Hello members of the Halo Waypoint Forums! I am hosting a Halo 3 Sword Tournament through a Community created by the top swordsmen in Halo 3. We are hosting this tournament in hopes to find some players with skill and interest in Halo 3 Swords. The reason we are not hosting this tournament in Halo Reach is that swords in reach require considerably less skill to use than in Halo 3 and therefore there is no accurate display of skill. You must sign up on our site and fill out the Entry Form to particapate in the tournament (It is a new and free unprofessional website) h3swordcommunity.webs.com
The rules for the tournament are as follows:
Only 16 players can enter the tournament and only ONE WILL RECEIVE THE PRIZE.
The prize itself is a 3 Month Membership Card or a 1600 MS Point Card. (Winners Choice)
The tournament will be played in Bracket Style Double Elimination.
Once entered your matches will be on set dates. You will be required to play on these dates.
(You get one reschedule during the entire tournament and it doesn’t count against your opponent’s.)
To prevent latency (lag) or delay’s in connection, this tournament only allows players from the following countries:
However I am willing to play anyone not from the US, UK, or Canada to test their connection if they feel it doesn’t delay. If it doesn’t then I will allow it in the tournament.
All games will be held on Neutral Host. This is to eliminate any Host Advantage.
All games will be played on the designated map and game for this year. (Ambrosial SGV6 and H3ST 2011)
Good luck to those who sign up and particapate! The tournament will start as soon as we get 16 entrants.
You spoke about latency issues to other countries, I understand United States and Canada, but what’s United Kingdom doing there? The latency over Atlantic Ocean is huge even from there, so why aren’t other European countries allowed? There isn’t much different between latency from UK to States compared to France to States. So why is it there, I ask?
It is in my experence that as long as the UK player is not connection host, there is no noticable delay or lag. Where as I play with people from the netherlands (example) and their hits are delayed on or off host.
> You spoke about latency issues to other countries, I understand United States and Canada, but what’s United Kingdom doing there? The latency over Atlantic Ocean is huge even from there, so why aren’t other European countries allowed? There isn’t much different between latency from UK to States compared to France to States. So why is it there, I ask?
Yeah! iam wondering this too
I live in sweden and i want to be in this tournament…
But i guess you need to live in a “english” speaking country… -_-
> Yeah! iam wondering this too
> I live in sweden and i want to be in this tournament…
> But i guess you need to live in a “english” speaking country… -_-
I live in New Zealand which speaks English and plenty of English speakers (which is no better than any other language) don’t even know where it is.
I agree though: I think the OP is just afraid of stepping off Host (I would be too, if I had such an ignorant, charmed online experience) and that if a Swedish guy wants to join, they should be able to.
> “In my experience, as long as the Host is from the US or Canada and not the UK because I would really hate to play off-Host, the games are fine and in my favour WOO!”
> I do have one thing to point out though: Whichever player has the better connection will simply come out victorious from the inevitable “B-B-B-B-B-B-WOO I won!” clash.
Well I am going to have to disagree with you. I’ve played swords alot and have taken the time to find out how they work. Connection itself has no impact. Host has little impact. The only thing that makes a big difference is Delay. Sword clashing is actually timing, you have to time the button and not smash it, this is actualy harder and more complicated than it sounds. It’s like drumming. So in every clash you have 2 people hitting withing a period of time we call the “clash period”, one of them is slicing first, which we call “leading slices” or “setting the beat.” The person who is leading has the advantage. This is because naturally when there are two people creating beats, the person who is not leading tend to naturally want to sync it with the first beat. This will cause the person to stop slicing (trying to press the button too fast to sync with the first) or slow down in an effort to recover until he is out of the clash period and dies. Where as the lead beat naturaly will keep slicing because there is no beat before it to disrupt it. So you must learn to keep the beat of your slicing regardless of leading or trailing. This is very hard to do and it is mostly the reason most people blame it on connection.
It has nothing to do with speaking english. I have played people from all over the world and in my experiences the delays are too noticable for competition anywhere but the countrys listed. However I have denied 2 people from this tournament from the US for having delays. I am not saying this makes them unbeatable. It’s a very small impact in general but can make allthe difference in a close game.