Halo 3 (+ODST) was the last great Halo game

title says it all. I don’t blame Bungie or 343 for the downfall of the series, mostly COD, but it’s such a shame to see how far the games have fallen. I’ll explain why, in several core areas, Halo 3 was the zenith of the franchise. (The +ODST in the title is there because I believe ODST to be an extension of 3 rather than a separate game.)

Campaign:
Halo 4’s campaign was by no means bad, in fact it was quite good, but it was too short. Levels are more in a cookie cutter design…some are driving levels, some are OH LOOK AT OUR MANTIS levels, one or two are similar to the classics of old. I won’t say much about reach’s campaign because I simply beat it and didn’t play it again. Just a meh, everybody dies type of thing. ODST fit the group of protagonist bill better. Halo 3’s campaign was superb, an excellent end to the series (I’m probably going to pretend the stories of 4+ didn’t happen). The level design itself was far better than reach or 4. I would play the campaign because it was FUN. looking for skulls and trying different routes added so much replay value. I probably would have bought 3 just for the campaign and offline…I could not say the same for reach or 4.

Multiplayer:
before I begin I’ve played 3000+ matchmade games in halo 3, 1000+ in reach and IDK for 4 but I am level 97.
The multiplayer is where the series has declined the greatest :(. I don’t know where to begin here because there are so many aspects in which this has occurred. First off, outside the gameplay, matchmaking itself is just poop in Halo 4. poor playlist options, no penalty for quitting, NO SKILL AND EXPERIENCE SYSTEM, stupid specializations, AA’s, ordinance, etc… Reach started the trend in this direction and Halo 4 flew with it. THE CORE OF HALO MULTIPLAYER IS THAT OF AN ARENA SHOOTER WHERE ALL PLAYERS SPAWN AT PARITY AND THEN MUST USE SKIIL TO WIN. (sorry for caps, that was important.) This is partially lost in reach and entirely so in 4. I cannot tell you how dumb it is that there are now loadouts and no weapons on the map. This is Halo. The near perfect weapon balance that 3 had (outside of the mauler) is gone. I still cannot understand why the DMR and other midrange single shots were added to this game. dual wielding is gone…why? Reach multiplayer could have been a lot better than it was if not for the maps. The maps in reach and 4 are absolute poop. They are way too big and asymmetrical. I think in part this is due to the addition of the jetpack, which while cool, should not be in halo. there is not one BAD halo 3 map that I can think of off the top of my head. This is a noobs game now. I can run around with an AR and clean up just by spray and pray, or good players can just destroy people with the overpowered single shots. I’m not going to go into individual weapon balance, because there is just so much wrong with it in 4 (one shot snipers???). Reaches weapons were awesome, save DMR+bloom, but mired by ability to start with DMR. sniping is also waaaaaay to easy in reach and to easy in 4. IDK if its the hitboxes or aim assist, but both games are too easy in this regard. vehicles have been dead since 3.

Firefight/spartan ops:
spartan ops is a weak excuse for firefight. the end. I want the firefight format/customization of reach on the maps of ODST. this is all that needs to be said. spartan ops is a cheap way to keep people playing. it’s not working.

custom games:
:frowning: :frowning: :frowning: what happened?? noooo. gimme all Halo 3’s custom games along with a few of the “base player traits” from reach and i’ll be happy. again, halo 4, what have you done? gone are lots of good gametypes. true grifball is no longer possible. I played probably around 1000 custom games in halo 3. in halo 4 it’s not even worth doing.

Forge/theater:
I first want to hand it to halo 3 for actually bringing these to the fps genre, major innovations that reach and 4 cannot come close to matching. Forge and theater were perfected in reach (except for the forge controls in reach, couldn’t get used to them and some derpiness is theater). So once again, i would want reach’s forge+theater on halo 3’s maps. The maps in halo 4 are just so bad that I havent found the drive to create anything. theater is fine other than having to sign someone out, something that should have been fixed.

