I’m just wondering what people thought about the game. How was the campaign, likes/ dislikes about the campaign. How is the firefight, likes/dislikes about the firefight. Please give me some feedback if you have ever played the game.
Awesome game, you really felt “alone”. And it had the best music. Firefight was also great!
Many people claimed to have disliked it mainly because they felt it had a short campaign. While it’s definitely shorter than some other games out there it’s still a good run, especially if you take your time and do some exploring when you’re in the free roam bits. The narrative and style of the story is a bit different from the other Halo games as you’re no longer a Spartan but an ODST (as I’m sure you know), you play multiple characters to complete the story, and the atmosphere is rather unique. I found the campaign to be satisfying and quite fun. It’s also neat to pick up new canon and experience the events from different perspectives that parallel some of those in H2 and lead up to H3 (I believe?)
Firefight is pretty fun if you have a solid group of friends to play with. It’s even more fun when you’re trying to Endure Vidmaster achievment, though it can be frustrating at times. I feel the main fun factor comes from seeing how far you can go against increasingly difficult enemies, which become quite hard. So if you have some friends to play with you should have a decent time, though I wouldn’t say the replay value is overly high like MatchMaking. Also, one issue with ODST is that many people experience connection issues when doing Co-op, but if you have a good host it should be tolerable.
I agree with both of these people. Firefight over Live can be a bit laggy though
pretty good.
just wish i had an HDD for firefight so i can do some games with my freind and record it to watch latter.
but i should be getting one soon enough
Oh my dear Lord, I loved this game. Tied with Halo 3 as my favorite Halo game, so far. It’s so underrated, in my opinion. However, I thought the story, gameplay, atmosphere, etc. was all great. To top it off, Sadie’s story was like the cherry on top of a great game/campaign/story. Also: ODST FF > Reach’s FF, anybody?
I would have to agree that ODST FF is better than Reach’s, though FF in Reach is nice for some quick carnage and customizing.
I really enjoyed this game as well. For me, the atmosphere and more personal story were some aspects I felt were well done.
I can’t get enough of this game 
Seriously, for the past few weeks I’ve spent at least 12 hours just playing this game with friends and helping people with achievements. It’s a great game, especially with 3 other people.
I think that ODST was great, the campaign realy made me feal alone and abondoned, but if you played co-op you could go like all tactical and stuff.
Also enjoyed it with Sadies story, it took some time to find all the audiologs, but when you hear it from start to finish it was definetly worth it.
Firefight is pretty cool, don’t like the lag on LIVE, but without those issues, then firefight whould have been perfect.
- I don’t like Reach firefight because of the customizing and all that, and those achievments wow, laziest -Yoink- I have ever gotten, for 1 mill points(Put on invincebility and rocket laucher) is -Yoinking!- limited… sorry for the swearing, but I am trying to express myself, it ruins the firefight experience and the Halo feeling.
My opinion.
All right, thanks for your opinions guys!
> I think that ODST was great, the campaign realy made me feal alone and abondoned, but if you played co-op you could go like all tactical and stuff.
> Also enjoyed it with Sadies story, it took some time to find all the audiologs, but when you hear it from start to finish it was definetly worth it.
>
> Firefight is pretty cool, don’t like the lag on LIVE, but without those issues, then firefight whould have been perfect.
> + I don’t like Reach firefight because of the customizing and all that, and those achievments wow, laziest Yoink! I have ever gotten, for 1 mill points(Put on invincebility and rocket laucher) is Yoink! limited… sorry for the swearing, but I am trying to express myself, it ruins the firefight experience and the Halo feeling.
>
> My opinion.
This tbh, I liked ODST’s campaign much more than the other Halo’s.
