> > Danny we are not talking about a ranking, we are talking about competitive rank. If you dont like competition, halo 3 had social play list, why can halo 4 have both to ?
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> I never said I was against it. But, I did mention the Magic Number which is what people are after.
> Edit:Halo 4 is basicly a competitive playlist without the Magic Number which makes it… nothing well atleast to you people when it comes to playing the game for a long time
Rank is obviously a part of the equation and gives people a motive to play the game for a long period of time rather than just move on to something else entirely or only play the game casually when friends come over/for gaming parties etc, but it’s not the sole definition of what defines competitiveness it is merely the represented outcome of ones level of skill, competency and accomplishment in a competitive environment. Rank is related to competitiveness but doesn’t define it by itself so this isn’t a topic about “rank” but everything in a game that makes fair competition.
If you’d read my article, you’d see I mention all kinds of game elements external to rank, such as kill cam giving away positions, ordinance (especially personal ordinance) unbalancing the game instead of weapons being fought for as set pieces, the mid-joining which messes up player stats/chances, the team stacking aka TEAM OF 4 in infinity/slayer pro etc playing 2 teams of 2 or just 4 complete randoms… the list goes on and is not limited to “rank” in terms of “competitiveness” so although your assumption is partially valid in relevance, as a concrete assumption it’s incorrect.
Competitiveness in a game like this cannot be taken seriously or even perceived as legitimate when the game is so damn random, biased and unfair, be it unfair in that it gives one guy an Incineration Cannon, unfair for putting a team of 4 friends in a party against randoms who aren’t communicating or unfair because it makes a game start as a 4 v 2.
Sure you may find this game challenging in multiplayer as everyone has an array of -Yoink- at their disposal, but is it seriously and genuinely competitive? No, I don’t believe so. It’s far too random and easy to be a game that supports a competitive community. Halo Reach showed this, Halo 4 will continue it’s legacy unless there’s a quick turnaround.
To be honest Halo 4 feels like a contender to Battlefield, with all the huge maps and vehicle based gameplay, that’s one perspective I hold, whereas traditional and successful Halo focused on maps that worked well for 4 v 4, not 8 v 8.
4 v 4 - Haven, Adrift and Abandon (only three 4 v 4 maps, says it all really!)
5/6 v 5/6 - Complex, Solace
8 v 8 and you have Exile, Longbow, Vortex, Ragnarok, Meltdown <— 5 of the 10 maps are BTB.