Halo 3 in Halo 5 Feels... Really Good Actually

Haven’t been on the forums in years, just wanted to add a comment about the Halo 3 playlist. The maps are pretty -Yoink!- precise in their recreation and the enhanced motion tracker (Back to 25m THANK GOD) is so much fun. The whole playlist combines everything I love about the old and the new games. The second-to-second gameplay is fun and energetic, the movement feels constrained but right in it’s implementation, the gun sound SO -Yoink!- (Thank you Halo 4/5 sound designers), and the maps feel nostalgically amusing.

Props to 343 for having the stones to have a playlist where most of their additions to the franchise are ripped away, but I pray to the almighty Monitor that they keep this in permanently. If this sticks, and continues into Halo 6 in some fashion (whether a playlist or fully), I can see myself playing a LOT more Halo in the future. Hell, I can see my entire friend circle playing more Halo if this sticks around.

  • Kadax

P.s. - The recreation of Construct is AMAZING. Feels so good, best thing ever.

I agree with what you said. This playlist is really fun and I can’t stop playing! I wonder why? :grin:

Best playlist of H5. I’m glad it’s back with even more maps.

Undoubtedly the most fun playlist in Halo 5 at the moment

I’m curious to know what it is that people are responding to in this playlist. Is it the simplified motion? The nostalgic maps? Something else I’m not thinking of?

I tried it out and the maps play largely as I remember the originals playing, although the forger in me was disappointed by a lot of the (lack of) attention to detail. The motion was not a selling point for me. I feel like H3 motion is too anemic just as Halo 5 is too complex and frenetic. Neither seems like a golden mean to me.

And lastly, is H3 Throwback in H5 somehow superior to just playing H3 or H3/MCC?

> 2533274873843883;5:
> I’m curious to know what it is that people are responding to in this playlist. Is it the simplified motion? The nostalgic maps? Something else I’m not thinking of?
>
> I tried it out and the maps play largely as I remember the originals playing, although the forger in me was disappointed by a lot of the (lack of) attention to detail. The motion was not a selling point for me. I feel like H3 motion is too anemic just as Halo 5 is too complex and frenetic. Neither seems like a golden mean to me.
>
> And lastly, is H3 Throwback in H5 somehow superior to just playing H3 or H3/MCC?

For me the halo 3 classic throwback playlist is simply just fun. It could be the no sprinting and armor abilities. I feel as tho every 1v1 plays out a lot more fun. I love out BRing someone! Strafing is awesome and flag juggling is sweet! I would rather play it on halo 5 because there is more population on halo 5. I feel as though one of the problems in the halo community is that there are too many games and the population is spread to thin. I don’t want to be an a hole but should we shut down the servers for all halo games except for halo mcc, halo 5, and halo wars 2?

> 2533274873843883;5:
> I’m curious to know what it is that people are responding to in this playlist. Is it the simplified motion? The nostalgic maps? Something else I’m not thinking of?

I think it’s just something new and it’s also a way to play social skirmish again. I think the playlist flaws will take its toll in the long run though. The grenades are already annoying.

Haven’t played halo 5 in some time havent heard of this playlist until now. Sounds good.

Now if only they added split screen so you could relive Halo 3 on Halo 5 graphics with your friends, pizza, and beer or soda! :wink: Online is cool, but nothing beats playing with your friends right next to you. :slight_smile:

> 2533274838299322;6:
> > 2533274873843883;5:
> >
>
> I don’t want to be an a hole but should we shut down the servers for all halo games except for halo mcc, halo 5, and halo wars 2?

I can see your reasoning on this one, but I have to say emphatically: NO. I still play Reach often just for firefight/score attack, and these are forms of gameplay that are not on offer in 5 or MCC (and I know and care nothing about HW). I also still spool up H4 from time to time, finding that gameplay formula preferable to H5’s. People who play these games are well aware of the vagaries of a low population and still demonstrate daily their willingness to tolerate them in order to get the gameplay they want. Shutting down that opportunity probably wouldn’t (definitely wouldn’t in my case) drive them into some newer Halo title that they’ve deliberately chosen not to play. Not to mention that many H3, Reach, and H4 players may still be on the 360 and unable to move to MCC, H5, or HW2 even if they wanted to. Swing and a miss, my friend. But A for effort.

> 2533274873843883;5:
> And lastly, is H3 Throwback in H5 somehow superior to just playing H3 or H3/MCC?

Not in the slightest. I’ve tried to play it, couldn’t get into it in the playlist, it was pretty stressful, meanwhile I was playing MCC the other day with H3 and I was actually having fun.

