Halo 3 Gadgets in Halo 5?

Hello fellow Spartans!

I’ve been playing Halo 3 on MCC all day today, and it has come to my realization how much of a variety the gadgets bring to the battlefield. They have a one time use unlike spartan abilities, and I believe that these can be incorporated into Halo 5, alongside some new ones (Ex. A power drain like gadget that disables thruster packs in a specific area). Do you guys think that gadgets should be added to the Halo 5 multiplayer?

I wouldn’t mind some of the old equipment coming back, like Power Drain and Bubble Shield. I like your idea for one that disables Thrusters (if they don’t add that to Power Drain). Another idea for an equipment is one that tampers with the teammate comm chatter (the chatter that points out enemies, weapon spawns, ect.), telling you incorrect weapon spawn times and incorrect locations of enemies when within the radius of the equipment. Instead of pointing out an enemy where they actually are, it either chooses a part of the map where no enemies are present, or reports an enemy in a randomly chosen part of the map where there may or may not be an enemy. The only problem with that equipment is that supposedly, comm chatter can be toggled on and off, but if it stays that way, it could still affect those who decide to keep it on, like me

Yes! I love the idea of power drain disabling abilities and jammers clouding spartan chatter. I would love an anti-jammer, one that can display all locations, such as crouched enemies, which would be very powerful for gametypes like infection or base defense gametypes, it could be used to rat out when teams coordinate sneak attacks and flanks from every direction all at once, and you’d know who to look at. Maybe it could even have a promethean vision-esque ability. Equipment is rad.

Conceptually, I think equipment could work.

Halo 3 had terrible equipment though. Anything that effectively pauses combat at random (bubble shield, armor lock, etc) isn’t a good idea.

> 2533274819302824;4:
> Conceptually, I think equipment could work.
>
> Halo 3 had terrible equipment though. Anything that effectively pauses combat at random (bubble shield, armor lock, etc) isn’t a good idea.

To be fair, if you have a Sniper while inside a Bubble Shield, the combat keeps going because you can poke out and snipe someone then go back in or walk away if it’s safe :slight_smile:

Well technically the Spartan Abilties are an evolution of equipment through armor abilities. Semantics aside however, I think they should be treated more as extra power-ups or offensive abilities like power drain. Just please no regeneration field. That thing was like armor lock, but you could shoot.

Well, I suppose if it wasn’t anything like H3’s implementation I wouldnt be opposed to it. Half of it was useless, and the other half annoying.
The main problem is… What button do we use? Not the D-pad…

> 2533274932540799;7:
> Half of it was useless, and the other half annoying.

Sums up my angle nicely.

Equipment felt half-baked to me, didn’t help that the AI weren’t programmed to even acknowledge Radar Jammer or Flare.

Sometimes, enemies would brace to resist explosions, they could have used this behavior to emulate blinding Flares and the Jammer could force all nearby enemies to resort entirely on raycasting for target detection for the duration of the Jam.

Sorry for the semi-rant, I was really disappointed with Equipment.

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> > 2533274819302824;4:
> > Conceptually, I think equipment could work.
> >
> > Halo 3 had terrible equipment though. Anything that effectively pauses combat at random (bubble shield, armor lock, etc) isn’t a good idea.
>
>
> To be fair, if you have a Sniper while inside a Bubble Shield, the combat keeps going because you can poke out and snipe someone then go back in or walk away if it’s safe :slight_smile:

In which case he’s effectively invincible. Still not good design.

Definitely. Unlike Spartan and Armor abilities, Equipment is one time use only, and has to be picked up off the map instead of spawned with. Every single piece of equipment was also destructible, so players could end the effects of an enemy’s equipment early if they wanted to. These traits make equipment way more desirable than any of the other abilities we’ve had in the past and even now. Being map pickups, they can also have a greater effect on the map without being unbalanced, instead of being limited to affecting only the individuals who use them the way abilities are designed.

> 2533274819302824;9:
> > 2533274908070201;5:
> > > 2533274819302824;4:
> > > Conceptually, I think equipment could work.
> > >
> > > Halo 3 had terrible equipment though. Anything that effectively pauses combat at random (bubble shield, armor lock, etc) isn’t a good idea.
> >
> >
> > To be fair, if you have a Sniper while inside a Bubble Shield, the combat keeps going because you can poke out and snipe someone then go back in or walk away if it’s safe :slight_smile:
>
>
> In which case he’s effectively invincible. Still not good design.

As soon as a grenade gets thrown into that bubble shield, that guy is either going to be dead or shieldless. Still way better than being stuck at a stalemate while someone stalls with Armor lock.

> 2535432359236232;11:
> > 2533274819302824;9:
> > > 2533274908070201;5:
> > > > 2533274819302824;4:
> > > > Conceptually, I think equipment could work.
> > > > Halo 3 had terrible equipment though. Anything that effectively pauses combat at random (bubble shield, armor lock, etc) isn’t a good idea.
> > >
> > >
> > > To be fair, if you have a Sniper while inside a Bubble Shield, the combat keeps going because you can poke out and snipe someone then go back in or walk away if it’s safe :slight_smile:
> >
> >
> > In which case he’s effectively invincible. Still not good design.
>
>
> As soon as a grenade gets thrown into that bubble shield, that guy is either going to be dead or shieldless. Still way better than being stuck at a stalemate while someone stalls with Armor lock.

