I think that Halo 3 has had the best campaign so far. What do you think about the campaign? Please post.
i thought it was ok. much better then halo 2. but for me it was halo CE or reach’s
Halo 3’s was my second favorite. Halo 2’s will always be the best. CE honestly wasn’t that great, ODST was fantastic and deserves third place, while Reach was pretty terrible.
Halo: CE > Halo 2 > Halo: Reach > Halo 3 > Halo ODST
I don’t know why but Halo 3’s campaign was just kinda forgettable.
When you’re talking about MULTIPLAYER though, the list almost completely reverses.
Halo 3 > Halo 2 > Halo: CE > Halo Reach > Halo ODST
Of course, this is all personal opinion.
It depends on which order you played it. If you played Halo 3 first, and then played Halo CE and 2, you would think that Halo 3 was the best.
To me, Halo 3’s campaign was very disappointing. First, the campaign had little originality. (The missions were extremely linear, go here, kill, move here, kill sort of style that I felt was a little drab). On top of that, the gameplay was too similar to previous Halo games. (Example: You drove off an exploding Halo ring in Halo CE, just like you did in Halo 3. And on the ground, the encounters were very similar to the ones in Halo 2.)
Even during epic parts, (Dual scarab fight, flood charge) they would end to fast, and ultimately stunt you from enjoying the game to it’s max.
So, my favorite campaigns in order.
Halo 2 < Halo CE < Halo Reach < Halo 3 ODST < Halo 3
Reasons:
Halo 2 got first in the campaign list for some of the best moments I’ve seen in the Halo games. On top of that, it had the longest campaign. (Ranging to a total of 15 levels), and it’s cinematics, it’s graphics, it’s music, all meshed together to create one beautiful game. The only mission I didn’t like was GraveMind. (That mission was WAY too long.) Perfect 10/10
Halo CE got second because the campaign was original, fun, and totally chaotic. I don’t think Halo 3 had an encounter where dozens of covenant, flood and sentinels were all engaging eachother in one massive brawl inside of a hangar. I mean hell, the last mission when you drove off the Pillar of Autumn while it was exploding, there were plenty of enemies caught in a cross fire blocking your way. (Led up to some nice splatter kills). This is why this game was great! Perfect 10/10
Halo Reach got third because it turned up the intensity knob up a lot. Not just by advancing the game with armor abilities, but there were more enemies and allies per mission. The game ended up having about 100+ enemies per mission. On top of that the cutscenes were great, and there were certain epic parts that captured my attention. (The grenade launcher falcon that you ride on during tip of the spear). Encounters in Halo went up from 3 allies and 15 enemies to 9 allies and 45 enemies. Plus, you got to use a mac cannon, and you were able to take down a covenant cruiser with a mac cannon. Automatic win. 9.8/10
Halo 3 ODST got fourth because of the actual gameplay. I liked it’s stealthy gameplay, and that ending scene where you got to defend against all the enemies rather than run like you did in the previous Halo games. (CE, 2 and 3). And also, it opened a few doors for a sequal as well as closed a few. There could be a sequal, there could not be. That’s what I liked most about Halo 3 ODST. 9/10
Halo 3 got last because of the gameplay. It was more copy and paste, dull and drab. On top of that, it was constantly interrupted by Cortana and Gravemind giving you messages. They were needed for the plot, but ultimately, Bungie put themselves in a corner thanks to the story line of the Halo series. They were limited on what they could do for the actual gameplay. Lastly, the gameplay felt the same as a few of the other past games (CE and 2) and didn’t feel very original. 8/10
Well, that’s all I have to say. I put my 2 cents into it, and I’m happy that I did.
Thank you, and good bye.
I loved the halo 3 campaign I played through it so many times, I still do. I also really liked halo CE’s campaign, I think halo CE’s was better, it was more open, not so linear. Halo 3’s campaign was linear but not too much I still find new things in each mission I didn’t notice before.
My view and opinion:
Halo 3=Halo CE>Halo 3 ODST>Halo 2>Halo Reach
Halo Wars’ campaign is a whole league of it’s own.
Halo 3 had an amazing campaign. I think it would be my favorite, or maybe tied with Reach. Then ODST, Halo 2, Wars, then Halo 2. Don’t hate any of them, though. Love all of the campaigns.
My order is-
Halo 2
Halo CE
Halo 3
ODST
Reach
I didn’t love Halo 3’s campaign, only 2 or 3 levels were really great.
Halo 3 or ODST is my favorite. If I had to choose an order it’d go like this.
Halo 3 > Halo 3: ODST > Halo 2 > Halo: CE > Halo: Reach
Reach had a great story, but the gameplay and the way the story was told was just all wrong.
Halo ca
Halo 3
Halo 2
Halo ODST
Halo reach
Halo ca was the best I think.
The campaign in halo 3 was OK but i think my favorite will always be Halo C.E!!
I loved the campaign of Halo 3. For me CE was far to repetitive, one mission was the same as a previous mission only you did it backwards.
For me:
Halo 3
Halo 2
Halo 3: ODST
Halo CE
Halo: Reach
> I loved the campaign of Halo 3. For me CE was far to repetitive, one mission was the same as a previous mission only you did it backwards.