> 2533274829873463;11:
> > 2533274873843883;5:
> > And lastly, is H3 Throwback in H5 somehow superior to just playing H3 or H3/MCC?
>
> Not in the slightest. I’ve tried to play it, couldn’t get into it in the playlist, it was pretty stressful, meanwhile I was playing MCC the other day with H3 and I was actually having fun.

That was my experience also. For reasons I can’t explain I can use the guns in any version of Halo with varying degrees of success, but Halo 5 aiming is as much a mystery to me today as it was when the game launched. That alone would make H3 preferable to an H5 H3 throwback playlist, but I have to say that H5 forge, for all its power and glory, still can’t recreate the mood and feel of the original maps. And sadly all my favorite H3 maps appear to not be anyone else’s. Where’s the Orbital remake? Where’s the Citadel remake? And not to be difficult, but who ever thought Narrows was a good map? Without sniper rifles maybe, but with?

> 2533274873843883;12:
> > 2533274829873463;11:
> > > 2533274873843883;5:
> > > And lastly, is H3 Throwback in H5 somehow superior to just playing H3 or H3/MCC?
> >
> > Not in the slightest. I’ve tried to play it, couldn’t get into it in the playlist, it was pretty stressful, meanwhile I was playing MCC the other day with H3 and I was actually having fun.
>
> That was my experience also. For reasons I can’t explain I can use the guns in any version of Halo with varying degrees of success, but Halo 5 aiming is as much a mystery to me today as it was when the game launched. That alone would make H3 preferable to an H5 H3 throwback playlist, but I have to say that H5 forge, for all its power and glory, still can’t recreate the mood and feel of the original maps. And sadly all my favorite H3 maps appear to not be anyone else’s. Where’s the Orbital remake? Where’s the Citadel remake? And not to be difficult, but who ever thought Narrows was a good map? Without sniper rifles maybe, but with?

I think the problem with H5 in general is it feels too much like a twitch shooter…meanwhile H3 was more relaxing and I could just go around playing without getting stressed much, yep the Halo 5’s forge is pretty bad and it feels like it takes me twice as long to do anything with H5’s forge because of how badly designed the interface is, the funny part is I found proper game development engines easier to develop on than H5’s forge, which is weird because Halo’s forge should always be simple, easy to get into.

> 2533274829873463;13:
> > 2533274873843883;12:
> > > 2533274829873463;11:
> > > > 2533274873843883;5:
> > > > And lastly, is H3 Throwback in H5 somehow superior to just playing H3 or H3/MCC?
>
> I think the problem with H5 in general is it feels too much like a twitch shooter…meanwhile H3 was more relaxing and I could just go around playing without getting stressed much, yep the Halo 5’s forge is pretty bad and it feels like it takes me twice as long to do anything with H5’s forge because of badly designed the interface is, the funny part is I found proper game development engines easier to develop on than H5’s forge, which is weird because Halo’s forge should always be simple, easy to get into.

“Twitch” pretty much says it all. Everything wrong with Halo 5 summed up into a single word.

Despite a few rocky days just after it launched, I’ve found H5’s forge to be brilliant. If I meant to be critical of anything then it was of the things people use it to create, not the tool itself. I’m sure there’s room for improvement, but it’s still a huge leap forward over either H4 forge or H2A forge - imo. I can certainly understand the desire for simplicity and ease of use, but there comes a point where increased power and capability brings increased difficulty. I guess that since everything else in Halo 5 is more difficult than in any other Halo then I’m not really surprised that forge mode is also more difficult. The difference for me is that I feel like in forge mode there’s a payoff for the increased effort that’s required. The increasingly difficult gameplay only results in more frustration - kind of the opposite of a payoff.

> 2533274873843883;14:
> > 2533274829873463;13:
> > > 2533274873843883;12:
> > > > 2533274829873463;11:
> > > > > 2533274873843883;5:
> > > > > And lastly, is H3 Throwback in H5 somehow superior to just playing H3 or H3/MCC?
> >
> > I think the problem with H5 in general is it feels too much like a twitch shooter…meanwhile H3 was more relaxing and I could just go around playing without getting stressed much, yep the Halo 5’s forge is pretty bad and it feels like it takes me twice as long to do anything with H5’s forge because of badly designed the interface is, the funny part is I found proper game development engines easier to develop on than H5’s forge, which is weird because Halo’s forge should always be simple, easy to get into.
>
> “Twitch” pretty much says it all. Everything wrong with Halo 5 summed up into a single word.
>
> Despite a few rocky days just after it launched, I’ve found H5’s forge to be brilliant. If I meant to be critical of anything then it was of the things people use it to create, not the tool itself. I’m sure there’s room for improvement, but it’s still a huge leap forward over either H4 forge or H2A forge - imo. I can certainly understand the desire for simplicity and ease of use, but there comes a point where increased power and capability brings increased difficulty. I guess that since everything else in Halo 5 is more difficult than in any other Halo then I’m not really surprised that forge mode is also more difficult. The difference for me is that I feel like in forge mode there’s a payoff for the increased effort that’s required. The increasingly difficult gameplay only results in more frustration - kind of the opposite of a payoff.

