Am I the only one who is absolutely furious that 343 released Halo 3 in MCC and cut the credit sequence crediting the developers who made it?
… just show a modicum of respect.
Am I the only one who is absolutely furious that 343 released Halo 3 in MCC and cut the credit sequence crediting the developers who made it?
… just show a modicum of respect.
Given the MCC’s complicated development history I wouldn’t be surprised if there are legal reasons preventing MS/343 from displaying the original credits scenes. Doing a quick skim of the credits hosted here on Waypoint I see 0 mention of Bungie which leads me to believe either scenario.
Either way I’m not too bothered by the lack of credits, with the exception of CE’s credit sequence. At the end is the reveal that 343 GS is still alive after the explosion of Alpha Halo which is pretty critical to the story.
Probably not, but this is such a small thing. If you really need to see who made Halo 3 originally (as though we don’t already know?) boot up Halo 3. Not the Halo 3 port for the Master Chief Collection.
Terminal 4 in Halo 2 Anniversary shows his escape from Installation 04, as well as exploring deeper his interactions with Sesa’s faction.
Terminals can be easily missed by the player as opposed to a mandatory cutscene. I think at a minimum the guilty spark portion of the scene should be restored.
A <5 second shot of 343 Guilty Spark whooshing through space isn’t exactly what I’d call a “mandatory cutscene”.
The credits themselves is annoying, but makes sense considering the shift in teams. Most remasters do add porting credits to the end of the game so everyone is credited, both old and new.
What bothers me most is that 343 removed the thank you message from Halo Reach. Not just because it removes a piece of history, but now half the screen that was dedicated to something specific is now blank,
Why would 343 include a thank you from Bungie? Honestly now…
And preemptively to any “missed the points”, literally nothing is lost. 1. They are there in the originals, where they belong. 2. Spark’s end-credit scene really adds nothing, and nothing is lost as he is show in Halo 2 pretty early on. In fact, it becomes a surprise! Imagine that; experience added.
I meant they could have at least added their own message about working on MCC or something. It is just weird that the camera is framed to have a big gap where something is meant to be.
The camera is “framed” just as it is; to deliver the narrative of the Pillar of Autumn arriving at Installation 04. During that scene it speeds up the ship’s progress and omits the credits as a whole, and then goes right to Noble Six’s last stand.
We all know who made Halo Reach on the Xbox 360. Those credits still exist on the original game, just not the port. So would you like to expand on how I’m “missing the point”?
Because the credits don’t reflect the people who originally made the game. Many people can’t just pick up the old games because
#1 The xbox one wasn’t originally backwards compatible, so for MCC’s original release you would have to buy a 360 for the orignals to do so.
#2 there is no reason to buy the older games unless you’re a collector now. Even though they are backwards compatible now. Why would your average player want to play 720p 30FPS, shut-down servers Halo 3 when you can play the adjustable resolution, 60FPS, with active and updating servers? And that’s if they are on Xbox. The people who are on PC don’t even have that choice.
#3 No, not everyone knows each and every name. Not everyone is a know-it-all. The original teams should be credited for their part on their product just as much as the team that ported the games to new hardware. Even if it is as simple as a google search.
So yeah, you are missing the point because all we want is for everyone to be credited. Bungie and 343. They can scrub destiny, marathon, and bungie as a whole due to legal concerns, but erasing everyone who worked on them is just erasure. Most other ports in the industry understand this and credit everyone. Ports are important to the historical preservation of games, both in keeping them playable on modern hardware and in keeping a record of how many put work into them. If it was such a small detail then why should you care about this at all? According to you, you can just play the 360 version at any time, so its no hair off your back, is it? The rest of us on this very specific thread do care. What do you lose if we got our way?
Also, that scene bugs me because the whole left screen is blank, giving a gaping hole of “something is supposed to be here but isn’t!” Even my friend who only played the PC version thought it was weird, so clearly they either need to add something to the empty void on the left, or move the camera so if just focuses on the Pillar of Autumn and the Halo. There shouldn’t be empty space in a camera shot, unless the focus is on that empty space. So again, you missed the point.
Mmk, you’re kind of contradicting yourself in a couple spots here.
Yeah. And? We’ll circle back to this here with…
Well hey, whaddaya know! It’s literally a Google search away. You don’t need to go out and buy an original Xbox or a Xbox 360 because they are literally Googleable. Halopedia literally has the Original Credits for those who like to review them for… reasons… organized neat and pretty by game, even.
This reads as acting (well, a little more than that when you literally say erasing everyone who worked on them) as though the original developers have just been obliterated and wiped from history; quite melodramatic.
As well, there’s literally a section in the MCC’s Extras that has Credits for the MCC’s development.
No, I caught that. I disagree with it as a sentiment because these games are not Bungie’s games. Those are on the Original Xbox and the Xbox 360. I disagree with it as a sentiment because it is just one more petty thing to complain about and grab the torches and pitchforks to storm Redmond. And to be clear here, I’m not arguing for or against leaving out the Credits to pay homage and worship to Bungie or whatever: I’m voicing my opinion against yet more nitpicking everything done by 343i.
Empty space is used quite literally all the time. Halo: CE’s final cutscene pans out from the Longsword and displays nothing but empty space. Halo 2’s penultimate cutscene ends literally on an entirely blank, black screen before the credits roll. Halo 3 ends with a sizeable black area off to the left of Chief’s cryopod, right of the screen. The Legendary ending has large areas of empty space both to the right of the Dawn and in front of Requiem before it lights up.
You’re making a big deal of MCC Reach’s empty space because you’re expecting Bungie’s farewell to be there, not because it’s empty space. Furthermore that scene in it’s entirety was shortened by almost 6 minutes. Cutting out the credits, yes, and not taking an exorbitant amount of time showing the Autumn arriving at Installation 04.
So again, totally get your grievance, absolutely disagree that it’s in regards to anything impacting. Especially given, as noted above, the credits for the original Halo titles is easily Googleable. They are not lost to time, erased from existence, etc etc. More importantly, neither are they required. If they were, they’d be in there.
Huh.
How would they have rights to the games and all their content, but not the credit scene?
If they preferred to remove the credits, that is exactly the problem I’m pointing out ![]()
Out of, you know, respect?
Knowing that players would love the nostalgia of it?
Personally I really miss the end credit song from Halo 3. It was one of my favorites! There’s a real good vibe to watching the final credits roll after finishing a good series.
At the very least, I would assume that 343 at the very least has possession of archival footage of the original Bungie credits from Halo CE to Reach. Surely they could put stuff like that in the Extras Menu option. Just like they did with the Halo CE/2 Terminals.
The credit sequences use Bungie’s logo and trademarks. MS has the rights to Halo, but not Bungie’s imagery. They would most likely need permission to include the credits as is.
I mean, I would think that Bungie would give them permission?
Maybe 343 never asked, or maybe they did and Bungie wanted to charge for use of their trademarks. Or maybe Bungie didn’t want their brand associated with the abysmal launch of the MCC back in 2014. There are a number of reasons why Bungie would decline or 343/MS wouldn’t agree to.
Regardless they could still at least add CE and H4 SpOps epilogue which contains story critical details.