>
> For me:
>
> Halo 3
> Halo 2
> Halo 3: ODST
> Halo CE
> Halo: Reach
And this person I don’t even know of
/sarcasm
(Try and figure out what I’m saying Wink-wink)
Opinions incoming!
Halo: Reach (I liked it. Sue me. I don’t care if it wasn’t canon. Bungie SAID that it wouldn’t be. It was the most immersive, in my opinion, barely exceeding ODST.)
Halo 3: ODST (It was original. It felt new. I liked it.)
Halo 2 (Long, but still engaging and fun. Brutes were aggravating at times, but yeah.)
Halo: CE (Great fun and all, just a little bland compared to others. Sure, for it’s time, it was awesome, but removing nostalgia from the picture, it was simply good.)
Halo 3 (I don’t remember it all too well. I know it was fun for a large part, but the Flood was simply not enjoyable.)
Halo Wars (I really did not like Wars outside of cutscenes at all. It wasn’t Halo in my eyes, so, I put it at the bottom.)
Halo 3 is the best out of all the other halo games, no matter how you look at it.
Halo 2 will always be my favorite!
Halo CE - Best campaign
Halo 2 - Best multiplayer
Halo 3 - Good campaign and good multiplayer.
Story: Halo CE and Halo 2
Gameplay: HALO 3 ALL THE WAY
Yea I said it… the only part I didint enjoy was Cortana (The Mission). It was HELL trying to navigate that mess 
I decided to revisit H3 today, in the hopes that I may finally reconcile with it after a very long break from my glitching. At first, it was pretty neat. I had full control of my army’s movement and getting them to attack the AA Wraith that always used to blow them up was so fitting.
But then I decided to test out a Sierra 117 Grunt AI collection method I had in mind. The old method was full of flaws so I wanted to try out something new. Disappointment ensued. Arby is not like Noble Team but he’s still hard to control. Doesn’t matter what I do. The game always teleports him to the ledge where the cutscene starts. This happens even if I put his body right where the enemies are below the cutscene ledge.
As a result, I have to do it the hard way:
> enduring hundreds of grenades from reckless suicidal Grunts while having to spend up to 15 minutes getting rid of Brutes and Jackals, since they draw the crosshair away from the Grunts thanks to H3 being Xbox 360 exclusive and thus requiring autoaim and since they make the damage even more severe (and this is on Easy difficulty with Thunderstorm and Mythic on, which are turned on for insurance with the unwanted side effect of making Covies unpleasant to fight). Then having to spend additional minutes just moving scenery items while under this kind of artillery is just nightmarish (if I didn’t move them, I’d have to put up with randomly flying supply cases that splatter me or a bunch of propane tanks blowing me up in the heat of the battle or the rare street cone splatter…). Only 1 checkpoint to work with, if I even get it (only lasts 8 seconds, but it seems even more harder to get than in H2). Last but not least, I have to constantly go back to the dashboard so I can backup a game save. Long horrible waiting time!! Finally, getting Arby to spawn in the correct place so he can’t teleport up to the bridge and wreak havoc while ensuring Johnson spawns next to him so he can’t go up to the bridge either.
It’s just not worth it!
H3: F (C if we’re just talking about typical campaign playthrough. I can now play through The Covenant with only a Brute Shot and plasma pistol. No headshot weapon. Assassinate the fuel rod Chieftains, brute shot + melee every else. It’s just too easy)
Nearly all of my setups in H3 were burdensome, excruciating, and cost me 4-7 hours a day. Thousands of flawed game saves, with only a few barely meeting satisfactory. I hate the disobedient friendly AI, the crazy reckless Flood esque enemy AI, and just playing as Chief is unbearable in this game. Far from immersive.
Reach: F
It’s even worse than H3 but I prefer it to H3 because it has excellent game save modding courtesy of Liberty. I just wish it was possible to make some of the features exclusive to Reach available to H3 so I wouldn’t have to merely dream about my future projects…
H2: B+
Even though H2 Vista is crap, at least it’s not going to heat up my room with an obnoxious amount of heat, or going to force me to wait a long time for 1 level to load, or going to make it a excruciating experience just to backup 1 game save. The things that are keeping me from making it an A is:
-checkpoint system
-vehicle physics
-weaker player
-most of the original human weapons and the 3 original Covie weapons have been ravaged. They lost their luster
-absurdity of getting IWHBYD skull to spawn
-skull collecting using profiles takes so long
-unpleasant boss battles
All the things that made CE great (particularly checkpoint system, vehicle physics, well built player, sandbox) were ruined. But at least H2 bothered to bring in new things to compensate…
CE: A+
Even on the Xbox 360, it is satisfactory.
On the PC and Custom Edition, it is the best Halo!!! Access to multiple checkpoints, massive performance boost and graphics enhancement possibility (by using the settings but also by modding), lots of modding support, two sensitivity axis, perfect sound adjustment, devmode, can create checkpoints.
This is the only game where my setups don’t cost me hours. The only game where tricking, glitching, launching, exploring is worthwhile.
In H2, the checkpoint system and the inability for the game to support a lot of AI made it so horribly annoying not to mention the buggy grievance that caused me to run off a platform to my death after spending hours assembling an army of AI all because I threw a grenade. In H3, I think I’ve made my point above. And of course, Reach. Why is it that the areas with massive manipulation potential turn out to be so horribly designed?