Halo 3 Custom Games: Physics

Fixed / phased physics do not work on movable objects in custom games when set in forge mode. Objects such as weapons, fusion coils, any object that moves. It would be great if this bug is fixed.

I remember being disappointed when I found this out too. Do you think it’s because the status of moveable objects are constantly being “updated” so to speak, as in processing when external forces (such as gravity, objects/players, etc.) affect it?

If that’s the case, it might not be so easy to fix. If they do change it, it could affect how moveable objects are supposed to act when in their normal state.

OR, I just have no idea what I’m even talking about.

<mark>This post has been edited by a moderator. Please do not purposely bypass the word filter.</mark>
*Original post. Click at your own discretion.

> 2533274978592987;2:
> I remember being disappointed when I found this out too. Do you think it’s because the status of moveable objects are constantly being “updated” so to speak, as in processing when external forces (such as gravity, objects/players, etc.) affect it?
>
> If that’s the case, it might not be so easy to fix. If they do change it, it could affect how moveable objects are supposed to act when in their normal state.
>
> OR, I just have no idea what I’m even talking about.

I was here 6 FU CKING MONTHS AGO for this same reason. I stopped playing altogether. dont tell us we have physics options if WE DONT HAVE PHYSICS OPTIONS

buying a game made by 343 == taking nail clippers to your teeth