I can forgive omission of split-screen, in my opinion not only is SS complete trash to play, I also find it exceptional hard from a development POV. Like sure a Series X can probably run SS no problem at 60fps, but do I believe that a base Xbox One could play it at 30fps on splitscreen? highly doubtful. so I think that a mixture of the general shift (note I didn’t say ‘trend’, this will never revert assuming internet doesn’t shut off or something) towards online play and hardware limitations.
I’m not against SS exactly, but I consider that a hardware limitation issue whereas lack of online Co-op is just incompetence/laziness.
lack of forge is probably the most impactful though, because there are tons of new players that maybe for the first time could get to use a map maker/builder, it would differentiate itself from other games and just open the floodgates so to speak for newer fans.
SS isn’t about performance. If SS players cared about that, slicing their screen in half isn’t doing them any favors. SS is a community feature. Screw around with your friends (or family members which is the important one here). To play H5 campaign together, my sister and I had to buy 2 separate xbox ones. That’s horrible from a consumer standpoint. And what I found out is that the level design of H5’s campaign is much more fun with 2 or more players. Halo is also an old game and many fans probably grew up on N64, original Xbox, or Dial-up. We’ve played much worse, dropping some frames isn’t a big deal especially if it only impacts a certain, optional feature of the game.
My thoughts exactly on Forge. I’m not a forger, only dabbled in it in Reach. But not having it at launch means Halo could lose the Leonardo DaVinci of Forge because it wasn’t their at launch, said player got bore of Infinite and moved on to another game, never to look back. And any cool ideas they may have had are lost.
Ya I was aware of this.
It still failed to really explain his logic imo but it was a good first step.
However I didn’t think it was applicable to this thread.
That being due to the fact we are discussing first Impressions.
over a decade of not having any reason for this can hardly count.
I do believe I mentioned “auxiliary content” in my post prior to or post the one quoted.
I hope we get more on this later because he very well could have been caught in the blast had the arbiter not stopped 05 firing.
There’s no reason for truth to know what the gravemind had planned.
or for him to expect the, up to that point successful, tartarus to fail.
Especially when the demon was on high charity.
Here it is from post #9 of the thread for simplicity.
Do you think people would be ok with playing Halo Infinite on half a screen? Apparently they would.
No, I don’t. ANY game running that poorly, people shouldn’t be ok with. But if the single addition of splitscreen tanks your game’s performance that bad badly, then the game had more problems that the devs realized.
All I’m saying is that it wasn’t too long ago when 30fps was considered state of the art. It wasn’t unplayable then, and sacrificing it for a splitscreen option isn’t horrible. And if it’s just SS for campaign, I could care less about my frames.
I’ll say it one more time: Split screen is not about performance. Split screeners’ enjoyment of the game does not come from framerate and resolution, it comes from experiencing the game with their friends and family in the same room, at the same time. If lowered performance is preventing them from having fun despite being in arm’s length of their buddy, then they should just stick to online co-op.