MISC: it’s subjective, but I found halo 3’s soundtrack and moreso ODST’s to be the best of the series. Menu aesthetics maybe the one area that halo 4 trumps its predecessors, but the actual design of the UI I still think is most efficient in 3. it is such a pain in halo 4 to simply watch a recent game in theater. you can laugh, but i prefer the graphics of 3 over reach and 4. there’s just way too much going on for me in the 2 latter games. 3’s are just cleaner.

TL;DR
there’s still so much i’m missing because this is largely an unorganized rant, but essentially: halo 3 with the inclusion of ODST was the last great halo (and console FPS, stupid call of duty). halo 3’s campaign was more fun, better told and vast than its successors’. The multiplayer has lost its sense of self. reach and 4 take far less skill than the original trilogy. new maps are junk. reach made some notable improvements in firefight, forge and theater. improvements not present in reach. custom games peaked in halo 3.

TL;DR-TL;DR
halo 3 is the city in the sky. halo is dead. wake me, when you need me.

Meh, I think Reach was better then Halo 3 in most areas.

I would say h4 was the last great halo game. :wink:

> I would say h4 was the last great halo game. :wink:

put your flame suit on, the halo 2 kids are coming to town.

All bad reasons Halo 4 is awesome. Well okay theater and custom games also some multiplayer reasons but everything else just no. And Halo Reaches forge was the best of the three. Sure Halo 4 has diffrent pallets but still I like Reach’s forge the best.

I came to this post to tell off the author, but a lot of what was mentioned is true.

I’m into Halo mainly for the story telling, so I judge it by the campaign story and along with the terminals Halo 4 was great in my opinion.

yeah, it really annoys me when a game completely abandons campaign for multiplayer. I really enjoyed halo 4’s story less the ending (but i can excuse this because it’s first in new trilogy), but the actual campaign levels I was bored by. It’s a shame, because the campaigns in 1,2,3 were awesome.

I find the multiplayer as is works great for casual play. Having a few friends over for beer and halo 4 is a blast. From a competitive standpoint there is much to be desired,and my liver can only take so much…

I felt the campaign was great in halo 4, i love every level.
Multiplayer just sux now

You’re lvl 97!?!? I think you’re enjoying Halo 4.

> You’re lvl 97!?!? I think you’re enjoying Halo 4.

nah I’m just getting specializations with my brother

Well, in my own opinion; this guy is right in most cases. Halo 3 had the best multiplayer and it was hands down one of the coolest video games I have ever had the chance to play. I do think that when it came to the campaign it lacked that of 2 though. However, I enjoyed 4 and I am one of the people who has no life because he was smart and used his double xp from mountain dew along side the fast track mod to reach SR-130. I enjoyed the campaign but it was like playing 3 only it set up for a halo 3 ending and I wanted more out of it. Anyway, to continue with my argument for multiplayer I think this guy has quite the argument; the servers suck and people get matched up with crap connections with this drop in drop out system which makes me want to punch my flat screen every time someone joins and host migrates. I like the maps, but most of them feel so linear. It is fine for a casual gamer such as myself but I think most other people think that it kind of blows. Oh, and that first DLC was kind of a flop. I rarely ever play it and now since I am 130 I just play slayer because there is no reason to complete any challenges. Which brings me to the point that there is no real reason for me to play, but I hope someone has a plan because I like to play and halo has been a mainstay since I first when to my friends house to play the first one on his xbox because I was poor. Well, while I do like playing halo and reading the forums to see if anything new is coming; I would like 343 to take a moment and ask themselves are they really going in the direction that bungie would have taken. I love halo and it makes me as a fan wonder what I will do if they don’t put a true ranking system or ranked or social playlist to keep me coming back till halo 5. So there is my peace, hate me or rage me, but in the end I just wrote what I am currently feeling about halo 4.

Is SR-130 the highest level or just a cap for now?