Kind of true, I’ve had many people disagree with me about H5 feeling like a twitch shooter and yet I’ve found it really frustrating to play, many playlists just unplayable in it’s current state, it seem’s no matter what 343i does to the throwback playlist…it still doesn’t seem to play anything like H3.

The problem with Halo 5’s forge is it has some nice features like grouping, etc… but the problem is the entire control scheme just feels awkward to use and badly designed, feel like I’m spending more time trying to remember what shortcut’s there are to actually do the things that I want. Meanwhile with Reach I could have build massive maps in shorter times because the Forge was user friendly, easy to get into…as for H4/H2A they were kind of up, down because they felt smaller and had some nicer assets than Reach while H2A felt more basic and I thought Halo 4’s controls were still a bit better than H5, meanwhile the map size for H5 feels pretty restrictive, I’ve lost track of how many times I’ve been killed because I’ve accidentally got too close to a kill boundary. Halo’s forge should always be simple, easy to use but at this rate it feels like it be easier to just make a game in UE4 with less restrictions.

Plus the H5 forge limitations is kind of why we may never see any proper BTB scaled maps since most of the maps are restricted by H5’s forge’s depressing boundaries.

> 2533274822751100;8:
> Haven’t played halo 5 in some time havent heard of this playlist until now. Sounds good.

This playlist is what brought me back to Halo 5. I just love it because it slows the game down and gives me a BR start.

As for the other comments:

  1. The guns “feel” tighter than in Halo 3. They just feel (and sound) more realistic and seem a bit more responsive than the older ones.
  2. The maps are recreations, sometimes the textures SUCK, but it’s the tools they were given.
  3. No advanced movement is essentially my MAIN reason for loving it. Slowing Halo down is the way Halo was meant to be played. There’s a reason it dropped in popularity when they started introducing sprint/jetpacks/clamber/etc. Just preferable for me.

> 2533274823168229;16:
> > 2533274822751100;8:
> > Haven’t played halo 5 in some time havent heard of this playlist until now. Sounds good.
>
> This playlist is what brought me back to Halo 5. I just love it because it slows the game down and gives me a BR start.
>
> As for the other comments:
>
> 1. The guns “feel” tighter than in Halo 3. They just feel (and sound) more realistic and seem a bit more responsive than the older ones.
> 2. The maps are recreations, sometimes the textures SUCK, but it’s the tools they were given.
> 3. No advanced movement is essentially my MAIN reason for loving it. Slowing Halo down is the way Halo was meant to be played. There’s a reason it dropped in popularity when they started introducing sprint/jetpacks/clamber/etc. Just preferable for me.

A comment on the map textures, some of them look nice and I think, “wow, nice job H5 forge,” but then I play the Assembly remake and my eyes bleed. The textures on that map are less than desirable.

> 2533274843634673;17:
> > 2533274823168229;16:
> > > 2533274822751100;8:
> > > Haven’t played halo 5 in some time havent heard of this playlist until now. Sounds good.
> >
> > This playlist is what brought me back to Halo 5. I just love it because it slows the game down and gives me a BR start.
> >
> > As for the other comments:
> >
> > 1. The guns “feel” tighter than in Halo 3. They just feel (and sound) more realistic and seem a bit more responsive than the older ones.
> > 2. The maps are recreations, sometimes the textures SUCK, but it’s the tools they were given.
> > 3. No advanced movement is essentially my MAIN reason for loving it. Slowing Halo down is the way Halo was meant to be played. There’s a reason it dropped in popularity when they started introducing sprint/jetpacks/clamber/etc. Just preferable for me.
>
> A comment on the map textures, some of them look nice and I think, “wow, nice job H5 forge,” but then I play the Assembly remake and my eyes bleed. The textures on that map are less than desirable.

Agreed. And the Isolation one is horrendous.

I’m really digging it, I’ve had a lot of fun in the playlist, the spawns on some maps could use tweaking to reduce spawn killing, and the textures are not quite right on some maps, but the map layouts are spot on. I know Halo 3 plays slower than Halo 5, but I would love to see the br tightened up just a bit, and speed increased 5-10%. Actually, that would probably be a great formula for H6.

since i started playing that playlist, that’s the only thing i’ve played other than warzone tbh. it feels so smooth and clean :slight_smile: