Halo 3 could still be better

Halo 3 is still vastly inferior to its original iteration regarding social aspects, some of which are more widespread across the whole of MCC than just Halo 3.

The first is the ability to veto a map. This is a better system than voting, as it allows players some collective control while not getting the same maps repeatedly picked, which allows for there still to be some variety with less popular maps. This could be applied to all games and not just Halo 3.

Secondly, Halo 3’s party-up feature. The option to party up after every match allowed players to keep playing with people they either got along with or wanted to rematch, which was great. Most friends were made by party-up on the Xbox 360. Having party-up would also lead to faster queue times.

Thirdly Halo 3 armour being unlocked off the bat was a mistake. Social activities like the vid-masters and helping people complete Halo 3 on Legendary were half the replayability factor in the OG, so not having that here wiped out a considerable portion of the game. What do you get instead for your efforts now? A nameplate… woo. The takeaway is achievement armours are vastly superior to battle pass armours.

The fourth point concerns the file share system regarding screenshots and saved films. As of now, these do not work on MCC. Saved films and screenshots were a massive part of the community years ago, and I feel as if something has been truly lost on the creative side in recent years. 343 could also have a Bungie Favourites style best selection built-in weekly, which would be great for community engagement. Reddit and youtube are the remaining alternatives for content sharing, and I think most would agree that this is not a substitute.

Lastly lobbies. To me, prioritising instant matches over lobbies is one of the most significant pitfalls of modern gaming. It reduces players into clones in an endless wave of meaningless battles. Around ten years ago, you could inspect people’s profiles and achievements while waiting for map voting in the game lobby and talk to people. People’s ranks were available to see, and people seemed like individuals; you could see people’s Spartans and what armour they were wearing. It made the customisation something you could see, which gave it worth; now we have some Fortnite-style podium shots at the end, only of the top 3, which seems redundant when you have the carnage report for MVPs right after it. The file share system also suffers because of the lack of lobbies as there isn’t much time to inspect players. Also, why have a boring load screen for each match when you could have the game load the map prior in the lobby?

A side note to improving Halo 3 specifically would be its net code. It suffers from much of the jank that infinite does, which makes me suspect there may be an issue with whatever 343 has done in general. and not so much the 30 - 60 tick rate. This can be seen in things like outright missing sword and melee lunges and having scorpion shells and BR rounds connect but then do no damage. I played Halo 3 through project sunrise and can confirm there are no issues despite playing in the UK against people in the US.

This isn’t meant to come off as an entitled rant, as with the layoffs, I don’t expect this to be implemented, and I do get fun out of Halo 3 in its current state; it’s more to serve as what it is, a list of things which would make a better game.

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I would like them to stop working on MCC and re release 2 and 3 as separate entities with all the original UIs.

Which they should have done to begin with.

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I would be totally in favour of this; however, in regards to PC some things MCC has brought have been pretty good. Uncapped fps and higher resolutions, to name a few, as well as dedicated servers for online, where they exist.

FOV slightly bothers me because it affects gameplay, with you being at a disadvantage unless you use 120. I forgive it because 70 FOV is OG and looks pretty claustrophobic now.

I hope we can get proper ports for all the games. Like Halo CE with fixed graphics without anniversary and original UI and Halo 2 without games for windows live. I think most of the player base would quickly shift off MCC if this happened. They could leave MCC as a modded amalgamation of all of them.

It wouldn’t even be hard for them, considering that MCC has laid many technical foundations for classic ports.

I think the MCC could have been thought out a lot more so… I personally would have called it the Halo collection (THC) and used it as some sort of museum that acted as a portal for your Profile.

To access the games you would start up THC and choose which game to play which would then boot up the original ported game.

Theoretically you could have PC ports Xbox ports all in the same menu but you play what you have access too depending on what you play on.

However, the main reason to have THC external UI would be so that you could have an over arching progression system separate to each individual game.

This would also save space on hard drives as you could decide yourself which games that you would like to download.

Keeping things separate and original would maintain history. MCC is not preserving the past it’s leaving the IP history open to change. Halo right now is so vulnerable with the management that is in charge.

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I’d rather have a better user interface on the MCC than have each title released separately. I like having my top four Halo games all playable in one game.

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Halo 3 in the MCC still needs:

  1. Veto of a map (agreed)
  2. Reach Veto system (three maps displayed and everyone votes on their favorite via process of elimination)
  3. The color black for your Spartans and Elites (NOT Steel that is dark grey)
  4. New weapons, including the CE Pistol for Halo 3, the CE Assault Rifle, the CE Shotgun, basically think Halo 1 sandbox added to Halo 3 as separate weapons and then even more variation.
  5. Halo 3 Firefight
  6. Halo 3 ODST multiplayer.
  7. Bots in the MCC.
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MCC is weak with menus but so are a lot of other games. Part of the problem is the wide disparity in screen resolutions to contend with

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I’ll say it because nobody else has the guts:
The Battle Rifle should have a reduced rate of fire. Not by much, but just enough to force it as a mid-long range weapon and keep it from making half the weapons in the game pointless.

Of course this will never happen because reasons and preserving the past. But deep inside, we all know it should happen anyway.

Edit: I knew this post would hurt feelings, but I should also add more supporting reasoning to my case because most people do not understand game balance (and this isn’t exclusive to Halo) because they don’t have experience in making games (I made a small personal use/unreleased balance mod for singleplayer use in Star Wars: Empire at War many years ago, so I’m a bit more experianced in this general topic than most people).

There’s a GDC video of Jaime Griesemer talking about ballancing Halo 3’s Sniper Rifle titled “Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3”. From 48:30 until the end of the video that describes game ballance extremely well.

I strongly reccomend wathing the entire video from start to finish if you claim to be a fan of classic Halo games. Especially in a competitive sense. It helps you understand what made Halo, Halo from a gameplay persepctive.

A tiny reduction in fire rate (even smaller than the .2 second adjustment in the Sniper Rifle RoF from 2 to 3) would keep the Battle Rife from overshadowing the close-midrange weapons in Halo 3’s weapon sandbox without damaging it’s midrange dominace.

Again: I know this won’t and shouldn’t happen because preservation of history is more important than further balancing in MCC at this point. I’m making a point that needs to be said.

Halo 3 MCC still needs an Anniversary Remaster.
Saber Interactive! GET ON TOP OF THAT !!
Certain Affinity! GIVE US 7 MORE MULTIPLAYER MAPS FOR HALO 2 ANNIVERSARY FROM HALO 3’S LINEUP AND THE HALO 3 WEAPONS ARSENAL ADDED IN AS WELL!!

  • Construct is now “Contrive / Construct Anniversary
  • Epitaph is now “Elegy / Epitaph Anniversary
  • Guardian is now “Sentry / Guardian Anniversary
  • High Ground is now “Highlander / High Ground Anniversary
  • Standoff is now “Stalemate / Standoff Anniversary
  • Heretic is now “Overzealous / Heretic Anniversary
  • Citadel is now “Cathedral / Citadel Anniversary
  • Allow Halo 2 Anniversary to have access to Halo 4’s map files for players to play Ragnarok and Pitfall from Halo 4.

Tada.

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unfortunately this particular issue is one that cannot be fixed due to how those unlocks were handled at launch in 2014; to try and revert them back to being achievement-based would undeniably cause backlash against 343 for suddenly locking away content people have been using for nearly a decade.

THAT SAID, their are multiple legacy armor pieces that have never been available, and could reasonably be made into achievement unlocks if they were added.
these pieces are:

  • ODST Chest and Shoulders (used by ODST’s on the missions The Ark, The Covenant, and Cortana; legacy ODST Helmet was originally upscaled from here as well)
  • Hornet Pilot Helmet and Chest (used by Hornet Pilots on The Covenant; would need the same upscaling as the legacy ODST Helmet)

the only thing currently standing in the way of these sets aside from the layoffs, is the MCC Team’s own current definition of Legacy Content (Restored Legacy Content is considered ‘New’ Content, which is especially noticeable with Halo Reach’s DLC sets), as these sets would need to be set up for the Legacy Biped and require additional work to function correctly.

just wanted to toss in that it would be a massive improvement if players had the option to use traditional lobbies in the CGB instead of the weird pre-game enforced lobbies that currently exist. most players who participated in the insider flights had also shared this opinion, and it went largely ignored in favor of catering to the Halo Infinite experimentation going on at the time.

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I’m not so much talking about changing Halo 3s authentic experience with new content and balance changes, as I do not think it needs it. I am making a case to restore the original features missing from the game.

In my opinion, new Halo games like Infinite should exist to create balance and meta changes and add things like armour, maps and game types whereas games like Halo 3 should be preserved. As of now, the MCC is the only version of Halo 3 available on PC and, therefore, should stay classic. I would have no issues with MCC becoming a modified version of the classic games if an authentic Halo 3 port were to materialise, but that is yet to be seen and is most likely not going to happen.

I think the backlash to something like this would be temporary, whereas, at the moment, the Halo 3 classic armours are simply aesthetic. They add nothing to the gameplay replayability in the ways OG Halo 3 did. I have spoken to many people who thought that 343 giving recon away all the way back In 2012 was a mistake, and people even now resent the fact that there is no OG armour worth unlocking in the MCC.

There were two things which resulted in this being the case, both I take issue with. One, when MCC launched, there was practically no customisation, with only being able to select armour sets due to limitations in project scope, and the second being they tested a microtransaction battle pass system which didn’t fly in older games and backtracked with the points system which was a car crash.

Locking the armour with classic achievements would benefit the community massively where Halo 3 is concerned; it may even bring a few people back to playing it. This is how it should have been even in reach as in my opinion things shouldn’t be a grind; they should be effort based.

Yet all of these things have already been changed in Halo 3 beginning with Thorage, as it fundamentally changed how the game played due to its expansion of the existing asset pool. Changes which were always inevitably going to follow any PC ports after Bungie set the precedent with CE and H2V, and changes which were welcomed by the Majority of players.

Except it already did cause backlash for the majority of players when 343 tried to do so with the Katana, as well as the Reach Colors. enough backlash that they actually reversed those decisions for their final releases as taking away content available from launch is never a good look regardless of reason. however adding content to fill the same role is not as contentious, and even becomes more desirable when that content is sourced from the very same game and its original developers.

I mentioned ODST and Hornet Pilot because they’re legacy assets still present within the games files.

https://imgur.com/a/zmzT0oz

Giving them Achievement-based unlock requirements would retain that same sense of accomplishment the originals sets had without forcing players to re-earn everything else they’ve already been using for 9 years, as well as keep the visuals within the same legacy guidelines previous PC Halo entries laid the foundation for (which is also why 343’s treatment of Akis, Mariner, and both EXO chests in Reach is so contentious)

Aside from that, remember there is a veritable pool of legacy content they could pull from to pad out even more of those unlocks if they dedicated the time to it, restored legacy content that ultimately more people would seek to earn than the same legacy they already unlocked.

https://imgur.com/a/4wt9Pik
https://imgur.com/a/bSxMhl4

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We can successfully have both. I think if 343 wants to introduce new armors and make them require certain achievements/efforts that would be preferred to the idea of removing already earned unlockables.

I could give a simple example which is the Honor Guard elite armor for Halo 2. Let me unlock that and have it in Halo 3!

Im slowly approaching 1000 unusable spartan points, either kill that system or give something to replace it.

I agree with all of the OPs points.

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I agree Halo 3 could benefit from a remastering

Halo weapons are not designed around range.

That’s why nobody else is asking for it, right?

The point of the GDC talk was to balance the sniper so that it was fun to fight against while not killing the experience for the person using the sniper, hence reducing the ROF to punish bodyshots.

Halo wasn’t designed to be competitive, and it’s weapons were designed to fill certain roles (hence strength knobs you were never allowed to touch once set) the BR is designed to be the jack-of-all trades weapon and it succeeds in doing that.

The BR is not “too powerful” at close range, players just suck with the AR and don’t know how to use most of the weapons in the game.

Ruining the combat of H3 is not balancing, you are just conforming to modern AAA shooter balancing philosophy by making every gun only useful in a certain range catagory.

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You don’t have to personally like something for it to be balanced. The GDC talk mentions how most people mistake liking something for balance all the time, you would know this if you actually watched it.

Honestly if any game in the collection should have the CE mag other than CE, it’s Reach. Similar timelines and all that.

I think its perfect how it is. ODST shouldn’t have been made though.

3 was unique because it introduced the prowler which is just awesome and no other Halo game has it.

You seem to think throwing around the video’s concepts is actually a valid argument without understanding the ideas behind Halo 3’s balance. The BR is fine as is and your visualization of the weapon sandbox is flawed.

You are literally in the trap that Jaime Griesemer mentioned.