+ODST?

Haha no. I’m sorry but I am not going to praise a overpriced DLC. Nice try. It was good but not good enough to warrant the $60.

Halo 3: ODST was a joke. Either that, or Bungie made a unique version of the game (badly made, I might as well add) just for me, which I didn’t enjoy at all. I just don’t understand what’s the appeal towards that game. The only positive thing I found was the music, and that’s it. The campaign was boring, the story laughable, most of the characters were boring AND cliche, and to make matters worse, I rarely cared for them. Firefight was okay, I guess, but if you don’t have friends, well, that’s a totally different story. You can’t customize anything, so it feels limited. I just can’t understand why everyone seems to enjoy Halo 3: ODST. I tried, I really tried, but God… the game was just… bad. I haven’t touched it since the Halo: Reach beta ended.

Halo 3 was lots of fun, and before Halo 4, it was my favorite Halo game. The problem is that, anyone who says that Halo 3 is the perfect closure to the story is really missing the point. There’s no closure in Halo 3, like… at all. And before you tell me that it’s thanks to the fact that the Chief is left alive, no, there are many other factors that are left open at the end. Is the war really over? Perhaps for humanity, but what about the Brutes and the Elites? Even the Arbiter wants to go back to Sanghelios to see if everyone is right. And what about the Flood? It’s obvious that they aren’t going anywhere. Even the Gravemind claims that the Chief has stopped his plans… for now. He will obviously return in the future. And Mendicant Bias watching over the Chief? And what about Cortana’s rampancy? She’s essential in the story, so just leaving the Chief and Cortana in space would make the audience wonder “what about her rampancy?”, “is she’s still alive?”. And perhaps the biggest question in the whole game, how did that Grunt knew about John’s childhood? Where did he got the Fist of Rukt? Okay, I’m being sarcastic on those last two.

The gameplay was fun for it’s time, but video game franchises gotta evolve kid. I’ve never played a COD game, and I’m having a blast with Halo 4. You love Halo 3? Then go and play it. See? You won’t because at this point the game has aged, not only it’s graphics, but also it’s gameplay. You just can’t expect for a franchise to remain the same, people would get bored of it and demand a change, think of the casual gamers. Was COD this fun? Then I’ve been missing a lot of fun these last years.