If you’re able to throw a grenade into a shield it means you’re already practically within melee distance. Smart guy would just walk out the other side of the shield or melee you if you’re already weak.

You won’t be throwing any grenades in there from sniper range either…

> 2535432359236232;10:
> Definitely. Unlike Spartan and Armor abilities, Equipment is one time use only, and has to be picked up off the map instead of spawned with. Every single piece of equipment was also destructible, so players could end the effects of an enemy’s equipment early if they wanted to. These traits make equipment way more desirable than any of the other abilities we’ve had in the past and even now. Being map pickups, they can also have a greater effect on the map without being unbalanced, instead of being limited to affecting only the individuals who use them the way abilities are designed.

But the high majority of them were useless :confused:

> 2533274819302824;9:
> > 2533274908070201;5:
> > > 2533274819302824;4:
> > > Conceptually, I think equipment could work.
> > >
> > > Halo 3 had terrible equipment though. Anything that effectively pauses combat at random (bubble shield, armor lock, etc) isn’t a good idea.
> >
> >
> > To be fair, if you have a Sniper while inside a Bubble Shield, the combat keeps going because you can poke out and snipe someone then go back in or walk away if it’s safe :slight_smile:
>
>
> In which case he’s effectively invincible. Still not good design.

Could the Grav Lift serve as a good counter for the Bubble Shield, or is there too much risk that a team would take the Bubble, the Lift, and a sniper?

I guess some of the good equipment could come back.

> 2535432359236232;10:
> Definitely. Unlike Spartan and Armor abilities, Equipment is one time use only, and has to be picked up off the map instead of spawned with. Every single piece of equipment was also destructible, so players could end the effects of an enemy’s equipment early if they wanted to. These traits make equipment way more desirable than any of the other abilities we’ve had in the past and even now. Being map pickups, they can also have a greater effect on the map without being unbalanced, instead of being limited to affecting only the individuals who use them the way abilities are designed.

Equipment is a good idea on paper, they were just the most useless thing I’ve ever seen in halo gameplay when it was implemented.

No, it shouldn’t in my opinion.
As much as people love Halo 3 multiplayer, it couldn’t work alongside Spartan Abilites

> 2533274898765950;16:
> > 2535432359236232;10:
> > Definitely. Unlike Spartan and Armor abilities, Equipment is one time use only, and has to be picked up off the map instead of spawned with. Every single piece of equipment was also destructible, so players could end the effects of an enemy’s equipment early if they wanted to. These traits make equipment way more desirable than any of the other abilities we’ve had in the past and even now. Being map pickups, they can also have a greater effect on the map without being unbalanced, instead of being limited to affecting only the individuals who use them the way abilities are designed.
>
>
> Equipment is a good idea on paper, they were just the most useless thing I’ve ever seen in halo gameplay when it was implemented.

Really? Because there are people on here saying that equipment like Regen and Bubble Shield were OP. So clearly, not all of it was useless. The stuff that was useless (flare, radar jammer) could be made more useful while stuff that was too useful (Regen, Power Drain) could be toned down.

Don’t forget that Thruster Pack was also pretty useless in Halo 4, you were only able to get about an inch of horizontal movement out of it. Now in Halo 5 it carries you a significantly greater distance.

I’d also like to mention that if we’re talking about usefulness, Armor Abilities were way too useful to the point where the gameplay consisted of jetpackers and armor lockers spamming their abilities the whole match. Spartan Abilities are available to all players at all times, so clearly they’re not going to be any better, equal starts or not.

> 2533274932540799;7:
> Well, I suppose if it wasn’t anything like H3’s implementation I wouldnt be opposed to it. Half of it was useless, and the other half annoying.
> The main problem is… What button do we use? Not the D-pad…

Down on the D-pad?

I’m pretty sure that Canonically equipment was replaced by armour abilities.

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> > 2535432359236232;11:
> > > 2533274819302824;9:
> > > > 2533274908070201;5:
> > > > > 2533274819302824;4:
> > > > > Conceptually, I think equipment could work.
> > > > > Halo 3 had terrible equipment though. Anything that effectively pauses combat at random (bubble shield, armor lock, etc) isn’t a good idea.
> > > >
> > > >
> > > > To be fair, if you have a Sniper while inside a Bubble Shield, the combat keeps going because you can poke out and snipe someone then go back in or walk away if it’s safe :slight_smile:
> > >
> > >
> > > In which case he’s effectively invincible. Still not good design.
> >
> >
> > As soon as a grenade gets thrown into that bubble shield, that guy is either going to be dead or shieldless. Still way better than being stuck at a stalemate while someone stalls with Armor lock.
>
>
> If you’re able to throw a grenade into a shield it means you’re already practically within melee distance. Smart guy would just walk out the other side of the shield or melee you if you’re already weak.
>
> You won’t be throwing any grenades in there from sniper range either…

Yes, that’s the counter to the bubble shield. Vehicles can drive through it to splatter people too. And honestly, if someone got their hands on both the sniper and a bubble shield, they deserve to get a few kills, because it’s such an obscure combo, and in every map where both of those items were featured, they were usually halfway across the map from each other.