Halo 3: ODST is my favorite Halo installment in so many ways. Overall, nothing can or will ever take the place of Halo: Combat Evolved in my heart, but ODST definitely is my personal kind of Halo 2 solely because of the fact that I felt like it was the only Halo game to truly deliver the goods since the 2001 first game. There’s a reason people complain about this game. That reason is, obviously, general brevity (clocking in at 4-6 hours for an average player) and lack of/repeats of content (Halo 3 multiplayer suite had already been purchased by most of the fans this game was for). But the fact that people complain about the game mainly due to lack of content truly actually speaks to the content. If you’re willing and able to look through the steep price tag and accompanying lack of fair amount of content, and look at this game like the $30 fan service game it was, it’s definitely one of the better Halos.
It has arguably the best storytelling since Halo: Combat Evolved. The two games deliver the story in different ways, meaning they’re not directly comparable, so depending on your point of view, either one could be the better. But the personal, low-key but still kind of epic tone of the original game was recaptured in Halo 3: ODST. The levels were short but fun. The graphics were amazing considering the use of a 2007 engine. And to be honest, I wasn’t expecting the game to fit comfortably into canon. The question of what happens to the Rookie and his squad after this game still has to be answered, but other than that loose end, I was truly impressed with both the delivery of the tale, as well as how snugly it fit into the trilogy (who expected it to be significant as far as narrative goes?).
I don’t even really need to talk about gameplay, except to say that the silenced SMG and automag was, to me, the first time Halo has ever gotten the idea of a quintessential weapon combination right. The silenced SMG had a great but limited range, and a considerable amount of bite to it. It felt, to me, like the Combat Evolved assault rifle, but more fun to use. The automag, meanwhile, felt like a toned down version of Combat Evolved’s God Pistol. Each weapon complimented the other well. Further, I was reluctant to discard either of the implements whenever they would run out of ammo, even for power weapons, because they were not only a blast to use, but also effective. These two weapons alone literally made the ODST campaign for me, as far as gameplay goes. The set pieces were fun, the various vehicle segments were fun, and the overall atmosphere was engaging, but it was truly completed by my favorite weapon combo of the series.
I think talking about Halo 3: ODST Firefight warrants another three paragraphs, at least. I’ll try to keep it brief. In essence, it was a blast. I know I sound like a broken record in saying that, but it’s genuine. Comparing Firefight in ODST and Firefight 2.0 in Halo: Reach for a minute, ODST’s is clearly better for my favorite style of play in such a mode. I love any gametype that successfully establishes a frantic atmosphere in which you must survive. That is the main goal of Firefight in ODST: Survival. But it was also good fun in a party. That’s what was truly great about it. It was possible to sit down for hours and play one round of Firefight on Heroic for the Endure achievement. Comparatively, in Reach, I don’t think I’ve ever seen the second set.
While playing Firefight 2.0 in Reach, I’m always so tied up with the idea of brief-but-fun play sessions. Even the “Classic” survival modes have a timer and infinite ammo crates, meaning you can never truly feel like you need to endlessly, strategically survive. The clear main objective in that game is points. It’s even better for blowing off some steam after work than for legitimate, challenging, tactical, survival-based gameplay. Just turn on some Firefight 2.0, play a brief fifteen minute session of Rocket Attack, and be done. No map or gametype in Reach is truly conducive to the “fight or die” barebones atmosphere of ODST’s Firefight. The maps of ODST supported camping, which is a necessary tactic in such a mode. The limit on ammunition for any given type of weapon created a truly harrowing atmosphere on higher sets, letting some matches turn into attempted melee-fights just to conserve or compensate for ammo.
Finally, the music of ODST, which is far and away the best of series. I’m actually not even going to comment on this, because all I can do is heap praise on it.
Basically, ODST may have been a $30 game disguised as a $60 game, but it was still worth the experience to me. I wouldn’t mind if the scope and execution of Reach and ODST was switched, making Reach be considered the 2009 overpriced ripoff game. I know that, if allowed more content, maybe as much as a full-priced installment, ODST would have been a success, rather than a kind of cult hit. As I stated in the beginning, the main complaint ODST always gets is the “bang for your buck” complaint. I agree the $60 for a 5-hour campaign is not worth the admission, but in this case, the game is truly greater than the sum of its parts.