> title says it all. I don’t blame Bungie or 343 for the downfall of the series, mostly COD, but it’s such a shame to see how far the games have fallen. I’ll explain why, in several core areas, Halo 3 was the zenith of the franchise. (The +ODST in the title is there because I believe ODST to be an extension of 3 rather than a separate game.)
>
> Campaign:
> Halo 4’s campaign was by no means bad, in fact it was quite good, but it was too short. Levels are more in a cookie cutter design…some are driving levels, some are OH LOOK AT OUR MANTIS levels, one or two are similar to the classics of old. I won’t say much about reach’s campaign because I simply beat it and didn’t play it again. Just a meh, everybody dies type of thing. ODST fit the group of protagonist bill better. Halo 3’s campaign was superb, an excellent end to the series (I’m probably going to pretend the stories of 4+ didn’t happen). The level design itself was far better than reach or 4. I would play the campaign because it was FUN. looking for skulls and trying different routes added so much replay value. I probably would have bought 3 just for the campaign and offline…I could not say the same for reach or 4.
>
> Multiplayer:
> before I begin I’ve played 3000+ matchmade games in halo 3, 1000+ in reach and IDK for 4 but I am level 97.
> The multiplayer is where the series has declined the greatest :(. I don’t know where to begin here because there are so many aspects in which this has occurred. First off, outside the gameplay, matchmaking itself is just poop in Halo 4. poor playlist options, no penalty for quitting, NO SKILL AND EXPERIENCE SYSTEM, stupid specializations, AA’s, ordinance, etc… Reach started the trend in this direction and Halo 4 flew with it. THE CORE OF HALO MULTIPLAYER IS THAT OF AN ARENA SHOOTER WHERE ALL PLAYERS SPAWN AT PARITY AND THEN MUST USE SKIIL TO WIN. (sorry for caps, that was important.) This is partially lost in reach and entirely so in 4. I cannot tell you how dumb it is that there are now loadouts and no weapons on the map. This is Halo. The near perfect weapon balance that 3 had (outside of the mauler) is gone. I still cannot understand why the DMR and other midrange single shots were added to this game. dual wielding is gone…why? Reach multiplayer could have been a lot better than it was if not for the maps. The maps in reach and 4 are absolute poop. They are way too big and asymmetrical. I think in part this is due to the addition of the jetpack, which while cool, should not be in halo. there is not one BAD halo 3 map that I can think of off the top of my head. This is a noobs game now. I can run around with an AR and clean up just by spray and pray, or good players can just destroy people with the overpowered single shots. I’m not going to go into individual weapon balance, because there is just so much wrong with it in 4 (one shot snipers???). Reaches weapons were awesome, save DMR+bloom, but mired by ability to start with DMR. sniping is also waaaaaay to easy in reach and to easy in 4. IDK if its the hitboxes or aim assist, but both games are too easy in this regard. vehicles have been dead since 3.
>
> Firefight/spartan ops:
> spartan ops is a weak excuse for firefight. the end. I want the firefight format/customization of reach on the maps of ODST. this is all that needs to be said. spartan ops is a cheap way to keep people playing. it’s not working.
>
> custom games:
> :frowning: :frowning: :frowning: what happened?? noooo. gimme all Halo 3’s custom games along with a few of the “base player traits” from reach and i’ll be happy. again, halo 4, what have you done? gone are lots of good gametypes. true grifball is no longer possible. I played probably around 1000 custom games in halo 3. in halo 4 it’s not even worth doing.
>
> Forge/theater:
> I first want to hand it to halo 3 for actually bringing these to the fps genre, major innovations that reach and 4 cannot come close to matching. Forge and theater were perfected in reach (except for the forge controls in reach, couldn’t get used to them and some derpiness is theater). So once again, i would want reach’s forge+theater on halo 3’s maps. The maps in halo 4 are just so bad that I havent found the drive to create anything. theater is fine other than having to sign someone out, something that should have been fixed.
>
> MISC: it’s subjective, but I found halo 3’s soundtrack and moreso ODST’s to be the best of the series. Menu aesthetics maybe the one area that halo 4 trumps its predecessors, but the actual design of the UI I still think is most efficient in 3. it is such a pain in halo 4 to simply watch a recent game in theater. you can laugh, but i prefer the graphics of 3 over reach and 4. there’s just way too much going on for me in the 2 latter games. 3’s are just cleaner.
>
> TL;DR
> there’s still so much i’m missing because this is largely an unorganized rant, but essentially: halo 3 with the inclusion of ODST was the last great halo (and console FPS, stupid call of duty). halo 3’s campaign was more fun, better told and vast than its successors’. The multiplayer has lost its sense of self. reach and 4 take far less skill than the original trilogy. new maps are junk. reach made some notable improvements in firefight, forge and theater. improvements not present in reach. custom games peaked in halo 3.
>
> TL;DR-TL;DR
> halo 3 is the city in the sky. halo is dead. wake me, when you need me.

Eh i like Halo 4 better than Halo 3.

