, small, and medium sized. Another note is that in the next month, forge maps will be implemented into matchmaking.
Ranks - There is a reason people still play Halo 3. We begged for ranks for the last 2-3 years… That fact that this isn’t in the game is a big slap in the face. If you think that having our rank on waypoint will shut us up, it won’t. I’ll let ninja explain. I will say that the devs should have saved some time with the current ranking system and just made your rank = games played. Would have saved time and been the same thing. I will say that the current “casuals” don’t know what they want and they think skill based ranks will be a bad thing. The casuals in halo 2 and halo 3 LOVED ranks. Just because you are casual doesn’t mean you have to play ranks, not care about winning, not care about getting better.
Better Playlists - I am going to list below the playlist that should be in game RIGHT NOW
Permanent Playlists:
Infinity Slayer
Big Team Battle (slayer and obj)
Team Objective (either 5v5 or 4v4 and includes ctf/oddball/koth/extraction/etc)
Team Hardcore (MLG v1 settings are out, you don’t have to name the playlist mlg, vg or anything, just name it hardcore/competitive and use the v1 settings. We don’t have to wait for ranks)
Grifball (you have a specific gametype for this, but no playlist? This is why player numbers are dropping in halo 4)
Flood
Lone Wolves (FFa with slayer, regicide, oddball, and koth gametypes)
Team Doubles (EVERYBODY wants this. Slayer, oddball, koth, extraction, ctf)
Team Swat
Team Snipers (ADD IN SMALL MAPS THIS TIME! haven, abandon, adrift even)
Rotational Playlists:
Rocket Race
Team Melee
Fiesta (NOBODY hates this gametype)
other community made gametypes
Remove Flinch, Add in get knocked out of Scope - Increases skill gap, Nobody likes flinch, even CoD fans want flinch gone from CoD games, Flinch is stupid, nobody likes flinch, flinch is stupid. Sniper is overpowered without unscoping when hit, no recovery shots, Mikwen has said he will come back to halo the day this is implemented.
No Join in Session - Stop trying to tweak it to make it better, it doesn’t work, At least give us an option to remove it, if you post a poll asking if you should remove it, 90% of the votes would say to remove it. Definitely don’t have this in with ranked playlists.
Forge Maps in MatchMaking - Forge is there for a reason, Don’t put a forge maps playlist out there, just put forge maps into EVERY SINGE PLAYLIST that is live. Grifball might be the ONLY playlist you wouldn’t, but even in grifball I would think a map or two should go in there.
The Boltshot - Have the boltshot take a longer time to charge up, as well as reducing the range on it. This just needs to happen. Either do this, or change the name of Abandon, to Boltshot Arena.
The DMR - It has too much magnetism, if you can’t reduce the magnetism, then there isn’t much to do in this area.
The BR - I would ask to make the BR 4 shot, but I think that it is fine where it is to be perfectly honest. I can’t have a non-biased opinion in this area or back it up with facts, I can say that the BR is much more difficult to use than the DMR. That is just a fact. It has less range, less magnetism, and you have to hit 5 * 3 = 15 bullets instead of the 5 with the DMR. I don’t think that changing the DMR or the BR will help though, so there isn’t much to do except reduce magnetism on the DMR.
The Beam Rifle - It’s easier to hit shots across a map while no scoping than it is scoping in. If it is too late to fix, than that is ok, it is fun and hilarious anyway.
The Mantis - I’ve been told it is overpowered. It isn’t. Don’t change it.
Rockets - I have heard that they are underpowered. They aren’t, don’t change them.
Sprint - Works quite well in this game. Don’t remove it. I hated it in reach, but it isn’t too bad in this game.
Jetpack - Nothing to do now, but don’t put this in Halo 5. Gets players out of stupid situations they should be punished for, and removes importance of map positioning and map movement.
Instant Respawn - Remove from every single gametype other than grifball. This ruins gameplay for too many reasons to list.