[ Start of comment
I’ll say it because nobody else has the guts:
The Battle Rifle should have a reduced rate of fire. Not by much, but just enough to force it as a mid-long range weapon and keep it from making half the weapons in the game pointless.
Of course this will never happen because reasons and preserving the past. But deep inside, we all know it should happen anyway.
Edit: I knew this post would hurt feelings, but I should also add more supporting reasoning to my case because most people do not understand game balance (and this isn’t exclusive to Halo) because they don’t have experience in making games (I made a small personal use/unreleased balance mod for singleplayer use in Star Wars: Empire at War many years ago, so I’m a bit more experianced in this general topic than most people).l
There’s a GDC video of Jaime Griesemer talking about ballancing Halo 3’s Sniper Rifle titled “Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3”. From 48:30 until the end of the video that describes game ballance extremely well.[quote=“Canadianatlas, post:8, topic:562540, full:true”]
I’ll say it because nobody else has the guts:
The Battle Rifle should have a reduced rate of fire. Not by much, but just enough to force it as a mid-long range weapon and keep it from making half the weapons in the game pointless.
Of course this will never happen because reasons and preserving the past. But deep inside, we all know it should happen anyway.
Edit: I knew this post would hurt feelings, but I should also add more supporting reasoning to my case because most people do not understand game balance (and this isn’t exclusive to Halo) because they don’t have experience in making games (I made a small personal use/unreleased balance mod for singleplayer use in Star Wars: Empire at War many years ago, so I’m a bit more experianced in this general topic than most people).
There’s a GDC video of Jaime Griesemer talking about ballancing Halo 3’s Sniper Rifle titled “Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3”. From 48:30 until the end of the video that describes game ballance extremely well.
I strongly recommend watching the entire video from start to finish if you claim to be a fan of classic Halo games. Especially in a competitive sense. It helps you understand what made Halo, Halo from a gameplay perspective.
A tiny reduction in fire rate (even smaller than the .2 second adjustment in the Sniper Rifle RoF from 2 to 3) would keep the Battle Rife from overshadowing the close-midrange weapons in Halo 3’s weapon sandbox without damaging it’s midrange dominance.
Again: I know this won’t and shouldn’t happen because preservation of history is more important than further balancing in MCC at this point. I’m making a point that needs to be said.
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You don’t have balls to say this change since your like 1 of 10 people who want this change. Since everyone else is fine with the current balance in H3.
If anything it’s better to buff the weapons that are weak like the magnum
If your gonna make balance changes to a game it needs to still be in its prime live service and H3 isn’t.
The competitive scene for halo 3 would hate the changes to the BR and Sniper. So that video you suggested for competitive fans of 1 - 3 is garbage.
Instead of commenting garbage changes. Try to comment changes that will benefit the halo community like having AR and BR starts for objectives modes for social for example.
Why can’t you just mod halo 3 for the changes you want ? You did that for empire of war ! But all you want instead garbage changes for yourself just because your selfish