> Halo 3: ODST was a joke. Either that, or Bungie made a unique version of the game (badly made, I might as well add) just for me, which I didn’t enjoy at all. I just don’t understand what’s the appeal towards that game. The only positive thing I found was the music, and that’s it. The campaign was boring, the story laughable, most of the characters were boring AND cliche, and to make matters worse, I rarely cared for them. Firefight was okay, I guess, but if you don’t have friends, well, that’s a totally different story. You can’t customize anything, so it feels limited. I just can’t understand why everyone seems to enjoy Halo 3: ODST. I tried, I really tried, but God… the game was just… bad. I haven’t touched it since the Halo: Reach beta ended.
>
> Halo 3 was lots of fun, and before Halo 4, it was my favorite Halo game. The problem is that, anyone who says that Halo 3 is the perfect closure to the story is really missing the point. There’s no closure in Halo 3, like… at all. And before you tell me that it’s thanks to the fact that the Chief is left alive, no, there are many other factors that are left open at the end. Is the war really over? Perhaps for humanity, but what about the Brutes and the Elites? Even the Arbiter wants to go back to Sanghelios to see if everyone is right. And what about the Flood? It’s obvious that they aren’t going anywhere. Even the Gravemind claims that the Chief has stopped his plans… for now. He will obviously return in the future. And Mendicant Bias watching over the Chief? And what about Cortana’s rampancy? She’s essential in the story, so just leaving the Chief and Cortana in space would make the audience wonder “what about her rampancy?”, “is she’s still alive?”. And perhaps the biggest question in the whole game, how did that Grunt knew about John’s childhood? Where did he got the Fist of Rukt? Okay, I’m being sarcastic on those last two.
>
> The gameplay was fun for it’s time, but video game franchises gotta evolve kid. I’ve never played a COD game, and I’m having a blast with Halo 4. You love Halo 3? Then go and play it. See? You won’t because at this point the game has aged, not only it’s graphics, but also it’s gameplay. You just can’t expect for a franchise to remain the same, people would get bored of it and demand a change, think of the casual gamers. Was COD this fun? Then I’ve been missing a lot of fun these last years.

I can see where your coming from on all these points but I still have to disagree. If one had not purchased Halo 3 prior to ODST, I think ODST actually was worth its price due to the included multiplayer disc with all DLC. I agree with the lack of customization…I want reach firefight on ODST maps. Soundtrack was the best part of ODST.

You can debate the ending, but I don’t see any other way that bungie could have both wrapped up the story and left the possiblity of a sequel. spoiler Also remember we only see chief alive in legendary ending. I think it did a really good job of emphasizing how small and insignifcant chief + cortana are in the grand scheme of things, and idea ruined by the whole reclaimer/“humanity is the most powerful force in universe” thing.

And yes, franchises must evolve, but unfortunately it’s been for the worse. This game doesn’t feel like halo any more. I can’t play halo 3 online because there are <1000 people playing. I would, however, because I found it to be the last fun, competitive halo game. COD for example has largely been the same game since the original COD 4 not counting all the stupid gimmicks. You could sit and play BLOPS 2 and know you are playing call of duty. This is not the case with halo 4. If you haven’t played COD, i recommend you try it, but realize the franchise has long since jumped the shark. It’s fun in short doses, but I can’t take more than an hour of it.

I honestly think Halo 4, Reach, and Halo 2 are best. The reason I like Reach so much is because of it’s custom games and forge, there’s almost nothing you couldn’t do. But Reach was meh in everything else compared to other Halo games.

OMG, Please stop already. Play it or dont. That was a lot of time and work you put in just to -Yoink- about a game. Halo 4 is the best Halo since Halo 2. Bring back Waterworks and heat seeking rocket launchers.

> +ODST?
> Haha no. I’m sorry but I am not going to praise a overpriced DLC. Nice try. It was good but not good enough to warrant the $60.

The price was the result of Microsoft’s idea that it’d sell regardless because it had Halo in the title. Bungie on the other hand hoped to price it at $30-40 at the most however.

The game itself was great with a solid campaign and one hell of a memorable experience with Firefight.

And just for the hell of it, Halo games in my opinion.
Halo CE - Great
Halo 2 - Worst
Halo 3 - Best
Halo 3 ODST - Tied with Halo 3
Halo Wars - Simple but effective, I’m a sucker for RTS games
Halo Reach - Just above Halo 2
Halo 4 - Roughly tied with CE