Which would you prefer?
I personally like the gradual progression of Halo 3 where you could come back a month or two later and carry on your progress and play at a higher level. Trying to improve your rank in every playist was great. Halo MCC using Halo 2s system is too slow for me so you get too many good players at lower level which completely discourages newer players. By ranking up faster at the beginning you can ensure that newer players are matched with newer players more consistently. The better players can fight it out at 40-50. Not playing full parties when you aren’t in a full party is also so important for any ranked based game. Can see why people don’t want to stick with MCC ranked when it takes them 40 wins to rank up to level 15 or whatever and they’re playing against strong competition for that privilege.
The arena style bummed me out a bit as I couldn’t play enough in a season as I wanted to then when I came back I had to play 10 games before being able to play more competitive games. So I just got a bit disheartened with it. But overall it’s a pretty good system, because it does separate players into skill brackets far quicker, just doesn’t reward players who can’t or don’t play as often.
Really liked the one win is one exp style from h3 too. Made every game feel like it had something on the line. I think Gears of War had a system where you get exp for playing but a huge exp boost for staying in consecutive social matches and winning. I really like that system, very good for encouraging community play and teamwork.
Anyway enough about my thoughts, what do you guys want from a new Halo game?
