Halo 3 Man Cannon Needed in Forge

From time to time this has come to bug me while forging is the lack of a man cannon or grav lift that doesn’t lock you in predetermined path.
If you recall back in Halo 3, entering a man cannon would propel you forward but depending on whether you entered the man cannon slowly or quickly would alter you path dramatically. Coming in at an angle meant you went out at an angle.
But why is this an issue?
To put it short, this new mechanic is good for making sure you man cannons apply players to the same location each time but not for launching objects in gametypes like Trash Compactor or Hurricane. Objects and players may become stuck when lifts are at angles, against walls, or lifts are near each other. A man cannon without predetermined paths would allow for this since the lift doesn’t have to correct an object’s position on the lift before launching, it just sends it out. This would also help with lifts up against walls or making a single lift that can be accessed from multiple angles with multiple outputs depending on the speed and angle in which an object or player enters it.
So what im asking for is the ability to either turn off predetermined paths on launchers and lifts and add a general power setting, or a new object that has predetermined paths off.

Agreed, that would be nice. It would make sending large objects like asteroids possible too.

> 2535416258562129;2:
> Agreed, that would be nice. It would make sending large objects like asteroids possible too.

How did you find this lol. This is 7 months old. I like to think that you’ve been staring at your screen for 7 months, carefully choosing which words to use and crafting the perfect sentences.

> 2535416258562129;2:
> Agreed, that would be nice. It would make sending large objects like asteroids possible too.

Dude, for real. How long have you been waiting to reply to the thread.
But I’d like to see this. Never experienced a Halo 3 mancannon myself but it sounds fun.